Saint_Chewy Posted November 1, 2022 Posted November 1, 2022 On 11/1/2022 at 9:07 PM, sheson said: Something went wrong there. It looks like a script for DynDOLOD DLL is active. Make sure that only SHESON_DynDOLOD_Worshipper.pex of the scripts in DynDOLOD Resources SE is being overwritten with the text version. Expand Okay fixed sorry about that. Here is the redo log Papyrus.0.logFetching info...
sheson Posted November 1, 2022 Author Posted November 1, 2022 On 11/1/2022 at 9:13 PM, Saint_Chewy said: Okay fixed sorry about that. Here is the redo log Papyrus.0.log 76.13 kB · 1 download Expand That's better. What happens when you uncheck Lathe Reference Fix in the DynDOLOD SkyUI MCM and do the test? That's the last piece of information for tonight. I will have more script(s) to test tomorrow.
Saint_Chewy Posted November 1, 2022 Posted November 1, 2022 On 11/1/2022 at 9:21 PM, sheson said: That's better. What happens when you uncheck Lathe Reference Fix in the DynDOLOD SkyUI MCM and do the test? That's the last piece of information for tonight. I will have more script(s) to test tomorrow. Expand Unchecked Large Reference Fix in the MCM (Had to enable SkyUI to get there) and no change unfortunately. Here is that new log file in case you need it. Thank you so much again for your help with this Sheson. Papyrus.0.logFetching info...
Edryu Posted November 1, 2022 Posted November 1, 2022 Is there something to be enabled in Dyndolod to read SWAP files? I had been running the lastest version of Dyndolod multiples times, but doesn't generate updated LOD for some farmhouses and trees swapped with Base Object Swapper.
sheson Posted November 2, 2022 Author Posted November 2, 2022 On 11/1/2022 at 11:21 PM, Edryu said: Is there something to be enabled in Dyndolod to read SWAP files? I had been running the lastest version of Dyndolod multiples times, but doesn't generate updated LOD for some farmhouses and trees swapped with Base Object Swapper. Expand Read the first post which log and debug log to upload. No. https://dyndolod.info/Mods/Base-Object-Swapper
aragonit Posted November 2, 2022 Posted November 2, 2022 DynDOLOD 105 uses 53GB of space and after filling up all of it, aborts with an empty error. Normally the DynDOLOD Output was in the range of 16GB
sheson Posted November 2, 2022 Author Posted November 2, 2022 On 11/2/2022 at 8:22 AM, aragonit said: DynDOLOD 105 uses 53GB of space and after filling up all of it, aborts with an empty error. Normally the DynDOLOD Output was in the range of 16GB Expand Read the first post. https://dyndolod.info/Changelog https://dyndolod.info/FAQ "Long running time or output several GB in file size"
Edryu Posted November 2, 2022 Posted November 2, 2022 This link has the logs of the last session in Dyndolod: https://ufile.io/f/unbqm I have 5 SWAP files that change objects with LOD, 3 SWAP files changes the farmhouses from 3 minor towns, one SWAP file changes the houses from Dragon Bridge, and 1 SWAP file changes all the trees in the marsh with custom versions.
sheson Posted November 2, 2022 Author Posted November 2, 2022 On 11/1/2022 at 9:30 PM, Saint_Chewy said: Unchecked Large Reference Fix in the MCM (Had to enable SkyUI to get there) and no change unfortunately. Here is that new log file in case you need it. Thank you so much again for your help with this Sheson. Papyrus.0.log 78.59 kB · 1 download Expand Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pexFetching info...
Saint_Chewy Posted November 2, 2022 Posted November 2, 2022 On 11/2/2022 at 12:19 PM, sheson said: Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pex 6.31 kB · 0 downloads Expand Unfortunately I am still getting the same stutter with the new script you provided. Also just to double check that nothing has changed since yesterday I just hid only that script and did my test run and did not get any stutter with the script hidden.
sheson Posted November 2, 2022 Author Posted November 2, 2022 On 11/2/2022 at 12:31 PM, Saint_Chewy said: Unfortunately I am still getting the same stutter with the new script you provided. Also just to double check that nothing has changed since yesterday I just hid only that script and did my test run and did not get any stutter with the script hidden. Expand Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pexFetching info...
gamingsrc Posted November 2, 2022 Posted November 2, 2022 I have added the following line Skyrim.esm;0010FDBF;CollisionMarker in my "DynDOLOD_SSE_childworldlod_Tamriel". Somehow that vanilla collision record (near west Windhelm walls) was restored in a temporary way by dyndolod. You are "blocked" by the collision marker the first time, but if you save the game at the same spot and load the game, the collision disappear. I tested my tweak and it worked. I have also another records from "JK Skyrim" that should be disabled by Dyndolod (always related to Windhelm Market and the west wall of windhelm).
Saint_Chewy Posted November 2, 2022 Posted November 2, 2022 On 11/2/2022 at 2:40 PM, sheson said: Check if there is anything different with the attached script. No need for papyrus logs. SHESON_DynDOLOD_Worshipper.pex 3.14 kB · 0 downloads Expand I am really sorry Sheson I wish I had some good news to give, but unfortunately I am still getting the same stutter in the same place.
sheson Posted November 2, 2022 Author Posted November 2, 2022 On 11/2/2022 at 3:06 PM, Saint_Chewy said: I am really sorry Sheson I wish I had some good news to give, but unfortunately I am still getting the same stutter in the same place. Expand You also testing with DynDOLOD.esm only? Check if there is anything different with the attached script. No need for papyrus logs. If there is still no difference double check that the script is in fact the last one in the overwrite order. SHESON_DynDOLOD_Worshipper.pexFetching info...
Saint_Chewy Posted November 2, 2022 Posted November 2, 2022 On 11/2/2022 at 3:15 PM, sheson said: You also testing with DynDOLOD.esm only? Check if there is anything different with the attached script. No need for papyrus logs. If there is still no difference double check that the script is in fact the last one in the overwrite order. SHESON_DynDOLOD_Worshipper.pex 1.08 kB · 0 downloads Expand Well DynDOLOD.esm is the only plugin loaded, but this is my load order that I was using for testing today. +DynDOLOD_Output Vanilla +DynDOLOD Resources SE +(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97 +Address Library for SKSE Plugins If I disable either SSE Engine Fixes OR DynDOLOD.esm (while leaving DynDOLOD Resources SE enabled) I do NOT get the stutter. Do you want me to disable SSE Engine Fixes and just run with DynDOLOD Resources SE and DynDOLOD.esm enabled?
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