Kattmandu Posted March 26, 2025 Author Posted March 26, 2025 2 hours ago, z929669 said: Win 11 does have some bugs with the MO2 VFS. See the posts on this mod for some details. Interesting. I did notice the extra Skyrim.INI folder in my Documents. I’ll give that mod a try and see what happens.
MisterMorden Posted March 26, 2025 Posted March 26, 2025 Do you use the NG scripts for dyndolod? If so, try generating with the regular dll and scripts and see if it still occurs. I've only seen that particular header ( SkyrimSE.exe+09A1B92 ) when researching ctds seemingly related to NG.
Kattmandu Posted March 26, 2025 Author Posted March 26, 2025 (edited) 55 minutes ago, MisterMorden said: Do you use the NG scripts for dyndolod? If so, try generating with the regular dll and scripts and see if it still occurs. I've only seen that particular header ( SkyrimSE.exe+09A1B92 ) when researching ctds seemingly related to NG. DynDOLOD DLL NG from the 04-Foundation section of the STEP guide? Yes. I’ll give the non-NG version a try and see what happens. EDIT: Use this one instead of the NG version while still using DynDOLOD 3? https://www.nexusmods.com/skyrimspecialedition/mods/57264 Edited March 26, 2025 by Kattmandu
MisterMorden Posted March 26, 2025 Posted March 26, 2025 34 minutes ago, Kattmandu said: DynDOLOD DLL NG from the 04-Foundation section of the STEP guide? Yes. I’ll give the non-NG version a try and see what happens. EDIT: Use this one instead of the NG version while still using DynDOLOD 3? https://www.nexusmods.com/skyrimspecialedition/mods/57264 Yes, the dll for your version & the scripts. Make sure they overwrite the scripts from dyndo resources 1
Kattmandu Posted March 26, 2025 Author Posted March 26, 2025 (edited) 5 hours ago, MisterMorden said: Yes, the dll for your version & the scripts. Make sure they overwrite the scripts from dyndo resources I'm curious, what is different with the NG scripts and DLL? Why does the STEP guide prefer to use NG scripts and DLL over the SE ones? Testing the SE scripts and DLL now. With a short amount of gameplay, no crashes yet so far. Sometimes that can take an hour or so on an existing save though. But I saved right before dying so it's in a constant loop of dying and loading the latest save over and over. Edited March 26, 2025 by Kattmandu
MisterMorden Posted March 26, 2025 Posted March 26, 2025 (edited) 1 minute ago, Kattmandu said: I'm curious, what is different with the NG scripts and DLL? Why does the STEP guide prefer to use NG scripts and DLL over the SE ones? NG allows for the large reference bug workaround also allows large trees to be turned into large references. Edited March 26, 2025 by MisterMorden
z929669 Posted March 26, 2025 Posted March 26, 2025 Just now, Kattmandu said: I'm curious, what is different with the NG scripts and DLL? Why does the STEP guide prefer to use NG scripts and DLL over the SE ones? Because NG includes the LR Workaround and theoretically better results. It's simpler to use as well.
Kattmandu Posted March 26, 2025 Author Posted March 26, 2025 15 minutes ago, z929669 said: Because NG includes the LR Workaround and theoretically better results. It's simpler to use as well. NG is simpler to use? Should I have completed extra steps when generating LOD with the SE scripts and DLL?
Kattmandu Posted March 26, 2025 Author Posted March 26, 2025 7 hours ago, MisterMorden said: Do you use the NG scripts for dyndolod? If so, try generating with the regular dll and scripts and see if it still occurs. I've only seen that particular header ( SkyrimSE.exe+09A1B92 ) when researching ctds seemingly related to NG. I'm going to go out on a limb at this point and say using the SE version stopped the CTDs from occurring. So now, I suppose I'll enable all the mods including ENB and regenerate the LOD using the SE scripts and DLL. 2
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