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Posted

I have read the famous reddit post named"perhaps the most important discovery about random light crash"and tried uinterior cell buffer = 0 but I still receive some random crashes only in Dragonsreach and the Blue Palace.

The crash type are very similar as they are always like this:at 0x7FF66A6031A2 SkyrimSE.exe+14231A2    mov rcx, [rax+0x28].I have searched here and there to find nothing helpful about "14231a2".The detailed crash log always link to "BSLightingShaderProperty" and a random mesh nif file , which varies from staics mesh to Npc's face mesh and book's mesh.I believe things are not due to these nif themselves so I get very confused on all these.If anyone help my appreciation would be as great as it can.

Posted (edited)

My temporary solution is to have INI settings like these:

[General]
uInterior Cell Buffer=0
bPreemptivelyUnloadCells=0

They do fix all the exactly random crashes on loading a cell like Dragonsreach.

Only the Interior-cell-buffer = 0 is not fixing that.I guess to set it as "0" is just to make cell buffer amount be minimal instead of none.

Edited by Citachi11
Posted

These ini settings should not be touched. Use known good ini settings such as made by Bethini Pie. I have not ever experienced the issues you describe. Crash logs notoriously are misread by most people. 

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