DoYouEvenModBro Posted September 20, 2013 Posted September 20, 2013 You are not annoying ... you just have too much spare time hehehe :PThat's funny because I actually work full time. 40 hrs a week. I'm just a shitty employee lol.40+ here and being a manager and hearing someone say that is like... :? I actually am a good employee. I was just joking. I just am online all day while I am working.Â
EssArrBee Posted January 21, 2014 Posted January 21, 2014 Okay now were doing HRDLC->Telvanni Reborn->SRTO Architecture: Tel Mithryn Big Root (outside there are two textures for the big mushroom roots) Tel Mithryn Wood Root (same area as last texture, both make up the big mushrooms) Tel Mithryn Door (Door to the buildings there are three) Tel Mithryn Building Top (top of two smaller buildings) Tel Mithryn Interior Wall (I believe this is the same texture as above, but used indoors) Tel Mithryn Interior Wall 2 (There are like 4 different textures that look like this, here is one) Tel Mithryn Indoor Roots (Used in teleporter part) Tel Mithryn Floor Tel Mithryn Stairs (Stairs in couple places leading to the buildings) I know theres a lot but these are most the Tel Mithryn screens. Doing close up shots is kinda weird for some of these and doesn't give the full effect. I might do some backed away for a different angle later on.
EssArrBee Posted January 21, 2014 Posted January 21, 2014 Here are some that are only HRDLC and SRTO for Raven Rock: Outdoor Stone Stairs Outdoor Wall (used for temples and those buildings that go into the ground) Outdoor Stone Wall (Used for the two other buildings in Raven Rock) Indoor Stone Wall (inside of the buildings) Okay that will get things rollings so people can look them over.
DoYouEvenModBro Posted January 21, 2014 Posted January 21, 2014 I feel like Skyrim Realistic Texture Overhaul just kind of makes the the textures muddier. Like I can tell it improves the meshes but it looks too dark and "muddy" and shadowed. Does that make sense?
DoubleYou Posted January 21, 2014 Posted January 21, 2014 It's a tossup for me. Tel Mithryn Big Root: Telvanni Reborn The SRTO one looks a like its slightly less resolution. Tel Mithryn Wood Root: Telvanni Reborn The SRTO one looks like it has a seam. Tel Mithryn Door: Telvanni Reborn I like the idea of a weather door, but the SRTO one looks like too low resolution. Tel Mithryn Building Top: SRTO The Telvanni one is just bland. Tel Mithryn Interior Wall: SRTO The Telvanni one looks like it has a seam. Tel Mithryn Interior Wall 2: SRTO The Telvanni one looks rather confused. Tel Mithryn Indoor Roots: Telvanni Reborn Telvanni just looks like it is in a much higher resolution than the others. Tel Mithryn Floor: Telvanni Reborn The SRTO one looks too washed out. Tel Mithryn Stairs: SRTO Those SRTO stairs just blow the rest out of the water.
SSL Posted January 21, 2014 Posted January 21, 2014 I feel like Skyrim Realistic Texture Overhaul just kind of makes the the textures muddier. Like I can tell it improves the meshes but it looks too dark and "muddy" and shadowed. Does that make sense?A lot, actually. I kinda feel the same about SRTO. I like HRDLC more... They just look... crispier?
DoYouEvenModBro Posted January 21, 2014 Posted January 21, 2014 I do have to agree that the Telvanni stairs are the best with SRTO. I forgot to mention that. That's really the only one that I like better.
EssArrBee Posted January 21, 2014 Posted January 21, 2014 They don't look quite as speckled in game as they do in close up screens. The Raven Rock textures I think are better than the HRDLC, but the Telvanni Reborn are just upscaled and sharpened HRDLC textures, so they look pretty good for the Tel Mithryn stuff. I did kinda like SRTO in game around Tel Mithryn, but some of the textures had seems from the meshes being all messed up. I still need to do a couple more HRDLC and SRTO compares for the bulwark, wood, and interior stuff. I still also have a suspicion that the photorealism that this mod goes for doesn't translate to 1k textures very well. I bet that the 2k stuff would look a lot better and probably pop a bit more without that speckled look.
PioneerRaptor Posted January 21, 2014 Posted January 21, 2014 SRTO seems to deviate too much from vanilla but Telvanni seems to just darken the vanilla textures. Not sure which I prefer, perhaps HRDLC.
DoYouEvenModBro Posted January 21, 2014 Posted January 21, 2014 No one did a comparison of the Telvanni mushrooms (correct me if I'm wrong). I think Telvanni hits that too.
EssArrBee Posted January 21, 2014 Posted January 21, 2014 I took screens of them, but they looked exactly the same so I thought the mod skipped that texture. I had to look it up again just to confirm.
DoYouEvenModBro Posted January 21, 2014 Posted January 21, 2014 Are you saying Telvanni Redone doesn't touch the mushrooms? I could have sworn they did. Woops. It's probably just the same thing. Slightly clearer and darker.
EssArrBee Posted January 21, 2014 Posted January 21, 2014 It does touch the mushroom, but for the screens I took I couldn't tell a difference, so I just didn't upload them. I did take some more Raven Rock photos and I think that outside of the Redoran stuff, that HRDLC might be best. HRDLC->SRTO 1k->SRTO 2k Bulwark Wall (Almost no difference between 1k and 2k from the docks) Bulwark Tile (on top of the bulwark) Building by the docks Temple (these next few are the redoran textures) From front steps Tile floor on at top of steps The last three that cover the Redoran textures are the only ones that I really like over HRDLC. There are a few places that SRTO looks great in Raven Rock. The stone path and ash textures are really good, best ones yet. It just seems to get a bit away from the vanilla textures though and they can stick out a bit. The bulwark for example is a great texture, but it sticks out to much in Raven Rock. It would hard to take some ash, road and redoran textures from SRTO, the other ash, basalt, and tudra textures from AMB, and the Tel Mithryn stuff from Telvanni Reborn. Users would have to do some manual work deleting some things and installing in the proper order. Not very fun.
DoYouEvenModBro Posted January 21, 2014 Posted January 21, 2014 We just need some SeriousHD screen comparisons then, right? Then we should have everything? Also, isn't that one of the reasons that BCFs are created for? To include only certain files without manual deletion?
EssArrBee Posted January 21, 2014 Posted January 21, 2014 Yes, but we've moved toward MO since it is so powerful. Also, Serious HD is posted in the AMB thread with all the previous screens to compare with. This thread I'm just doing the Architecture folder from SRTO since AMB doesn't cover that, less confusing.
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