aaa177 Posted April 11, 2014 Posted April 11, 2014 For some reason I keep getting CTDs from leaving the prospector saloon after obtaining "Back in the Saddle" quest from Sunny Smiles. I have most of the mods installed from the guide.
0 EssArrBee Posted April 17, 2014 Posted April 17, 2014 Tick only the vanilla BSAs and Flashlight NVSE, leave the rest un-ticked and see what happens.
0 Nozzer66 Posted April 11, 2014 Posted April 11, 2014 Have you tried BOSS and seeing if there's an issue? Load your whole load order into FNVEdit and also see if that throws anything out.
0 aaa177 Posted April 11, 2014 Author Posted April 11, 2014 (edited) I have used BOSS and the load order seems fine: FalloutNV.esm ActiveDeadMoney.esm ActiveBash Tag suggestion(s): {{BASH: Deflst}}HonestHearts.esm ActiveOldWorldBlues.esm ActiveLonesomeRoad.esm ActiveGunRunnersArsenal.esm ActiveClassicPack.esm ActiveMercenaryPack.esm ActiveTribalPack.esm ActiveCaravanPack.esm ActiveYUP - Base Game + All DLC.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, C.Owner, C.Water, Delev, Destructible, Factions, Eyes, Graphics, Invent, Names, Relev, Scripts, Sound, Stats}}Caliber.esm Version 4.016 ActiveBash Tag suggestion(s): {{BASH: Delev, Graphics, Invent, Names, Stats}}NevadaSkies.esm ActiveInterior Lighting Overhaul - Core.esm Version 6.7.4 ActiveBash Tag suggestion(s): {{BASH: C.Climate, C.Light}}Interior Lighting Overhaul - L38PS.esm Version 1.0 ActiveBash Tag suggestion(s): {{BASH: C.Light}}Project Nevada - Core.esm ActiveBash Tag suggestion(s): {{BASH: Invent}}Project Nevada - Equipment.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Invent, Names}}Requires: New Vegas Script Extender and Project Nevada - Core.esmProject Nevada - Extra Options.esm ActiveWeapons.of.the.New.Millenia.esm ActiveELECTRO-CITY - CompletedWorkorders.esm ActiveBash Tag suggestion(s): {{BASH: Actors.AIData, Actors.AIPackages, Invent, Names, NpcFaces}}ELECTRO-CITY - Highways and Byways.esm ActiveoHUD.esm ActiveIncompatible with: aHUD.esm, iHUD.esm, Primary Needs HUD.esmFCOMaster.esm ActiveBash Tag suggestion(s): {{BASH: NpcFaces, NPC.Race}}Project Nevada - Rebalance.esp ActiveBash Tag suggestion(s): {{BASH: Names, Invent}}Project Nevada - Cyberware.esp ActiveNVWillow.esp ActiveYUP - NPC Fixes (Base Game + All DLC).esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, Delev, Factions, Invent, Names, NpcFaces, NPC.Class, NPC.Race, Scripts}}DarNifiedUINV.esp ActiveCASM.esp ActiveNote: Do not use with Auto Incremental Save; has the same purpose.Centered 3rd Person Camera.esp ActiveIncompatible with: FOOK - New Vegas.esmCentered 3rd Person Camera - Unraised.esp ActiveIncompatible with: FOOK - New Vegas.esmThe Mod Configuration Menu.esp Version 1.5 ActiveThe Weapon Mod Menu.esp Version 1.2 ActiveArmor Replacer Child NPC Fix.esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Invent}}Better Burned Man.esp Activepopulatedcasino.esp ActiveIncompatible with: populatedcasino-medium.esp and populatedcasino-light.espLaurens_Bathroom_poetry.esp ActiveProject Nevada - Cyberware Additions.esp ActiveProject Nevada - Rebalance Complete.esp ActiveProject Nevada - All DLC.esp ActivePNxEO MCMScriptFixes.esp ActiveCONELRAD 640-1240.esp Version 1.2 ActiveImproved Sound FX.esp ActiveImproved Sound FX - Project Nevada.esp ActiveBash Tag suggestion(s): {{BASH: Sound}}christinecos.esp ActiveBash Tag suggestion(s): {{BASH: Graphics}}GRA-WRP-Patch-Two_Unofficial.esp ActiveBash Tag suggestion(s): {{BASH: Graphics}}Weapons.of.the.New.Millenia.Cheat.Cabinet.esp ActiveWeapons.of.the.New.Millenia.CaliberX4+.Patch.esp Version 4.01 ActiveBash Tag suggestion(s): {{BASH: Delev, Graphics, Stats}}Weapons.of.the.New.Millenia.Leveled.Lists.esp ActiveWeapons.of.the.New.Millenia.Store.esp ActiveBash Tag suggestion(s): {{BASH: C.Light, Sound}}ADAM - MAIN.esp ActiveADAM - HH.esp ActiveADAM - LR.esp ActiveADAM - Rangers on Patrol.esp ActiveADAM - Outcast Ranger Armour.esp ActiveADAM - Nemesis Armours.esp ActiveADAM - NCR Patrol Armour.esp ActiveADAM - Project Nevada Patch.esp ActiveBoacombat2glove.esp Activeboa ncrpahelmet.esp ActiveTrooperOverhaul-Dragbody.esp ActiveBash Tag suggestion(s): {{BASH: Deflst, Delev, Graphics, Invent, Names, Relev, Sound, Stats}}FCO.esp ActiveBash Tag suggestion(s): {{BASH: NpcFaces, NPC.Race}}FCO - Melissa Fix.esp ActiveBash Tag suggestion(s): {{BASH: NPC.Race}}FCO - Willow.esp ActiveMiscItemIconsNV.esp ActiveBash Tag suggestion(s): {{BASH: Graphics, NoMerge}}Incompatible with: T3T_MiscItemIconsNV.espMojave Nights.esp ActivedD - Enhanced Blood Main NV.esp ActiveSafe ShowRaceMenu_Console.esp ActiveAlternative Blood Spout.esp ActiveWeaponModsExpanded.esp Version 1.1.2 ActiveBash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Graphics, Invent, Names, Relev, Stats, WeaponMods}}Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, Weapon Mod Expansion.espProject Nevada - WMX.esp ActiveBash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}}Requires: WeaponModsExpanded.esp, Project Neavda - Core.esm, Project Nevada - Equipment.esmWMX-ModernWeapons.esp Version 1.0.7 ActiveBash Tag suggestion(s): {{BASH: Delev, Invent, Relev}}Requires: AmmoSpreadEffectFixer.esm and WeaponModsExpanded.espWMX-DLCMerged.esp Version 1.0 ActiveBash Tag suggestion(s): {{BASH: Graphics, Invent, Names, Relev, Sound, Stats, WeaponMods}}Improved Sound FX - WMX - Merged Major DLCs.esp ActiveBash Tag suggestion(s): {{BASH: Sound}}Requires: HonestHearts.esm OldWorldBlues.esm, LonesomeRoad.esm, WeaponModsExpanded.esp, WMX-HonestHearts.esp, WMX-OldWorldBlues.esp, WMX-LonesomeRoad.espIncompatible with: Improved Sound FX - DM.esp, Improved Sound FX - HH.esp, Improved Sound FX - HH Sharing Fix.esp, Improved Sound FX - OWB Sharing Fix.esp, Improved Sound FX - LR Sharing Fix.esp, Improved Sound FX - Merged Major DLCs.espWMX-ArenovalisTextures.esp Version 1.2 ActiveBash Tag suggestion(s): {{BASH: Graphics, NoMerge}}Requires: WeaponModsExpanded.esp and Selected Arenovalis' / Milennia's Weapon Re-textures. Refer to the readme for details.EVE FNV - ALL DLC.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Destructible, Graphics, Invent, Names, Scripts, Sound, Stats, WeaponMods}}WMX-EVE-AllDLCMerged.esp Version 1.0.6 ActiveBash Tag suggestion(s): {{BASH: Graphics, Stats, WeaponMods}}Project Nevada - EVE All DLC.esp ActiveRequires: EVE FNV - ALL DLC.espVurt's WFO.esp ActiveIncompatible with: Vurt's Trees & Grass.espInterior Lighting Overhaul - Ultimate Edition.esp Version 6.7.4 ActiveBash Tag suggestion(s): {{BASH: C.Light}}Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Interior Lighting Overhaul - Core.esmILO - GS Shack.esp Version 1.3 ActiveBash Tag suggestion(s): {{BASH: C.Light}}NevadaSkies - Ultimate DLC Edition.esp ActiveI also used FNVedit to clean my masters like the guide told me to.Oh yeah, I am using a Bashed patch so don't worry about that. Edited April 17, 2014 by EssArrBee
0 aaa177 Posted April 12, 2014 Author Posted April 12, 2014 Wow, I found a weird way around the CTD. Instead of following Sunny through the door at the back of the saloon I went through the front entrance and did not get a CTD. Moreover, I've been playing the game for a couple of hours now without any CTDs.
0 aaa177 Posted April 17, 2014 Author Posted April 17, 2014 Okay never mind, the game started to crash a lot so I reinstalled every mod up to the Weather and Lighting section, that's where the previous problem started reoccurring. I tried installing each mod on its own but each of them resulted in the same crash. Sometimes the crash took a couple of minutes to occur others it was instantly. So my question is should I skip this section of the guide and go on or find a new lighting mod?
0 EssArrBee Posted April 17, 2014 Posted April 17, 2014 Are you running BOSS before starting the game? Sometimes it is easy to forget when installing mods one by one. Are clicking the BSAs in the archive tab? For some odd reason they can be weird with FNV if not clicking them.
0 aaa177 Posted April 17, 2014 Author Posted April 17, 2014 I did run BOSS and I do have all the BSAs ticked in the archive tab. So should I un-tick them?
0 aaa177 Posted April 17, 2014 Author Posted April 17, 2014 Un-ticking those BSAs in the archive tab seems to have done it. So does this mean that every other BSA that appears in the archive tab should be left un-ticked? Also, thanks for the help.
0 EssArrBee Posted April 17, 2014 Posted April 17, 2014 MO's BSA is an extra layer of file priority that I haven't gone into in the guide yet. I only leave the vanilla and Flashlight NVSE's BSAs ticked. It has worked out quite well for me so far. I know that you don't want to tick anything else down the line either due to the way files overwrite themselves.
Question
aaa177
For some reason I keep getting CTDs from leaving the prospector saloon after obtaining "Back in the Saddle" quest from Sunny Smiles. I have most of the mods installed from the guide.
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