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Requiem Pack (WIP)


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Posted (edited)
  On 8/6/2014 at 3:48 PM, Smile44 said:

A patch for Paarthurnax dilemma is no longer needed since recent upgrade to that mod - must use latest version and it must be loaded after Requiem.esp ( doesn't have to be directly after it).

 

The load order I posted on the wiki page is for use with BOSS and B.U.M. it is not for LOOT. The STEP Extended Patch ensures that all the mods in STEP Extended work well together it has nothing whatsoever to do with Requiem. This is why I am saying to post Requiem.esp and all relevant patches after this patch. Then bashed patch and ASIS, DSR etc. This way you have Requiem sitting on top of your STEP extended install. I have included many mods patches that you will probably not need in the list and instructions for how to trim your load order. It is important to do this so that all the mods follow each other correctly. So install all the patches you need after you have run LOOT then manually place them in the stated order, if you don't have a certain mod or patch then miss it out and move onto the next one keeping the order as shown. This should work fine though as I have stated several times I am not supporting LOOT as yet.

 

Hope this helps.

 

::):

Shouldn't bashed patch be loaded before requiem seeing as it merges levelled list and Requiem isn't "levelled" ?

 

i cannot load Requiem or Explosive Bolts after the Extended Patch, it says that i cannot load plugins before masters like this :

 

 

  Reveal hidden contents

 

 

EDIT: seems like i can change the LO fine on MO but on Wrye it doesn't let me order like i said above.. 

Edited by Fell_MTK
Posted

OK my bad, I have come across this before, You will need to load the STEP patch after EBV unless you remove EBV as a master for the STEP Extended patch - an advanced TES5Edit process that involves loading up the STEP Extended patch and EBV and then moving the file or files from the STEP Patch that rely on EBV, this means clicking on each EBV file in the left hand pane until you get a file that has STEP Extended appearing after it in the right hand pane then removing that entry from the STEP Extended patch - right click the file in the left hand pane under STEP Extended and select remove, click 'yes' at the prompt. Then when you have done this remove EBV as a master in the file header of the STEP Extended patch - right click the entry for EBV and select remove and then 'yes'. Save file and you are golden.

 

f you want to try this make sure that you save a copy of the patches and that only the STEP Extended patch is saved when you close TES5Edit - if you go wrong then make sure no files are ticked when you close TES5Edit and then start again

 

I do not have STEP installed at present or I'd do it for you. EBV is a very minor mod.

 

::):

Posted

Seems I solved my EBV patch dillema.

Here is what I have done without encountering any warnings.

 

1. Opened Wrye Bash and selected the STEP extended patch.

2. Clicked on the right pane and looked for the EVB in the masters list.

3. Right clicked on EVB --> change to --> select an empty esp, or at least one that doesn't contain many records (took BWS.esp)

4. Click the save button under the masters list.

 

5. Open the STEP extended patchin Tes5Edit, right clicked it, and selected Check for Errors.

6. Delete the records that have an error in them. This where all three lines in the Ammunition part.

7. Cleaned Master.

8. Saved STEP extended.

9. Rerun Tes5Edit and checked for errors again: no entries, so it must have worked.

10. Opened Wrye Bash and checked the STEP extended patch for missing master or EVB entries. Everything seems all right.

 

11. Opened Mod Organiser, right clicked the original EVB file in the left pane and selected Informations.

12. Under Optional EPSs moved the EVB.esp up. Hidding it this way.

13. Loaded the EVB Requiem Patch EPS and sorted it manually after Requiem.eps

 

Now the dependancies in the STEP patch are gone, I use the original meshes/textures from the original EVB which is hidden now and added the patched EVB.esp after STEP extended patch and Requiem.

LOOT gives no errors.

Now I feel golden ::):

Posted

Well that way works too, and probably how I would do more complex plugins. It is a good solid way to avoid mistakes. Great when you get stuff worked out.

 

::):

Posted

Seems like i will also have to do that for Paarthurnax Dilemma, since it must be loaded after Requiem and i am trying to get Requiem after the Extended Patch

Fatal: <Exception: "STEP Extended Patch.esp" requires master "The Paarthurnax Dilemma.esp" to be loaded before it.>

Posted

I moved Requiem.esp to load just before the STEP patch and placed Paarthurnax Dilemma directly after it but before the STEP patch. All the Reqiem patches still load after the STEP patch... should work this way to... without editing.

Posted
  On 8/6/2014 at 9:22 PM, BUBISHI said:

I moved Requiem.esp to load just before the STEP patch and placed Paarthurnax Dilemma directly after it but before the STEP patch. All the Reqiem patches still load after the STEP patch... should work this way to... without editing.

 

i just removed the Paarthumax quest & the bolts and arrows from the patch trough TES5Edit and did a clean masters, now i can move them after the STEP Patch..

Posted
  On 8/6/2014 at 11:52 PM, BUBISHI said:

Great you archived it so easily. Took me about a week to understand how it works :thumbsup:

i still don't get it that well, not sure if just deleting all that was right.. but played until Riverwood just fine..

Posted

Ogerboss is making a compatibility list (the list is not complete of course and there is a link to the nexus´s forum). I have discovered that Convenient Horses is fully compatible.

Posted

I have updated the pack page, new OBIS patch from Azirok and new advice for REGS as well as updated load order malarky.

 

Requiem 1.8 should be out fairly soon which will remove the need for certain 'fix' patches.

 

It seems Azirok is bringing his patches together under one roof (mod page) and producing packs and guides. Much of which may make parts of this guide obsolete. I plan to mirror much of his changes on this pack. Ultimately this means the mod tables will get shorter (a lot) as most if not all of the patches will be downloaded from one place. He also plans to merge patches which will shorten load order somewhat. I will be keeping an eye and updating as needed. The latest idea is to not use a bashed patch at all as leveled lists are all sorted in the patches.

 

All fairly interesting.

 

::):

Posted (edited)

The Extended Patch also has dependency on Animated Weapon Enchants, is it okay to load Animated Weapon Enchants before Requiem and the "Requiem - Animated Weapon Enchants Patch.esp" after Requiem instead of loading both after?

 

EDIT: also.. is the Closeface Helmet Patch.esp needed when STEP only uses this mods meshes, it uses WAF plugin as said HERE

 

 

EDIT2: i couldn't find AOS2_Requiem1.7.3 Patch.esp but i did find AOS_Requiem Patch.esp

Edited by Fell_MTK
Posted (edited)

1) Both should be loaded after all the other patches (not counting patches for other mods that need to load after Requiem.esp).

 

2) Azirok built all the patches to go with Krypto's CCO mods so I would assume it is necessary, it ensures that all helmets have Requiem stats.

 

3) It is included in the installer for AOS 2 - make sure you are using the latest version 2.1.

 

Hope this helps,

 

::):

Edited by Smile44
Posted (edited)
  On 8/10/2014 at 4:45 PM, Smile44 said:

1) Both should be loaded after all the other patches (not counting patches for other mods that need to load after Requiem.esp).

 

2) Azirok built all the patches to go with Krypto's CCO mods so I would assume it is necessary, it ensures that all helmets have Requiem stats.

 

3) It is included in the installer for AOS 2 - make sure you are using the latest version 2.1.

 

Hope this helps,

 

::):

 

Thanks for all your help, found the AOS 2 patch on the installer as you said ::):

 

won't fiddle with the Extended Patch anymore, so i won't use the Animated Weapon Enchants patch..

 

will probably not use the CCO patch as i am still in doubt

 

EDIT: also followed your instructions on the Bashed inside the guide

 

this is my LO currently set on LOOT

 

 

  Reveal hidden contents

 

 

now, will just do a long play! if problems arise i will post here

 

again, thank you kindly!

Edited by Fell_MTK
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