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Requiem Pack (WIP)


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Posted (edited)

A patch for Paarthurnax dilemma is no longer needed since recent upgrade to that mod - must use latest version and it must be loaded after Requiem.esp ( doesn't have to be directly after it).

 

The load order I posted on the wiki page is for use with BOSS and B.U.M. it is not for LOOT. The STEP Extended Patch ensures that all the mods in STEP Extended work well together it has nothing whatsoever to do with Requiem. This is why I am saying to post Requiem.esp and all relevant patches after this patch. Then bashed patch and ASIS, DSR etc. This way you have Requiem sitting on top of your STEP extended install. I have included many mods patches that you will probably not need in the list and instructions for how to trim your load order. It is important to do this so that all the mods follow each other correctly. So install all the patches you need after you have run LOOT then manually place them in the stated order, if you don't have a certain mod or patch then miss it out and move onto the next one keeping the order as shown. This should work fine though as I have stated several times I am not supporting LOOT as yet.

 

Hope this helps.

 

::):

Shouldn't bashed patch be loaded before requiem seeing as it merges levelled list and Requiem isn't "levelled" ?

 

i cannot load Requiem or Explosive Bolts after the Extended Patch, it says that i cannot load plugins before masters like this :

 

 

 

00  Skyrim.esm01  Update.esm02  Unofficial Skyrim Patch.esp  [Version 2.0.5a]03  Dawnguard.esm04  Unofficial Dawnguard Patch.esp  [Version 2.0.5]05  HearthFires.esm06  Unofficial Hearthfire Patch.esp  [Version 2.0.5]07  Dragonborn.esm08  Unofficial Dragonborn Patch.esp  [Version 2.0.5]09  Skyrim Project Optimization - Full Version.esm0A  Lanterns Of Skyrim - All In One - Main.esm0B  HighResTexturePack01.esp0C  HighResTexturePack02.esp0D  HighResTexturePack03.esp0E  Cutting Room Floor.esp  [Version 1.0.7]0F  SkyUI.esp10  BWS.esp11  ORM-Arvak.esp12  Auto Unequip Ammo.esp13  Beards.esp14  RaceMenuPlugin.esp15  Chesko_LoreBasedLoadingScreens.esp16  BetterQuestObjectives-Hearthfire.esp17  Dead Body Collision.esp18  DragonShoutVoice.esp++  Traps Make Noise.esp19  Dual Wield Parrying_SKSE.esp1A  TradeBarter.esp1B  Animated Weapon Enchants.esp1C  Dual Sheath Redux.esp1D  Moss Rocks.esp1E  Rainbows.esp1F  Elemental Staves.esp20  Footprints.esp21  83Willows_101BUGS_V4_LowRes.esp22  Convenient Horses.esp23  Brows.esp24  Nausicaa's Tweaker.esp25  BFSEffects.esp26  Requiem - Potions Weight.esp27  RaceMenu.esp28  Guard Dialogue Overhaul.esp29  Weapons & Armor Fixes_Remade.esp2A  Weapons & Armor_TrueOrcish&DaedricWeapons.esp2B  SMDropLitTorch.esp2C  Footprints - Ash.esp2D  Moss Rocks_DB.esp2E  ShootingStars.esp2F  DawnguardRuneWeaponsFXSReplacer.esp30  ADS.esp31  AOS.esp32  randomthunder.esp33  3DNPC.esp  [Version 3.06]34  Clothing & Clutter Fixes.esp35  Radiant and Unique Potions Poisons and Booze.esp36  Complete Crafting Overhaul_Remade.esp37  NoxUE2.00.esp38  SkyrimCoinReplacerRedux.esp39  Distant DetailHF.esp3A  SkyFalls + SkyMills + DG + DB.esp3B  DeadlySpellImpacts.esp3C  RealisticWaterTwo.esp3D  Bring Out Your Dead.esp  [Version 1.2.7]3E  SPTConsistentOlderPeople.esp  [Version 2.2]3F  Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp40  BirdsHFclean.esp41  RealisticWaterTwo - Legendary.esp42  SFO - Dragonborn.esp43  SDO Full-LOD - Waterfall Effects.esp44  dD - Enhanced Blood Main.esp45  Improved Combat Sounds v2.2.esp46  IHSS.esp47  fFastTravelSpeedMult_4.esp  [Version 1.0]48  WetandCold.esp49  WetandCold - Ashes.esp4A  When Vampires Attack.esp  [Version 2.0.3]4B  aMidianBorn_ContentAddon.esp4C  BetterQuestObjectives.esp4D  Thieves Guild Requirements.esp4E  TheChoiceIsYours.esp4F  Point The Way.esp  [Version 1.0.3]50  SkyrimImprovedPuddles-DG-HF-DB.esp  [Version 1.1]51  SDO Full-LOD - Whiterun Trundra Creeks.esp52  HearthfireChimneys.esp53  Skyrim Flora Overhaul.esp54  PilgrimsDelight.esp55  BlockSparkles.esp56  Gildergreen Regrown.esp  [Version 1.2.6]57  SDO Full-LOD - Giant Campfires.esp58  TheChoiceIsYours_Dawnguard.esp59  Chesko_Step418_SN.esp5A  BetterQuestObjectives-Dawnguard.esp5B  Improved Closefaced Helmets_Legendary.esp5C  iHUD.esp5D  mintylightningmod.esp5E  Bashed Patch, 0.esp5F  Dual Sheath Redux Patch.esp60  Requiem.esp61  The Paarthurnax Dilemma.esp  [Version 1.2.8]62  ExplosiveBoltsVisualized.esp63  STEP Extended Patch.esp  [Version 2.2.9]64  Requiem - Resources.esp65  Requiem - Hard Times.esp66  BetterQuestObjectives-RequiemPatch.esp67  Requiem - Dragonborn.esp68  3DNPC - Requiem Patch.esp69  Requiem - Dragonborn - CCOR Patch.esp6A  Requiem - WAF+Clothing and Clutter Fixes Patch.esp6B  Requiem - Trade and Barter.esp6C  Requiem - Bring Out Your Dead.esp6D  Requiem - Guard Dialogue Overhaul Patch.esp6E  Requiem - Hard Times - SCRR Patch.esp6F  Soul Gems Differ - Requiem.esp70  Requiem - Heavy Shield Fix v1.7.3.esp

 

 

 

EDIT: seems like i can change the LO fine on MO but on Wrye it doesn't let me order like i said above.. 

Edited by Fell_MTK
Posted

OK my bad, I have come across this before, You will need to load the STEP patch after EBV unless you remove EBV as a master for the STEP Extended patch - an advanced TES5Edit process that involves loading up the STEP Extended patch and EBV and then moving the file or files from the STEP Patch that rely on EBV, this means clicking on each EBV file in the left hand pane until you get a file that has STEP Extended appearing after it in the right hand pane then removing that entry from the STEP Extended patch - right click the file in the left hand pane under STEP Extended and select remove, click 'yes' at the prompt. Then when you have done this remove EBV as a master in the file header of the STEP Extended patch - right click the entry for EBV and select remove and then 'yes'. Save file and you are golden.

 

f you want to try this make sure that you save a copy of the patches and that only the STEP Extended patch is saved when you close TES5Edit - if you go wrong then make sure no files are ticked when you close TES5Edit and then start again

 

I do not have STEP installed at present or I'd do it for you. EBV is a very minor mod.

 

::):

Posted

Seems I solved my EBV patch dillema.

Here is what I have done without encountering any warnings.

 

1. Opened Wrye Bash and selected the STEP extended patch.

2. Clicked on the right pane and looked for the EVB in the masters list.

3. Right clicked on EVB --> change to --> select an empty esp, or at least one that doesn't contain many records (took BWS.esp)

4. Click the save button under the masters list.

 

5. Open the STEP extended patchin Tes5Edit, right clicked it, and selected Check for Errors.

6. Delete the records that have an error in them. This where all three lines in the Ammunition part.

7. Cleaned Master.

8. Saved STEP extended.

9. Rerun Tes5Edit and checked for errors again: no entries, so it must have worked.

10. Opened Wrye Bash and checked the STEP extended patch for missing master or EVB entries. Everything seems all right.

 

11. Opened Mod Organiser, right clicked the original EVB file in the left pane and selected Informations.

12. Under Optional EPSs moved the EVB.esp up. Hidding it this way.

13. Loaded the EVB Requiem Patch EPS and sorted it manually after Requiem.eps

 

Now the dependancies in the STEP patch are gone, I use the original meshes/textures from the original EVB which is hidden now and added the patched EVB.esp after STEP extended patch and Requiem.

LOOT gives no errors.

Now I feel golden ::):

Posted

Well that way works too, and probably how I would do more complex plugins. It is a good solid way to avoid mistakes. Great when you get stuff worked out.

 

::):

Posted

Seems like i will also have to do that for Paarthurnax Dilemma, since it must be loaded after Requiem and i am trying to get Requiem after the Extended Patch

Fatal: <Exception: "STEP Extended Patch.esp" requires master "The Paarthurnax Dilemma.esp" to be loaded before it.>

Posted

I moved Requiem.esp to load just before the STEP patch and placed Paarthurnax Dilemma directly after it but before the STEP patch. All the Reqiem patches still load after the STEP patch... should work this way to... without editing.

Posted

I moved Requiem.esp to load just before the STEP patch and placed Paarthurnax Dilemma directly after it but before the STEP patch. All the Reqiem patches still load after the STEP patch... should work this way to... without editing.

 

i just removed the Paarthumax quest & the bolts and arrows from the patch trough TES5Edit and did a clean masters, now i can move them after the STEP Patch..

Posted

Great you archived it so easily. Took me about a week to understand how it works :thumbsup:

i still don't get it that well, not sure if just deleting all that was right.. but played until Riverwood just fine..

Posted

Ogerboss is making a compatibility list (the list is not complete of course and there is a link to the nexus´s forum). I have discovered that Convenient Horses is fully compatible.

Posted

I have updated the pack page, new OBIS patch from Azirok and new advice for REGS as well as updated load order malarky.

 

Requiem 1.8 should be out fairly soon which will remove the need for certain 'fix' patches.

 

It seems Azirok is bringing his patches together under one roof (mod page) and producing packs and guides. Much of which may make parts of this guide obsolete. I plan to mirror much of his changes on this pack. Ultimately this means the mod tables will get shorter (a lot) as most if not all of the patches will be downloaded from one place. He also plans to merge patches which will shorten load order somewhat. I will be keeping an eye and updating as needed. The latest idea is to not use a bashed patch at all as leveled lists are all sorted in the patches.

 

All fairly interesting.

 

::):

Posted (edited)

The Extended Patch also has dependency on Animated Weapon Enchants, is it okay to load Animated Weapon Enchants before Requiem and the "Requiem - Animated Weapon Enchants Patch.esp" after Requiem instead of loading both after?

 

EDIT: also.. is the Closeface Helmet Patch.esp needed when STEP only uses this mods meshes, it uses WAF plugin as said HERE

 

 

EDIT2: i couldn't find AOS2_Requiem1.7.3 Patch.esp but i did find AOS_Requiem Patch.esp

Edited by Fell_MTK
Posted (edited)

1) Both should be loaded after all the other patches (not counting patches for other mods that need to load after Requiem.esp).

 

2) Azirok built all the patches to go with Krypto's CCO mods so I would assume it is necessary, it ensures that all helmets have Requiem stats.

 

3) It is included in the installer for AOS 2 - make sure you are using the latest version 2.1.

 

Hope this helps,

 

::):

Edited by Smile44
Posted (edited)

1) Both should be loaded after all the other patches (not counting patches for other mods that need to load after Requiem.esp).

 

2) Azirok built all the patches to go with Krypto's CCO mods so I would assume it is necessary, it ensures that all helmets have Requiem stats.

 

3) It is included in the installer for AOS 2 - make sure you are using the latest version 2.1.

 

Hope this helps,

 

::):

 

Thanks for all your help, found the AOS 2 patch on the installer as you said ::):

 

won't fiddle with the Extended Patch anymore, so i won't use the Animated Weapon Enchants patch..

 

will probably not use the CCO patch as i am still in doubt

 

EDIT: also followed your instructions on the Bashed inside the guide

 

this is my LO currently set on LOOT

 

 

Posted Image

 

 

now, will just do a long play! if problems arise i will post here

 

again, thank you kindly!

Edited by Fell_MTK
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