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Posted

Makes the all traps in Skyrim more dangerous and actually worth avoiding.  LINK

 

 

Traps across Skyrim are now far more powerful!

 

**********************

Working on

**********************

 

Preventing followers activating pressure plates.

Adding new diseases.

Allowing pressure plates to be disarmed.

 

**********************

Changes

**********************

 

Damage values have been re-balanced so the damage percentage taken is mantained throughout leveling up.

Spears/Swinging Blades/Maces now cause visual stagger.

Darts, are now poisoned.

Regular Spear, Disease Chance: 15%

Dwemer Spear, Disease Chance: 10%

Falmer Spear, Disease Chance: 20%

Notification on game load that the mod is active.

 

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Notes on Changes

**********************

 

Assumptions:

 

Health is assumed static, only changes at the level thresholds

Level thresholds are:

 

Lv. 10 and below (represented by 1.)

Lv. 11 to 20 (represented by 2.)

Lv. 21 to 30 (represented by 3.)

Lv. 31 to 50 (represented by 4.)

Lv. 51 to 70 (represented by 5.)

Lv. 71 and above (represented by 6.)

 

Armour is accounted for in terms of damage reduction:

 

Lv. 0, Armour = 0%

Lv. 10, Armour = 10%

Lv. 20, Armour = 20%

Lv. 30, Armour = 30%

Lv. 50, Armour = 40%

Lv. 70, Armour = 50%

 

Health is assumed as:

1. 100

2. 140

3. 180

4. 220

5. 290

6. 360

 

The values are the damage values, scaling with player level. (e.g. 200 is the damage when you are Lv. 10 or less with the Battering Ram, whilst 720 is the damage when you are Lv. 71 plus)

Damage is per hit, and effect damage in not counted in the initial hit damage.

 

[battering Ram]

2000.0

 

[ballista Bolt]

200.0

280.0

360.0

440.0

580.0

720.0

 

[ballista Explosion]

50.0

70.0

90.0

110.0

145.0

180.0

 

[Dwemer Thresher]

100.0

140.0

180.0

220.0

290.0

360.0

 

[Large Falling Rocks]

[small Falling Rocks]

50.0

70.0

90.0

110.0

145.0

180.0

 

[skull Ram]

2000.0

 

[Regular Spear]

[Dwemer Spear]

[Falmer Spear]

33.3

46.7

60.0

73.3

96.7

120.0

 

Disease Chance: 15%/10%/20%

 

[Dwemer Wall]

[Falmer Wall]

[Regular Wall]

2000.0

 

[swinging Blade]

50.00

70.00

90.00

110.00

145.00

180.00

 

[Explosive Gas]

[Falling Oil]

25.00

35.00

45.00

55.00

72.50

90.00

 

Duration: 2 seconds

 

[Mace]

100.00

140.00

180.00

220.00

290.00

360.00

 

[Fireball]

[Chain Lightning]

[ice Spike]

50.00

70.00

90.00

110.00

145.00

180.00

 

[Flames]

[sparks]

[Frostbite]

25.00

35.00

45.00

55.00

72.50

90.00

 

Duration: 2 seconds

Effect: #/#/Slow

 

[Firebolt]

[Lightning Bolt]

[ice Storm]

100.00

140.00

180.00

220.00

290.00

360.00

 

[Wood Spikes]

50.00

70.00

90.00

110.00

145.00

180.00

 

[Regular Darts]

[Dwemer Darts]

16.67

23.33

30.00

36.67

48.33

60.00

 

Poison: 10 seconds

10.00

14.00

18.00

22.00

29.00

36.00

 

[Nordic Flamethrower]

[Dwemer Flamethrower]

[Nordic Fireplate]

25.00

35.00

45.00

55.00

72.50

90.00

 

Duration: 4 seconds

 

[Dwemer Flame Pillar]

50.00

70.00

90.00

110.00

145.00

180.00

 

[Oil Pool]

200.00

 

[bear Trap]

25.00

35.00

45.00

55.00

72.50

90.00

 

Disease Chance: 5%

 

[Poison Gas]

5.00

7.00

9.00

11.00

14.50

18.00

 

Duration: 30 seconds

 

 

 

Posted Image

 

:)

 

WIKI

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