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Posted
  On 9/5/2021 at 9:33 PM, KLWaster said:

I'm getting an Integer Overflow error when generating the LOD for the Soul Cairn when using Dyndolod 3. It only happens in this region -- if I disable DLC01SoulCairn in the Dyndolod Advanced screen and generate for all other regions, it completes successfully. This would suggest a problem with a mod, but I'm not sure where to start looking for a culprit. 

The error occurred when using Dyndolod 3 Alpha 39. 

The contents of DynDOLOD_SSE_log.txt can be found here:

https://paste.ee/p/NXy5f

The contents of bugreport.txt can be found here:

https://paste.ee/p/qIOPO

Expand  

There seems to be a problem with reading a grass cache file.

If you could upload all ..\Grass\DLC01SoulCarnx****y****.cgid for me to troubleshoot that would be great.

Posted
  On 9/6/2021 at 5:18 AM, sheson said:
Expand  

Thanks, but the issue of leftover files from previous installation that some of those users had doesn't apply here, it's a completely clean installation from the standalone directory. There are no leftover or overwritten files.

I deleted my local appdata temp dir in case there was something remaining from 2.96 which I made the jump from, but still have the problem. Concerned this might be a very specific issue at OS level that will be a nightmare to diagnose.

Fresh logs:

https://pastebin.com/fftNBJhh bugreport

https://pastebin.com/dDAw30cD ssedebug

https://pastebin.com/UkW7SyvF sselog

Posted
  On 9/6/2021 at 11:36 AM, hulkhanson said:

Thanks, but the issue of leftover files from previous installation that some of those users had doesn't apply here, it's a completely clean installation from the standalone directory. There are no leftover or overwritten files.

I deleted my local appdata temp dir in case there was something remaining from 2.96 which I made the jump from, but still have the problem. Concerned this might be a very specific issue at OS level that will be a nightmare to diagnose.

Fresh logs:

https://pastebin.com/fftNBJhh bugreport

https://pastebin.com/dDAw30cD ssedebug

https://pastebin.com/UkW7SyvF sselog

Expand  

Verify there is no B:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini when you start TexGen for the first time.

Posted

ScreenShot0.png

Basically college entrence is flat texture, real model hides behind it. I use Obscure College, but it does not change exterior in this place. I have already checked FAQ, restarted the game, also changed uLargeRefLODGridSize=11 to 5, results are always the same. Solution is beyond my reach at this point, I will be grateful if you can figure out what is broken.

P.S

Disabling it in console fixes the issue, but I'm pretty sure it will break LOD once I go away.

Posted
  On 9/6/2021 at 4:04 PM, sheson said:

Did you use xLODGen to generate terrain LOD?
What was its dedicated output folder set to with the -o command line?

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I have XLODGen, TesGen, and Dyndolod set up to generate to my data drive. Then when they are done, I copy the output folder tree to the MO2 Mods folder and add it as a mod. The arguments I use are -sse -o:"D:\SSELOD Output\SSELODGen [Output]"

Posted
  On 9/6/2021 at 4:15 PM, KLWaster said:

I have XLODGen, TesGen, and Dyndolod set up to generate to my data drive. Then when they are done, I copy the output folder tree to the MO2 Mods folder and add it as a mod. The arguments I use are -sse -o:"D:\SSELOD Output\SSELODGen [Output]"

Expand  

Really odd. The DLC01SoulCairnx-005y-003.cgid file contains data from a terrain LOD *.BTR mesh.

Delete the file DLC01SoulCairnx-005y-003.cgid.
NGIO should recreate it if you use
cow DLC01SoulCairn -5 -3
from main menu console. With the updated file DynDOLOD/LODGen should run through.

Posted
  On 9/6/2021 at 2:46 PM, Admiral30 said:

ScreenShot0.png

Basically college entrence is flat texture, real model hides behind it. I use Obscure College, but it does not change exterior in this place. I have already checked FAQ, restarted the game, also changed uLargeRefLODGridSize=11 to 5, results are always the same. Solution is beyond my reach at this point, I will be grateful if you can figure out what is broken.

P.S

Disabling it in console fixes the issue, but I'm pretty sure it will break LOD once I go away.

Expand  

Open the load order in xEdit, enter the reference form id 9A014043 into the FormID field top left. Hit Enter. In the right window check the row Editor ID. It should be of the form [pluginesp]_[formid]. Let me know what it is. In case it says dyndolodesm or dyndolodesp, look up that form it again to find out that Editor ID.

Posted
  On 9/6/2021 at 5:19 PM, sheson said:

Open the load order in xEdit, enter the reference form id 9A014043 into the FormID field top left. Hit Enter. In the right window check the row Editor ID. It should be of the form [pluginesp]_[formid]. Let me know what it is. In case it says dyndolodesm or dyndolodesp, look up that form it again to find out that Editor ID.

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Nothing found.
obraz.png

Posted
  On 9/6/2021 at 5:52 PM, Admiral30 said:

Nothing found.
obraz.png

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The first two digits of the form id is the hex load order ID of the plugin. Substitute 9A with the correct number for whatever load order ID the DynDOLOD.esp got assigned in xEdit. It is the number in [ ] right before DynDOLOD.esp

Posted
  On 9/6/2021 at 5:54 PM, sheson said:

The first two digits of the form id is the hex load order ID of the plugin. Substitute 9A with the correct number for whatever load order ID the DynDOLOD.esp got assigned in xEdit. It is the number in [ ] right before DynDOLOD.esp

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Here is your requested editor id obraz.png Does not seem to come from dyndolod.

Posted
  On 9/6/2021 at 6:01 PM, Admiral30 said:

Here is your requested editor id obraz.png Does not seem to come from dyndolod.

Expand  

Copy and paste text instead of making screenshots.

Enter that formID 000CA6EA into the formID field again and check and let me know which is the last plugin to the very right overwriting the record.

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