z929669 Posted May 1, 2012 Posted May 1, 2012 Discussion thread:Mod Organizer by Tannin42Wiki LinkWiki GuideA popular mod manager prefered by intermediate users. One drawback to this app is that it requires a background process. Need a full review. [Moderator Edit] Historic Mod Organizer Mod Thread Should No Longer be being used with New Forum AvailableKept for Reference Only and No Longer Stickied
0 Wormheart Posted June 10, 2013 Posted June 10, 2013 Anyone else run Automatic variants (or other Skyproc patchers) through it? I tried AV and it failed saying something about invalid esp's. If it works for anyone else I'll check my setup but for now I had to go back to v0.12.9 to generate any patches.
0 Neovalen Posted June 11, 2013 Posted June 11, 2013 The new MO beta isn't functional yet... BOSS crashes for me and BUM refuses to see the load order. I had to revert back.
0 Luinithil Posted June 11, 2013 Posted June 11, 2013 BOSS is working and doesn't crash. It's just missing the rules set in BUM. BUM on the other hand isn't working at all well. Reverted last night. What I find strange about reverting from 0.99 to 0.12.9 is that MO still complains about files in \overwrite (feature from 0.99) even after you've reverted. Odd, but doesn't seem to be doing anything nasty so far.
0 Neovalen Posted June 11, 2013 Posted June 11, 2013 I've been fine since reverting but BOSS definitely crashed for me... I sent all my logs, etc to Tannin.
0 Wormheart Posted July 1, 2013 Posted July 1, 2013 Version 0.99.1 has been up for a couple of days now. I finally got around to throwing a test set of mods at it to see if SkyProc patchers work now, and they do. I had one minor issue of Dual Sheath Redux hanging trying to run BOSS so I installed SUM to bypass BOSS and after that it worked no problem. Now to find room to back things up AGAIN and try 0.99.1 on my current Mammoth mod list.
0 z929669 Posted July 3, 2013 Author Posted July 3, 2013 Any of you MO users care to update the MO Guide?
0 phazer11 Posted July 3, 2013 Posted July 3, 2013 Uh... maybe what needs to be done? I don't think anything significant needs changing.
0 z929669 Posted July 3, 2013 Author Posted July 3, 2013 Uh... maybe what needs to be done? I don't think anything significant needs changing.Don't know if anything needs to be done, since I don't use it at the moment. It has just been quite awhile since it was written, and there have been features added to MO that would be nice to have in the Guide. If the software is under activ devel, then the guide should be updated along with it ... just sayin' :P
0 phazer11 Posted July 3, 2013 Posted July 3, 2013 As far as I can tell there weren't any new features just bugfixes for crashing and the like.
0 Solist Posted July 8, 2013 Posted July 8, 2013 MO hasn't had any significant features added to it for quite some time, as phazer11 mentioned it's bugfixes and improvments. MO still remains the best mod manager out there in my opinion, they've got the features down just right - no need for extra stuff at this point. It does it's job!
0 TechAngel85 Posted July 8, 2013 Posted July 8, 2013 MO hasn't had any significant features added to it for quite some time' date=' as phazer11 mentioned it's bugfixes and improvments. MO still remains the best mod manager out there in my opinion, they've got the features down just right - no need for extra stuff at this point. It does it's job![/quote']I agree; however, I can still think of a few features it could add.Bash Patch-like featureAutomatically enabling related mod content (if you enable xyz.ESP/ESM, then xyz.BSA will also activate)Category Headers in the mod list (this helped me keep my sections organized and straight in WB)That's all I can think of atm. But it would seem that a lot of changes are coming with .99.1 of MO.
0 phazer11 Posted July 8, 2013 Posted July 8, 2013 Another feature would be the feature in WB which tells you how many .esp/.esm's you have ACTIVE.
0 z929669 Posted July 8, 2013 Author Posted July 8, 2013 Yet another would be to improve resource-conflict identification. WB is still far superior in this regard I think. (I will be trying out MO at some point in the distant future ;) )
0 TechAngel85 Posted July 8, 2013 Posted July 8, 2013 It lists any conflicts from the mods just like WB does. It's just not on the front pane besides an icon telling you that conflicts exists. Right-click on the mod, click Information, and click on Conflicts. Tells you how many from the current mod, how many from other mods, and lists them all just like WB. Another feature would be the ability to install a mod from a loose directory instead of only from an archive. This would have halved the time it's taking me to do this switch.
0 Neovalen Posted July 8, 2013 Posted July 8, 2013 Technically just put the dir into the MO/Mods dir. ;)
Question
z929669
Discussion thread:
Mod Organizer by Tannin42
Wiki Link
Wiki Guide
A popular mod manager prefered by intermediate users. One drawback to this app is that it requires a background process. Need a full review.
[Moderator Edit] Historic Mod Organizer Mod Thread
Should No Longer be being used with New Forum Available
Kept for Reference Only and No Longer Stickied
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GraPhiXJuNkiE
Anyone please? Did I post this in the right section? Thanks..
Neovalen
No it shouldn't be... thats the directory where your mods raw data folders are (mine for example is D:\Tools\Mod Organizer\mods) and my mods such as Ars Metallica are at (D:\Tools\Mod Organizer\mods\A
GraPhiXJuNkiE
nvm...again..lol
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