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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

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Updating DynDOLOD

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Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

  • 0
Posted (edited)
  On 4/24/2015 at 6:09 AM, EssArrBee said:

Well, I'm a bit stumped on the whole mini atlas thing. I've tried it a couple different ways and can't seem to figure out what I'm doing wrong.

 

It should just read my loose files from the Data folder and make the mini atlases or do I need to change something or move files around? 

Start TES5Edit and apply script

 

 

It should then find all required source dds and _n.dds in bsa and as loose files from load order

 

 

It then copies the found textures to a temp folder in -:output to avoid any trouble with MO

It needs to do this step because it has to rename a few _n.dds because the image tool in TES5Edit auto expects _n.dds names to be the same as the .dds name

 

Then the content of the temp folder in -: output is copied to game path, because the image tool in TES5Edit only accepts relative paths in game path.

 

It then builds mini atlases to -o: output folder

 

It then removes all temp files and folders.

 

Does the script fail at any point with an error? Just post the log.

Edited by sheson
  • 0
Posted (edited)

1.14

 

Added no particles version for many of the full models used for dynamic LOD. Should generally mean better performance.

Specifically disables objects when leaving their world space to further reduce resource usage more quickly.

Both updates address and fix the particle fire problem report by Neovalen

 

Ignore mods authored by "BASHED PATCH"

 

 

 

 

Technially not required but grab the latest xEdit svn 1943 from https://www.afkmods.com/index.php?/topic/3750-wipz-tes5edit/ to get the the newest version of LODGen.exe

 

I updated it as well. I rewrote the "remove unseen faces" routines which removes all data below water/land. The effect is that static LOD files will be a bit smaller than before.

 

It will remove an additional 10% to 20% compared to the old routines. Removing unseen faces is active by default when generating through DynDOLOD.

So if generated static LOD so far was around 900MB with older versions of LODGen.exe you can expect it to be around 750MB now.

 

Most importantly it means loading less data while moving around.

 

While I didn't check default LOD for Skyrim, generating LOD for FNV is now 25%-30% less than its default :)

Edited by sheson
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Posted (edited)

With 1.11 my total output was 1.58 GB, now with DynDOLOD version 1.14 / xEdit svn1943, it is 1.43 GB (high preset, all worlds generated except Skuldafn and Sovngarde).

 

Edit: for completeness added xEdit version.

Edited by Ilkob
  • 0
Posted
  On 4/28/2015 at 9:08 AM, staticnation said:

Exception in unit create line 115: Access violation at address 00407AE2 in module 'TES5Edit.exe'. Write of address 0079006A

 

Bug report @: https://www17.zippyshare.com/v/RcRksCEt/file.html

 

TES5Edit Log @: https://www17.zippyshare.com/v/3geRDV3W/file.html

This is with svn 1934 right?

 

Can you please upload C:\Games\TES5Edit\Edit Scripts\LODGen_DLC1HunterHQWorld.txt

  • +1 1
  • 0
Posted
  On 4/29/2015 at 3:30 AM, staticnation said:

 

with svn 1943
 

 

 

Can you try to find out which mod adds meshes\landscape\trees\treeaspen04_lod_flat.nif?

 

In Mod Organizer, click on "Data" tab in the right window and drill down into the folders.

If you do not see it there it probably is in a bsa file, then just let me know too.

 

 

Also, you really should move DynDOLOD.esp to be last in the load order. It loads waaaaaaaaaaay to early so it won't be able to properly create dynamic LOD for a lot of objects added by mods loading after it.

  • 0
Posted (edited)

meshes\landscape\trees\treeaspen04_lod_flat.nif

 

Hoddminir Plants and Trees: https://www.nexusmods.com/skyrim/mods/38651/?

 

resource is required by Morskom Estate: https://www.nexusmods.com/skyrim/mods/57141/?

 

DynDOLOD is last in load order (after all my bash/perkus patches)

 

Edit:

 

Removing meshes\landscape\trees\treeaspen04_lod_flat.nif  has allowed error free generation.

 

Thank you!

 

here is the file if you want to take a look at it

 

Edited by staticnation
  • 0
Posted (edited)
  On 4/29/2015 at 9:49 PM, staticnation said:

 

meshes\landscape\trees\treeaspen04_lod_flat.nif

 

Hoddminir Plants and Trees: https://www.nexusmods.com/skyrim/mods/38651/?

 

resource is required by Morskom Estate: https://www.nexusmods.com/skyrim/mods/57141/?

 

DynDOLOD is last in load order (after all my bash/perkus patches)

 

Edit:

 

Removing meshes\landscape\trees\treeaspen04_lod_flat.nif  has allowed error free generation.

 

Thank you!

 

here is the file if you want to take a look at it

 

 

 

 

This is great news! Thanks for your report and help. Zilav and I will continue and try to fix underlying issue.

 

 

Edit: xEdit svn 1945 fixes the cause of the crash

Edited by sheson
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  • 0
Posted

I think it's time to start voting for the file of the month.

For some weird reason people seem to completely ignore this... I don't get it. Perhaps because it has no japanese cartoon in it or oversized tits?

Let's vote!

  • 0
Posted

Wait for professional tutorial videos to be made :)

 

 

I can always make a big t version to increase popularity. Then sell the nude version for 9.99 

  • +1 1
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