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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

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Updating DynDOLOD

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Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

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DynDOLOD - Dynamic Distant Objects LOD - Sheson

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  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

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Posted (edited)
  On 8/7/2015 at 6:35 PM, kranazoli said:

Hey Sheson,

 

Please forgive me, but this is a different place but this issue is independent where I am. It was hard to make screenshots, because as I said issue happens not always and when I wnat to happen of course not, but fortunately it happened. As I wrote it above with SMIMed smelter this issues should have happen. And yes.

 

Here are the pics:

 

 

rc63sMR.png

 

j2cNaio.png

 

Notice: If it happens it took max. 1-2 sec when glowing happens, and after has gone away. So, it could be a right LOD, but like this it is not.

 

And the last picture, as you see everything works well:

(no glowing issue)

 

WG8YyWE.png

 

The smelter is there, but I had to change my 1080p res by 50% for pics upload faster. But believe me, the smelter is there, but hard to see, because of foggy wheater. :/

 

I do not miss the glowing LOD issues at all.

Still don't know what is in at a smelter. (lava, I'm sure not lava, but I call it lava; molten iron; ... have no idea...)

 

Now, I'll it without SMIMed smelter and it will be okay, I will not use SMIMed smelter, at all.

 

Trying, trying, but now I am going to loose my temper.

 

Thanks, if you will have managed to find out anything and also thanks all of your effort.

 

Ps: The only smelter* at my MO mods folder just in:

 

- SMIM;

- DynDOLOD and;

- STEP LOD Textures.

From your description it sounds like it is only there for a short time, like some sort of a flash when it switches from LOD to full version. If you blink you miss it? I will check if I can replicate it with using SMIM etc.

Don't get to worked up over this :) We will figure it out eventually.

Edited by sheson
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Posted (edited)
  On 8/7/2015 at 6:50 PM, sheson said:

From your description it sounds like it is only there for a short time, like some sort of a flash when it switches from LOD to full version. If you blink you miss it? I will check if I can replicate it with using SMIM etc.

Don't get to worked up over this :) We will figure it out eventually.

Yes, that words I tried to search. Exactly! Flashing, and for instance if I blink maybe I miss it and after that it works great. To do that, I have to move, turn around, etc... with the camera to happen. At daytime it's hard to notice, but in the evening when it's dark it is more noticeable of course. I should have waited to night and it would be more strong. And when it is dark, it is annoying what the f* glowing, flashing at the distance.

 

Just some minutes before, I have loaded the same place SMIM folder without smelter contents, I tried to fly like a bird but everything worked as I was expect, no issue at all, does not matter what I do. Flying, closing, receding, etc... no flashing issue and I kept my eyes open.

 

Now, that is all from me.

 

Ps.: I use SMIM 1.84 and the 1.87 updates merged. I've done everything as it is in the STEP Guide. No Half Textures res, and so on...

As you see, I didn't give it up. :)

 

Non SMIMed version of smelter:

(beleive me, I was flying like a bird... :)

 

Have you seen any glowing issue? No.

But, it took so long time it also should have happened, yet. (as with SMIMed happened)

 

cYdUe4C.png

 

hZFn3pq.png

 

MW9nh7n.png

 

7Tgu1fQ.png

 

6CiwsPm.png

 

F*cking foggy weather. :/ Sry!

The smelter is there, and I am really happy I just don't see it. :)

Edited by kranazoli
  • 0
Posted
  On 8/7/2015 at 7:04 PM, kranazoli said:

Yes, that words I tried to search. Exactly! Flashing, and for instance if I blink maybe I miss it and after that it works great. To do that, I have to move, turn around, etc... with the camera to happen. At daytime it's hard to notice, but in the evening when it's dark it is more noticeable of course. I should have waited to night and it would be more strong. And when it is dark, it is annoying what the f* glowing, flashing at the distance.

 

Just some minutes before, I have loaded the same place SMIM folder without smelter contents, I tried to fly like a bird but everything worked as I was expect, no issue at all, does not matter what I do. Flying, closing, receding, etc... no flashing issue and I kept my eyes open.

 

Now, that is all from me.

 

Ps.: I use SMIM 1.84 and the 1.87 updates merged. I've done everything as it is in the STEP Guide. No Half Textures res, and so on...

As you see, I didn't give it up. :)

 

Non SMIMed version of smelter:

(beleive me, I was flying like a bird... :)

 

Have you seen any glowing issue? No.

But, it took so long time it also should have happened, yet. (as with SMIMed happened)

 

 

F*cking foggy weather. :/ Sry!

The smelter is there, and I am really happy I just don't see it. :)

I will spend the next few days checking this. I believe I have seen this flashing before so I am hopeful I can replicate it. We will see what I find.

  • 0
Posted (edited)
  On 8/7/2015 at 9:07 PM, sheson said:

I will spend the next few days checking this. I believe I have seen this flashing before so I am hopeful I can replicate it. We will see what I find.

Okay Sheson, it's your turns now. :)

I guess, I've done what I could. I spent my recent days mostly nothing else just dealing with this issue.

Now, I send you a lot of energy....

 

I didn't give it up. ;)

 

Thanks Sheson, everything! :unworthy:

Edited by kranazoli
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Posted (edited)

About this flashing, it has nothing to do with DynDOLOD. The problem comes from SMIM (the meshes used for the smelter and the carriage are poorly configured) and it's only noticeable if you use an ENB under specific circumstances.

Edited by shurah
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Posted (edited)
  On 8/8/2015 at 8:29 AM, shurah said:

About this flashing, it has nothing to do with DynDOLOD. The problem comes from SMIM (the meshes used for the smelter and the carriage are poorly configured) and it's only noticeable if you use an ENB under specific circumstances.

Good info. Is there a link for more details about the problem with the nif or which ENB settings involved?

Edited by sheson
  • 0
Posted
  On 8/8/2015 at 8:29 AM, shurah said:

About this flashing, it has nothing to do with DynDOLOD. The problem comes from SMIM (the meshes used for the smelter and the carriage are poorly configured) and it's only noticeable if you use an ENB under specific circumstances.

I do not use ENB for visuals.

But yes, the problem is with SMIM.

  • 0
Posted (edited)
  On 8/8/2015 at 11:12 AM, kranazoli said:

I do not use ENB for visuals.

But yes, the problem is with SMIM.

Check out the video in this thread: https://enbseries.enbdev.com/forum/viewtopic.php?f=21&t=3961

It would be a cool effect if it would be intentional.

 

I can verify that also without ENB the molten glowing metal shows/shines a bit (and nothing intense like the flashes from above video) before the surrounding smelter structure fades in and everything is normal. This only happens with the smelter model from SIMIM.

 

For now I guess your best option is to delete meshes\furniture\smeltermarker.nif installed by SMIM.

The game will then automatically fall back using the the vanilla version from Skyrim - Meshes.bsa and you can continue to use all the other improved meshes from SMIM.

Edited by sheson
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Posted
  On 8/8/2015 at 11:58 AM, sheson said:

Check out the video in this thread: https://enbseries.enbdev.com/forum/viewtopic.php?f=21&t=3961

It would be a cool effect if it would be intentional.

 

I can verify that also without ENB the molten glowing metal shows/shines a bit (and nothing intense like the flashes from above video) before the surrounding smelter structure fades in and everything is normal. This only happens with the smelter model from SIMIM.

 

For now I guess your best option is to delete meshes\furniture\smeltermarker.nif installed by SMIM.

The game will then automatically fall back using the the vanilla version from Skyrim - Meshes.bsa and you can continue to use all the other improved meshes from SMIM.

Hey my friend, :)

 

First of all I wish you a great weekend time.

I'll try just delete, or hide "meshes\furniture\smeltermarker.nif" from SMIM folder, because I guess this means that everything else will keep from SMIM, so the smelter will look better, but avoid that flashing issue. But, I really can live without SMIMed smelter at all, just like not SMIMed fences.

 

If the problem is related to SMIM, but I gues it is proven it YES, couldn't you half God sign this problem to the mod author of SMIM. Maybe he or she will be able to do somtehing. And I guess would be great to sign at STEP Guide as well at the SMIM install description.

 

Bye!

  • 0
Posted (edited)

Thanks, guys!   The smelter flash has been bugging me for months but I assumed it was something I had done wrong in tweaking the ENB that I use. 

 

I'm using ModOrganizer. so I'll just try hiding the meshes\furniture\smeltermarker.nif file and see what happens.

Edited by FredZeppelin
  • 0
Posted
  On 8/8/2015 at 5:20 PM, FredZeppelin said:

Thanks, guys!   The smelter flash has been bugging me for months but I assumed it was something I had done wrong in tweaking the ENB that I use. 

 

I'm using ModOrganizer. so I'll just try hiding the meshes\furniture\smeltermarker.nif file and see what happens.

Hey,

 

I was a little bit surprised that nobody else noticed this issue. Because it should have happaned foy anyone who use STEP Guide + SMIMed smelter. And as I said, I do not ENB just for shadow fixing + Godrays, at this moment. Nothing visual changes.

 

Please give feedback later how does it work for you (as well), to hide that nif file.

 

Thank you!

  • 0
Posted
  On 8/8/2015 at 6:12 PM, kranazoli said:

Hey,

 

I was a little bit surprised that nobody else noticed this issue. Because it should have happaned foy anyone who use STEP Guide + SMIMed smelter. And as I said, I do not ENB just for shadow fixing + Godrays, at this moment. Nothing visual changes.

 

Please give feedback later how does it work for you (as well), to hide that nif file.

 

Thank you!

So far so good.  I went back to a couple of locations where I've seen the flash with some regularity, and I haven't been able to reporoduce it yet.  But it's always been sporadic, so I'll have to see how it plays out over time.  But hiding that smelter file seems to have worked so far. 

 

And while I suppose I could tell the difference between the vanilla and SMIM versions if you somehow put them side by side, I don't see any real practical downside to hiding that file in terms of actual gameplay.

  • 0
Posted (edited)
  On 8/8/2015 at 7:01 PM, FredZeppelin said:

So far so good.  I went back to a couple of locations where I've seen the flash with some regularity, and I haven't been able to reporoduce it yet.  But it's always been sporadic, so I'll have to see how it plays out over time.  But hiding that smelter file seems to have worked so far. 

 

And while I suppose I could tell the difference between the vanilla and SMIM versions if you somehow put them side by side, I don't see any real practical downside to hiding that file in terms of actual gameplay.

Thank you! I also will be aware of that.

Edited by kranazoli
  • 0
Posted

is anyone else get horrible texture flickering on the rocks in the stream outside whiterun behind the stables as if there are 2 competing textures

it when the stream runs over the rocks? figured it out DynDoLod is causing the issue wil re-run and see what happens.

 

I have re-run DynDoLod chose the Medium Setting and the rocks in the stream are still flickering horribly, I can confirm it is indeed DynDoLod causing the issue as de-activing in the MCM in game and the ESP and makes it stop.

  • 0
Posted
  On 8/8/2015 at 8:01 PM, Darth_mathias said:

is anyone else get horrible texture flickering on the rocks in the stream outside whiterun behind the stables as if there are 2 competing textures

it when the stream runs over the rocks? figured it out DynDoLod is causing the issue wil re-run and see what happens.

 

I have re-run DynDoLod chose the Medium Setting and the rocks in the stream are still flickering horribly, I can confirm it is indeed DynDoLod causing the issue as de-activing in the MCM in game and the ESP and makes it stop.

Do you mean these rocks and stream?

 

t6zqHuB.png

 

in3MdUD.jpg

 

If yes. On my side everything works well.

 

Notice: Enhanced Wetness and Puddles + Verdant

 

Once, I also had this issue. At Riverwood. I also generated DynDOLOD again, and my issue gone away.

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