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Posted (edited)

Hi - I've been running Dyndolod now for around 8 hours and it's still not completed. There's no error logs as it is still running - I get the occasional bit of activity but I'm sure this isn't right!
Specs are Intel Core i7-3770K CPU@ 3.50GHz, 16GB RAM, 8GB Asus Rog Strix Geforce GTX 1080

Anyone come across it being this slow or what I should be looking to do? It's still running currently and using a bit of memory (around 1-2k MBs) but very little cpu - up to 1%

Edited by Emayn
Posted
  On 6/2/2022 at 11:07 AM, Emayn said:

Hi - I've been running Dyndolod now for around 8 hours and it's still not completed. There's no error logs as it is still running - I get the occasional bit of activity but I'm sure this isn't right!
Specs are Intel Core i7-3770K CPU@ 3.50GHz, 16GB RAM, 8GB Asus Rog Strix Geforce GTX 1080

Anyone come across it being this slow or what I should be looking to do? It's still running currently and using a bit of memory (around 1-2k MBs) but very little cpu - up to 1%

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No  load order or used settings were provided.
The main log and debug log will be saved when the program is closed. Until then the messages log can be copied and pasted to the clipboard or screenshotted if everything else fails to show what the current process is. 

For the vanilla game with default settings TexGen should take about 2 min, DynDOLOD about 5.

https://dyndolod.info/FAQ under "DynDOLOD/TexGen Questions" check the answers for "Long running time or output several GB in file size" and "High memory usage"

Posted (edited)

Hello, I'm encountering a problem related to Dyndolod 3.0 where I get a cyclic error as seen in the attached image image.thumb.png.48668263797b03e92926141c58e066f4.png . I've attempted to address this by making 0Kaidan.esp an esm file via SSEedit but the same error just moves to another mod in relation to Dyndolod (I've also checked the masters of Kaidan in sseedit to confirm Dyndolod wasn't a master for some reason, which it isn't) . My Dyndolod log files are too big to attach to this post but the portion of them in the image image.thumb.png.fc862cb217fc64151cd1e968229c9f9d.png seems to imply that Dyndolod had generated successfully, which had seemed to be the problem that the last user I saw on the forum who encountered this problem faced. I've also attempted to regen the Dyndolod files to confirm this issue, and after regening them it seems to be the case. I'm unsure how to proceed from here and any assistance regarding this matter would be greatly appreciated. Thanks! Edit1 - Added bugreport.txt as an attachment

bugreport.txtFetching info...

Edited by SidDaNumidium
Edit1 - Added bugreport.txt as an attachment
Posted
  On 6/2/2022 at 4:38 PM, SidDaNumidium said:

Hello, I'm encountering a problem related to Dyndolod 3.0 where I get a cyclic error as seen in the attached image image.thumb.png.48668263797b03e92926141c58e066f4.png . I've attempted to address this by making 0Kaidan.esp an esm file via SSEedit but the same error just moves to another mod in relation to Dyndolod (I've also checked the masters of Kaidan in sseedit to confirm Dyndolod wasn't a master for some reason, which it isn't) . My Dyndolod log files are too big to attach to this post but the portion of them in the image image.thumb.png.fc862cb217fc64151cd1e968229c9f9d.png seems to imply that Dyndolod had generated successfully, which had seemed to be the problem that the last user I saw on the forum who encountered this problem faced. I've also attempted to regen the Dyndolod files to confirm this issue, and after regening them it seems to be the case. I'm unsure how to proceed from here and any assistance regarding this matter would be greatly appreciated. Thanks! Edit1 - Added bugreport.txt as an attachment

bugreport.txt 879.14 kB · 2 downloads

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I moved the post the DynDOLOD 3 Alpha thread.

Read the first post which log and debug log to upload to a file or paste service when making posts. Do not post screenshots of text.

Always use the latest DynDOLOD version.

The DynDOLOD.esm is not supposed to contain any non ESM flagged as masters. I need to the log files to see what went wrong / try to reproduce the problem.

  On 6/2/2022 at 5:13 PM, SidDaNumidium said:

Seems like my post was moved here but as a followup to the my post above, this is my DynDOLOD log file. https://paste.ee/p/iYWJ8

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Also upload the debug log to a paste or file service.

Posted
  On 6/2/2022 at 5:14 PM, sheson said:

I moved the post the DynDOLOD 3 Alpha thread.

Read the first post which log and debug log to upload to a file or paste service when making posts. Do not post screenshots of text.

Always use the latest DynDOLOD version.

The DynDOLOD.esm is not supposed to contain any non ESM flagged as masters. I need to the log files to see what went wrong / try to reproduce the problem.

Expand  

Yes, sorry about that. https://paste.ee/p/iYWJ8 Here is the "DynDOLOD_SSE_log", https://paste.ee/p/tAbCr Here is the "bugreport.txt", and https://ufile.io/l3sgz89j here is the "DynDOLOD_SSE_Debug_log".

Posted (edited)
  On 6/2/2022 at 5:32 PM, sheson said:

That generation is with 0Kaidan.esp having the master flag. What is the "other" plugin that has the cyclic interaction in that case?

This is with Kaidan 2.1.1?

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The other plugin was better courier.esp, and this was with Kaidan 2.1.1. I'm also on Skyrim AE in case that changes anything.

Currently, I had made it not a master in sseedit, ran LOOT again and I got the same error. Then I disabled the dyndolod output mod folder in MO2 (left pane), made Kaidan a master again via sseedit, re-enabled the Dyndolod output and am running LOOT and it just finished successfully so I'm not sure why exactly it worked this time and not previously. Sorry this is really weird I spent some time yesterday working through this with someone else and it wasn't working then and nothing else has changed in my setup.

I'm also happy to test continue testing if wanted too to see if this was a weird one-off error or a something demonstrably reproducible.

Edited by SidDaNumidium
Posted
  On 6/2/2022 at 6:31 PM, SidDaNumidium said:

The other plugin was better courier.esp, and this was with Kaidan 2.1.1. I'm also on Skyrim AE in case that changes anything.

Currently, I had made it not a master in sseedit, ran LOOT again and I got the same error. Then I disabled the dyndolod output mod folder in MO2 (left pane), made Kaidan a master again via sseedit, re-enabled the Dyndolod output and am running LOOT and it just finished successfully so I'm not sure why exactly it worked this time and not previously. Sorry this is really weird I spent some time yesterday working through this with someone else and it wasn't working then and nothing else has changed in my setup.

I'm also happy to test continue testing if wanted too to see if this was a weird one-off error or a something demonstrably reproducible.

Expand  

I do not recommend making the plugin a master. There can be side effects if not done properly.

Use the original unmodified 0Kaidan.esp plugin and generate from scratch. If if ends up as a master in DynDOLOD.esm again, upload that DynDOLOD.esm for me to check.

I tested just vanilla + 0Kaidan.esp and it did not end up as a master, so there seems to be some interaction with another mod.

What mod is courier.esp from?

Posted
  On 6/2/2022 at 7:13 PM, sheson said:

I do not recommend making the plugin a master. There can be side effects if not done properly.

Use the original unmodified 0Kaidan.esp plugin and generate from scratch. If if ends up as a master in DynDOLOD.esm again, upload that DynDOLOD.esm for me to check.

I tested just vanilla + 0Kaidan.esp and it did not end up as a master, so there seems to be some interaction with another mod.

What mod is courier.esp from?

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The mod is called "Better Courier" and its esp is called "Better Courier.esp" as clarification. I reinstalled Kaidan therefore removing the esm flag and am going to run DynDOLOD again, I'll reply here again after having finishing generating output and running LOOT again to see if the error comes back.

Posted
  On 6/2/2022 at 7:13 PM, sheson said:

I do not recommend making the plugin a master. There can be side effects if not done properly.

Use the original unmodified 0Kaidan.esp plugin and generate from scratch. If if ends up as a master in DynDOLOD.esm again, upload that DynDOLOD.esm for me to check.

I tested just vanilla + 0Kaidan.esp and it did not end up as a master, so there seems to be some interaction with another mod.

What mod is courier.esp from?

Expand  

Alright further update Sheson, I no longer can reproduce the error? I genuinely don't understand why this is working now and not before. As stated before I reran DynDOLOD completely & then sorted with no errors, this time with Kaidan reinstalled & not as set as an esm. I'm also not getting the error with Better Courier. It appears to have been an issue with my setup, unsure as to what went wrong the first couple of times. Sorry for wasting your time man.

Posted
  On 6/2/2022 at 9:20 PM, SidDaNumidium said:

Alright further update Sheson, I no longer can reproduce the error? I genuinely don't understand why this is working now and not before. As stated before I reran DynDOLOD completely & then sorted with no errors, this time with Kaidan reinstalled & not as set as an esm. I'm also not getting the error with Better Courier. It appears to have been an issue with my setup, unsure as to what went wrong the first couple of times. Sorry for wasting your time man.

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Great that it works now. No worries.

Posted

Hey there, following the STEP guide and everything went without error until DynDOLOD 3.0. I uploaded the html file (unsure if you can use this?) and the text file, but I'll post the truncated bit of the text log error here.

 

  Quote

Error processing WRHouseShack01_LOD:2 System.NullReferenceException: Object reference not set to an instance of an object.
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at LODGenerator.Geometry.RemoveDuplicate(Boolean high) in C:\project\LODGen\Geometry.cs:line 736
Log ended at 9:11:57 PM (5:55)
Code: 528

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Ran a search for "Error processing WRHouseShack01_LOD" but no results.


Any help is appreciated.

LODGen_SSE_Tamriel_log.txtFetching info... DynDOLOD_Index.htmlFetching info...

Posted
  On 6/3/2022 at 1:01 AM, Hervey said:

Hey there, following the STEP guide and everything went without error until DynDOLOD 3.0. I uploaded the html file (unsure if you can use this?) and the text file, but I'll post the truncated bit of the text log error here.

 

Ran a search for "Error processing WRHouseShack01_LOD" but no results.


Any help is appreciated.

LODGen_SSE_Tamriel_log.txt 28.02 kB · 0 downloads DynDOLOD_Index.html 304 B · 1 download

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See the first post which log and debug from DynDOLOD to upload.

You are probably using a beta version of Windows 11 with a .Net Framework version known to cause problems.

See https://dyndolod.info/Help/LODGen
"Error processing
If this happens with the NET Framework 4.8 version - especially when testing beta versions of Windows, install NET Runtime 6 in order to use LODGenWin.exe/LODGenx64Win.exe instead."

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