Galishai Posted January 12, 2022 Posted January 12, 2022 On 1/12/2022 at 8:39 PM, Saesh said: Hi currently running into a little issue with TexGen after a certain point i get a popup with "Please wait a moment.." and then the normal "exit - Open Log" happens always at the same point never had that happen before. Using DynDOLOD 3.00 Alpha 61 Logs: TexGen_SSE_Debug_log.txt 1.08 MB · 1 download TexGen_SSE_log.txt 61.91 kB · 1 download bugreport.txt 50.58 kB · 1 download Expand I am getting that same error in the same place, right before billboards start generating. I am also on SkyrimSE 1.5.97.
sheson Posted January 12, 2022 Author Posted January 12, 2022 On 1/12/2022 at 8:51 PM, Galishai said: I am getting that same error in the same place, right before billboards start generating. I am also on SkyrimSE 1.5.97. Expand Ninja'd. See above.
Galishai Posted January 12, 2022 Posted January 12, 2022 On 1/12/2022 at 8:51 PM, sheson said: Ninja'd. See above. Expand You are too fast! I am downloading and testing now.
Saesh Posted January 12, 2022 Posted January 12, 2022 On 1/12/2022 at 8:50 PM, sheson said: Thanks for the complete report. Fixed in DynDOLOD 3 Alpha-62 Expand Worked like a charm Will offer my second born to the gods now Thank you for the quick fix
Saesh Posted January 12, 2022 Posted January 12, 2022 Hey Quick update TexGen worked without a hitch but now when i launch DynDOLODx64 it closes after the Background Loader finished DynDOLOD_SSE_log.txtFetching info... DynDOLOD_SSE_Debug_log.txtFetching info...
Glanzer Posted January 12, 2022 Posted January 12, 2022 (edited) TexgenX64 Alpha-61 prompts me to exit after creating just the textures without attempting to create any billboards. There are no error messages. Of course DynDOLODx64 then complains there are no billboards and that I need to run Texgen. Reverting back to Alpha-56 with no other changes works fine--the billboards are created like normal. I compared the log files between version 56 and 61: Version 61 gets up to processing the "Parent worldspace Skyrim.esm Tamriel" and ends there. Version 56 continues from there to process the child worldspaces. I am using Dyndolod Resources 3.0 Alpha-17 in case that matters. I've checked .ini files and they are identical between 56 and 61. The 3 log files are here. EDIT: Hahahahaha I just read the posts above mine and it looks like you already fixed it in version 62. I spent 5 hours debugging this as much as I could which is why I never saw this issue reported and fixed. LOL Edited January 12, 2022 by Glanzer
Saesh Posted January 12, 2022 Posted January 12, 2022 On 1/12/2022 at 9:52 PM, Glanzer said: TexgenX64 Alpha-61 prompts me to exit after creating just the textures without attempting to create any billboards. There are no error messages. Of course DynDOLODx64 then complains there are no billboards and that I need to run Texgen. Reverting back to Alpha-56 with no other changes works fine--the billboards are created like normal. I compared the log files between version 56 and 61: Version 61 gets up to processing the "Parent worldspace Skyrim.esm Tamriel" and ends there. Version 56 continues from there to process the child worldspaces. I am using Dyndolod Resources 3.0 Alpha-17 in case that matters. I've checked .ini files and they are identical between 56 and 61. The 3 log files are here. Expand the TexGen problem got fixed ~1h ago with Alpha-62
sheson Posted January 12, 2022 Author Posted January 12, 2022 On 1/12/2022 at 9:26 PM, Saesh said: Hey Quick update TexGen worked without a hitch but now when i launch DynDOLODx64 it closes after the Background Loader finished DynDOLOD_SSE_log.txt 48.65 kB · 0 downloads DynDOLOD_SSE_Debug_log.txt 59.21 kB · 0 downloads Expand Found DVLaSS Skyrim Underside.esp. DynDOLOD replaces it. Remove it permanently from the from load order. Click the help link to open further instructions: Read the actual message and help link https://dyndolod.info/Help/Terrain-Underside. DynDOLOD generates the underside.
Saesh Posted January 12, 2022 Posted January 12, 2022 On 1/12/2022 at 10:15 PM, sheson said: Found DVLaSS Skyrim Underside.esp. DynDOLOD replaces it. Remove it permanently from the from load order. Click the help link to open further instructions: Read the actual message and help link https://dyndolod.info/Help/Terrain-Underside. DynDOLOD generates the underside. Expand My bad thanks for the quick help
ntluan_vn Posted January 13, 2022 Posted January 13, 2022 (edited) On 1/12/2022 at 3:09 PM, sheson said: If full textures become thin in the distances, also try generating mipmaps for it with an appropriate alpha-to-covergage setting. When a texture is added to the atlas, DynDOLOD does this automatically, hence the difference. From https://dyndolod.info/Help/3D-Tree-LOD-Model: Note that LOD only has binary alpha with a fixed threshold of 128. DynDOLOD reads the alpha threshold from the NiAlphaProperty from the models used for LOD and adjusts the textures before it is added to the atlas texture. The final result in game may be to thick or thin like certain objects seem to be missing or transparency looks off. Try adjusting the NiAlphaProperty in the 3D LOD model. Again, note that the UV texture coordinates need to be >= 0.0 and <= 1.0 for LOD being able to use the atlas texture. If the UV is outside those limits, LOD will use the texture directly. You can check and do simple edits to UV in NifSkope. If they are just slightly outside you can move them inside 0.0 and 1.0 in NifSkope UV editor or change wrap UV to clamp the UV in the shader settings for that shape. Expand sorry, I'm not very good at nifspoke and related things but can I ask you a question? Quote You can check and do simple edits to UV in NifSkope. If they are just slightly outside you can move them inside 0.0 and 1.0 in NifSkope UV editor Expand Is this what you are talking about? and they have to be within the area of the squares that I circled in red right? I see in the model recorded in Dyndolodxxx.dds within this distance (Aspen Ablaze). In Nifspoke I couldn't find any setting for it to show the parameter you mentioned (>= 0.0 and <= 1.0). Thanks P/s: Sorry about my English, it's really bad Edited January 13, 2022 by ntluan_vn
Thardrim Posted January 13, 2022 Posted January 13, 2022 I'm having an issue with this version (alpha-63). When I run TextGen64 through MO2, after ten minutes or so, the windows just closes and nothing else happens. The files are created correctly just until the point where TextGen crashes, but it's far from being completed. I have set exceptions for the folders, the programs and MO2. It worked fine with alpha 60 version, so I don't know what's happening here. Installation folders are set as it is recommended, outside of UAC folders. My Skyrim version is SE 1.5.97. I really appreciate if someone points me to what could be the problem. Thanks. TexGen_SSE_Debug_log.txtFetching info... TexGen_SSE_log.txtFetching info...
sheson Posted January 13, 2022 Author Posted January 13, 2022 On 1/13/2022 at 3:37 AM, ntluan_vn said: sorry, I'm not very good at nifspoke and related things but can I ask you a question? Is this what you are talking about? and they have to be within the area of the squares that I circled in red right? I see in the model recorded in Dyndolodxxx.dds within this distance (Aspen Ablaze). In Nifspoke I couldn't find any setting for it to show the parameter you mentioned (>= 0.0 and <= 1.0). Thanks P/s: Sorry about my English, it's really bad Expand How to use NifSkope or other tools to edit meshes is a bit beyond DynDOLOD support... Yes, the UV needs to stay inside the red square shown in the screenshot. Just drag and drop whatever is outside. The UV coordinates are listed in the NiTriShapeData (UV Sets) or the BSTriShape (Vertex Data). On 1/13/2022 at 7:35 PM, Thardrim said: I'm having an issue with this version (alpha-63). When I run TextGen64 through MO2, after ten minutes or so, the windows just closes and nothing else happens. The files are created correctly just until the point where TextGen crashes, but it's far from being completed. I have set exceptions for the folders, the programs and MO2. It worked fine with alpha 60 version, so I don't know what's happening here. Installation folders are set as it is recommended, outside of UAC folders. My Skyrim version is SE 1.5.97. I really appreciate if someone points me to what could be the problem. Thanks. TexGen_SSE_Debug_log.txt 601.71 kB · 1 download TexGen_SSE_log.txt 199.18 kB · 0 downloads Expand No bugreport.txt in the same folder as Texgen exe? Does it always stop after the same two files? Does it run through if you uncheck rendered object LOD textures? What happens if you preview dlc01dawnguardcastle02lod.nif? Nothing changed in the code that renders object LOD textures, neither did the special NIFs change recently.
zhuabaobao Posted January 14, 2022 Posted January 14, 2022 Ask, the latest version supports 1.5.97-----2.0.17
sheson Posted January 14, 2022 Author Posted January 14, 2022 On 1/14/2022 at 6:15 AM, zhuabaobao said: Ask, the latest version supports 1.5.97-----2.0.17 Expand From https://dyndolod.info: Dynamic Distant Objects LOD (DynDOLOD) is the advanced and easier version of xLODGen to generate a comprehensive LOD mod for the entire load order of the different Skyrim and Enderal game versions. Regardless of which runtime version is used for Skyrim Special Edition, if the Skyrim Anniversary Edition or Anniversary DLC is installed, the game mode is always SSE.
zhuabaobao Posted January 14, 2022 Posted January 14, 2022 On 1/14/2022 at 7:32 AM, sheson said: From https://dyndolod.info: Dynamic Distant Objects LOD (DynDOLOD) is the advanced and easier version of xLODGen to generate a comprehensive LOD mod for the entire load order of the different Skyrim and Enderal game versions. Regardless of which runtime version is used for Skyrim Special Edition, if the Skyrim Anniversary Edition or Anniversary DLC is installed, the game mode is always SSE. Expand Thanks so I can always follow your updates
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