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Requiem Pack (WIP)


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Posted

You're doing great Moal, looks like you're so close now! I've not had much time recently but will soon revert to my vanilla set up and reinstall everything following in your footsteps!

Posted (edited)

Might have an "alpha" build ready that "may" mostly work, I hope...

 

I think I have "most" of the patches needed to make it work, but then again, unless the bug is really obvious or I get a CTD, I may not know its there, so does that mean it doesn't matter? :)   I think I wrote down at least 95% of what I did, but there is always the chance I missed something that I changed.

 

 

To test my install, I used the BFT carrages to visit every location, and enter every inn when there was one.  I also used TGM, tcl, and player.setav speedmult 800 in order to fly around and load as much as I could.  Beyond that, I have not started the Civil war, visited the extra lands, etc.  There is lots to do to verify that the game is stable. 

 

Let me know if more information is needed.

 

A0: Pre Requiem installation:

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B0 Requiem installation:

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C0: MCM start up settings:

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Edited by Mr_Moal
Posted

On a sidenote: Personally I'd recommend against CoT and ELFX and go with the STEP lighting solution + Lumen ENB instead if your GPU can handle it (and if you are fine with 30 fps). It helps solve a lot of hassle with all the cell edits from ELFX/CoT and imho looks better because ENB weather handling gives more options then just an esp if done well (and Jafin is a genious, his ENB gets way not enough endorsements!).

 

I also really need to make a new STEP patch, sorry for my poor support.

Posted (edited)

Lumen ENB looks great, and I installed it as per the mod authors instructions, but the game does not look anything like the pictures.  The effect is like a grey shader was dropped on the screen, no vibrant colors, all bright lights are dimmed and all shadows brought close to the ambient lighting (still faintly visible).  Can't seem to figure out where the problem is.  When I disable the ENB (Shift F12), then the game looks like normal again. 

 

Any ideas?

 

Top one is with ENB, Bottom one is without ENB

Edited by Mr_Moal
Posted

Well, that is odd. Make sure you have the correct lighting esp files enabled: RS and Enhanced Lighting for ENB and the weather esp from Lumen, no ELFX or CoT. Then make sure you got the helper dll in the correct spot.

My guess would be a missing helper dll, what you describe is similar to what I saw when I forgot the helper.

Posted (edited)

Don't know about a helper dll, just followed the instructions.

I installed the performance version, and it did not make a difference. After mucking around I may have fixed. Using shift - enter to access the enb menu in game, I started switching effects to see what they did. One of the boxes labeled enbseries.ini has an effects tab. When I toggled â€UseOriginalPostProcessing" and "UseOriginalObjectsProcwssing" on, the game looked normal again...

Granted, as I run around in dungeons and at night, the darkness is appropriate, and you don't see many colors in the dark, but when you enter an inn, it's all washed out colors, and very dim. Not at all the vibrant colors you see in the screen shots,

 

 

 

 

 

Edited by Mr_Moal
Posted

Sounds like you probably don't have some of the lighting and appearance mods the ENB suggests. Most ENBS suggest mods you may wish to install to get the same effect you see in their screenshots.

Posted

Just checked, the helper comes with the performance download. You probably don't have the right ESPs enabled. Your weather and lighting setup needs to be ELE lite, RS and the weather plugin in the download. No ELFX no CoT or any other weather or lighting mod. For testing purposes I would give the weather and lighting esps very high priority in the load order.

Posted

Got my first CTD, and I'm trying to figure out what the problem is.  Its crashed a couple times now, and each time its when I left white run, ran towards the watch tower and there was a battle going on (probably caused the be patrol mod). 

 

What should I be looking for in the papyrus log to help diagnose the problem? 

 

 

Here are the last few lines of the Papyrus logs (no way am I pasting the whole thing, that would be nutz)

 

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Posted

From a first glance, the errors seem to come from a script that refers to objects no longer in existence. Did you uninstall any esps in that savegame (the classic reason that happens, you should always start a new game when uninstalling mods containing scripts)?

Posted (edited)

I have not uninstalled any mods.  This was on a fresh game that was used to test the mod set up stability.  Before running the game, all automated patchers were run. 

 

I am aware that I'm running a very large number of mods, so there are bound to be some problems and instabilities at first.  We are talking a mod set up with:

- STEP:Extended

- REGS

- War ensemble

- Weather and Lighting

- Requiem

all installed with patches.  I have not run into this CTD while testing the previous STEP Packs.  I've built this incrementally, and have saved all the previous stages in MO using profiles.  At each stage before requiem, the game operated normally. 

Edited by Mr_Moal
Posted (edited)

Well, then the next best guess is, that some incompatibility is removing a script that should really be there. The problem may also relate to script file references. Check for .pex file conflicts in the left pane of MO.

 

You are indeed running a very extensive list of mods, many of which really are outright redundant. The obvious ones are pure weather vs CoT (why install two different weather mods?) and ELFX vs ELE (both edit imagespace, pick one). SoS is also kind of conflicting with AOS installed as AOS has a different mix. While at the topic of cleaning the sound mix, I would also advise to uninstall Ultra Realistic Bow Shoot Sounds (keep the xbow, that is good and not covered by AOS), Improved Combat Sounds and Better Weapon Swing Sounds, then move the AOS files after Smooth Blade Draw and Sheath. The AOS samples are more realistic and snappier across the board.

 

To clear compatibility nightmare for outdoor cells I would recommend the following: Uninstall Pure Weathers, uninstall CoT, uninstall SoS, pick ELE or ELFX. If you picked ELE try Lumen ENB, if you picked ELFX try T.A.Z. Visual Overhaul.

 

Then fire up TES5Edit and hunt for conflicts. With such an extensive load order, you will have to do that.

Edited by Spock
Posted (edited)

Edit: I've adjusted the brightness and Gamma-curve, and the game is starting to look way closer (but not quite) like the screen shots on the Lumen ENB mod page. I also had to adjust the night time intensity of fire. The Shadows are not quite as deep as they need to be, but it's getting close.

----------

 

Having trouble with Lumen ENB. I've reinstalled as the mod page instructs, but its still not working.

 

Uploaded some screen shots to Flickr, to show the problem. With the ENB on, it feels like there is a faded shade dropped across the screen, where everything is made a similar lighting, colors are faded, etc. When you turn the ENB off, the rich color returns, but then the lighting is back to vanilla.

 

I'm not using multiple lighting mods (maybe ETaC changes something? that mod might muck with lights)

 

I've tried moving the lighting mods to a higher priority, but that hasn't changed anything.

 

 

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Edited by Mr_Moal
Posted
  On 7/25/2015 at 7:30 PM, Mr_Moal said:

I'm not using multiple lighting mods (maybe ETaC changes something? that mod might muck with lights)

What I was referring to is this:

 

ELE_Legendary_Lite.esp

ELFXEnhancer.esp

 

Afaik they conflict.

The general look seems like Lumen, the shadows do not seem to be quite right though (maybe something with the skyrim inis?). Could you post the load order you tested Lumen in?

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