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CTD After Obtaining Quest And Leaving Building

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For some reason I keep getting CTDs from leaving the prospector saloon after obtaining "Back in the Saddle" quest from Sunny Smiles. I have most of the mods installed from the guide. 

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Tick only the vanilla BSAs and Flashlight NVSE, leave the rest un-ticked and see what happens.

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Have you tried BOSS and seeing if there's an issue?

 

Load your whole load order into FNVEdit and also see if that throws anything out. 

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I have used BOSS and the load order seems fine:

 

 

  • FalloutNV.esm Active
  • DeadMoney.esm Active
    • Bash Tag suggestion(s): {{BASH: Deflst}}
  • HonestHearts.esm Active
  • OldWorldBlues.esm Active
  • LonesomeRoad.esm Active
  • GunRunnersArsenal.esm Active
  • ClassicPack.esm Active
  • MercenaryPack.esm Active
  • TribalPack.esm Active
  • CaravanPack.esm Active
  • YUP - Base Game + All DLC.esm Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, C.Owner, C.Water, Delev, Destructible, Factions, Eyes, Graphics, Invent, Names, Relev, Scripts, Sound, Stats}}
  • Caliber.esm Version 4.016 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Graphics, Invent, Names, Stats}}
  • NevadaSkies.esm Active
  • Interior Lighting Overhaul - Core.esm Version 6.7.4 Active
    • Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}
  • Interior Lighting Overhaul - L38PS.esm Version 1.0 Active
    • Bash Tag suggestion(s): {{BASH: C.Light}}
  • Project Nevada - Core.esm Active
    • Bash Tag suggestion(s): {{BASH: Invent}}
  • Project Nevada - Equipment.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Invent, Names}}
    • Requires: New Vegas Script Extender and Project Nevada - Core.esm
  • Project Nevada - Extra Options.esm Active
  • Weapons.of.the.New.Millenia.esm Active
  • ELECTRO-CITY - CompletedWorkorders.esm Active
    • Bash Tag suggestion(s): {{BASH: Actors.AIData, Actors.AIPackages, Invent, Names, NpcFaces}}
  • ELECTRO-CITY - Highways and Byways.esm Active
  • oHUD.esm Active
    • Incompatible with: aHUD.esm, iHUD.esm, Primary Needs HUD.esm
  • FCOMaster.esm Active
    • Bash Tag suggestion(s): {{BASH: NpcFaces, NPC.Race}}
  • Project Nevada - Rebalance.esp Active
    • Bash Tag suggestion(s): {{BASH: Names, Invent}}
  • Project Nevada - Cyberware.esp Active
  • NVWillow.esp Active
  • YUP - NPC Fixes (Base Game + All DLC).esp Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, Delev, Factions, Invent, Names, NpcFaces, NPC.Class, NPC.Race, Scripts}}
  • DarNifiedUINV.esp Active
  • CASM.esp Active
    • Note: Do not use with Auto Incremental Save; has the same purpose.
  • Centered 3rd Person Camera.esp Active
    • Incompatible with: FOOK - New Vegas.esm
  • Centered 3rd Person Camera - Unraised.esp Active
    • Incompatible with: FOOK - New Vegas.esm
  • The Mod Configuration Menu.esp Version 1.5 Active
  • The Weapon Mod Menu.esp Version 1.2 Active
  • Armor Replacer Child NPC Fix.esp Active
    • Bash Tag suggestion(s): {{BASH: Actors.ACBS, Invent}}
  • Better Burned Man.esp Active
  • populatedcasino.esp Active
    • Incompatible with: populatedcasino-medium.esp and populatedcasino-light.esp
  • Laurens_Bathroom_poetry.esp Active
  • Project Nevada - Cyberware Additions.esp Active
  • Project Nevada - Rebalance Complete.esp Active
  • Project Nevada - All DLC.esp Active
  • PNxEO MCMScriptFixes.esp Active
  • CONELRAD 640-1240.esp Version 1.2 Active
  • Improved Sound FX.esp Active
  • Improved Sound FX - Project Nevada.esp Active
    • Bash Tag suggestion(s): {{BASH: Sound}}
  • christinecos.esp Active
    • Bash Tag suggestion(s): {{BASH: Graphics}}
  • GRA-WRP-Patch-Two_Unofficial.esp Active
    • Bash Tag suggestion(s): {{BASH: Graphics}}
  • Weapons.of.the.New.Millenia.Cheat.Cabinet.esp Active
  • Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp Version 4.01 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Graphics, Stats}}
  • Weapons.of.the.New.Millenia.Leveled.Lists.esp Active
  • Weapons.of.the.New.Millenia.Store.esp Active
    • Bash Tag suggestion(s): {{BASH: C.Light, Sound}}
  • ADAM - MAIN.esp Active
  • ADAM - HH.esp Active
  • ADAM - LR.esp Active
  • ADAM - Rangers on Patrol.esp Active
  • ADAM - Outcast Ranger Armour.esp Active
  • ADAM - Nemesis Armours.esp Active
  • ADAM - NCR Patrol Armour.esp Active
  • ADAM - Project Nevada Patch.esp Active
  • Boacombat2glove.esp Active
  • boa ncrpahelmet.esp Active
  • TrooperOverhaul-Dragbody.esp Active
    • Bash Tag suggestion(s): {{BASH: Deflst, Delev, Graphics, Invent, Names, Relev, Sound, Stats}}
  • FCO.esp Active
    • Bash Tag suggestion(s): {{BASH: NpcFaces, NPC.Race}}
  • FCO - Melissa Fix.esp Active
    • Bash Tag suggestion(s): {{BASH: NPC.Race}}
  • FCO - Willow.esp Active
  • MiscItemIconsNV.esp Active
    • Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}}
    • Incompatible with: T3T_MiscItemIconsNV.esp
  • Mojave Nights.esp Active
  • dD - Enhanced Blood Main NV.esp Active
  • Safe ShowRaceMenu_Console.esp Active
  • Alternative Blood Spout.esp Active
  • WeaponModsExpanded.esp Version 1.1.2 Active
    • Bash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Graphics, Invent, Names, Relev, Stats, WeaponMods}}
    • Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, Weapon Mod Expansion.esp
  • Project Nevada - WMX.esp Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}}
    • Requires: WeaponModsExpanded.esp, Project Neavda - Core.esm, Project Nevada - Equipment.esm
  • WMX-ModernWeapons.esp Version 1.0.7 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Invent, Relev}}
    • Requires: AmmoSpreadEffectFixer.esm and WeaponModsExpanded.esp
  • WMX-DLCMerged.esp Version 1.0 Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, Relev, Sound, Stats, WeaponMods}}
  • Improved Sound FX - WMX - Merged Major DLCs.esp Active
    • Bash Tag suggestion(s): {{BASH: Sound}}
    • Requires: HonestHearts.esm OldWorldBlues.esm, LonesomeRoad.esm, WeaponModsExpanded.esp, WMX-HonestHearts.esp, WMX-OldWorldBlues.esp, WMX-LonesomeRoad.esp
    • Incompatible with: Improved Sound FX - DM.esp, Improved Sound FX - HH.esp, Improved Sound FX - HH Sharing Fix.esp, Improved Sound FX - OWB Sharing Fix.esp, Improved Sound FX - LR Sharing Fix.esp, Improved Sound FX - Merged Major DLCs.esp
  • WMX-ArenovalisTextures.esp Version 1.2 Active
    • Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}}
    • Requires: WeaponModsExpanded.esp and Selected Arenovalis' / Milennia's Weapon Re-textures. Refer to the readme for details.
  • EVE FNV - ALL DLC.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Destructible, Graphics, Invent, Names, Scripts, Sound, Stats, WeaponMods}}
  • WMX-EVE-AllDLCMerged.esp Version 1.0.6 Active
    • Bash Tag suggestion(s): {{BASH: Graphics, Stats, WeaponMods}}
  • Project Nevada - EVE All DLC.esp Active
    • Requires: EVE FNV - ALL DLC.esp
  • Vurt's WFO.esp Active
    • Incompatible with: Vurt's Trees & Grass.esp
  • Interior Lighting Overhaul - Ultimate Edition.esp Version 6.7.4 Active
    • Bash Tag suggestion(s): {{BASH: C.Light}}
    • Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Interior Lighting Overhaul - Core.esm
  • ILO - GS Shack.esp Version 1.3 Active
    • Bash Tag suggestion(s): {{BASH: C.Light}}
  • NevadaSkies - Ultimate DLC Edition.esp Active

I also used FNVedit to clean my masters like the guide told me to.

Oh yeah, I am using a Bashed patch so don't worry about that. 

Edited by EssArrBee

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Wow, I found a weird way around the CTD. Instead of following Sunny through the door at the back of the saloon I went through the front entrance and did not get a CTD. Moreover, I've been playing the game for a couple of hours now without any CTDs

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Okay never mind, the game started to crash a lot so I reinstalled every mod up to the Weather and Lighting section, that's where the previous problem started reoccurring. I tried installing each mod on its own but each of them resulted in the same crash. Sometimes the crash took a couple of minutes to occur others it was instantly. So my question is should I skip this section of the guide and go on or find a new lighting mod? 

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Are you running BOSS before starting the game? Sometimes it is easy to forget when installing mods one by one.

 

Are clicking the BSAs in the archive tab? For some odd reason they can be weird with FNV if not clicking them.

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I did run BOSS and I do have all the BSAs ticked in the archive tab. So should I un-tick them? 

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Un-ticking those BSAs in the archive tab seems to have done it. So does this mean that every other BSA that appears in the archive tab should be left un-ticked? Also, thanks for the help.

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MO's BSA is an extra layer of file priority that I haven't gone into in the guide yet. I only leave the vanilla and Flashlight NVSE's BSAs ticked. It has worked out quite well for me so far. I know that you don't want to tick anything else down the line either due to the way files overwrite themselves.

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