ex0-tekk Posted August 28, 2021 Posted August 28, 2021 I must say, after running Dyn 3 for SkyrimVR there is MAJOR visual improvements over 2.96, thanks for the updates Sheson!
z929669 Posted August 29, 2021 Posted August 29, 2021 On 8/28/2021 at 11:10 PM, ex0-tekk said: I must say, after running Dyn 3 for SkyrimVR there is MAJOR visual improvements over 2.96, thanks for the updates Sheson! Expand Exactly. @Tetrol88 and other like-minded individuals would do well to troubleshoot their issues and provide the needed alpha feedback to address any bugs so that v3 can evolve to it's potential, which is vastly superior to v2 (which is in beta, BTW, so it's not full stable anyway). We should all be working to help get v3 to it's first 'stable' release. In my opinion, the inconveniences mentioned are good quality-validation gates that should not be ignored. Not so much bugs with DynDOLOD/xEdit as bugs with mods. If they are false-positives with respect to validation, then we need to be exposing them so that sheson and the xEdit devs can address them.
grrrgirl Posted August 29, 2021 Posted August 29, 2021 Getting an error generating lod for tamriel says error processing grass data LODGen_SSE_Tamriel_log.txtFetching info...
sheson Posted August 29, 2021 Author Posted August 29, 2021 On 8/28/2021 at 10:31 PM, ex0-tekk said: Dyn 2.96 let me use the folders i wanted, in order to place the files directly from my MO2 compile, into the appropriate LOD output folders. Dyn 3.0 Does not.... 'why' is all i wanted to know .. so referring to my previous post outlining my problem is redundant, a simple answer or direct link explaining why this is now mandatory may have been more helpful, however, my bigger initial problem is solved, i guess i'll just be forced to move the output folders after every compile, just seems like a step backwards from 2.96 functionality. Expand The "why" not to generate in game or mod manager folder is because of 7 years worth of posts from users with access issues including corrupted files and destroyed load orders. The "why" is that some users blame the tools instead of themselves for not following the instructions. The checks in older DynDOLOD version are just not as thorough. So the path checking functionality has been improved as well.
sheson Posted August 29, 2021 Author Posted August 29, 2021 On 8/29/2021 at 2:37 AM, grrrgirl said: Getting an error generating lod for tamriel says error processing grass data LODGen_SSE_Tamriel_log.txt 10.15 kB · 1 download Expand Read the second post "Troubleshooting".
grrrgirl Posted August 29, 2021 Posted August 29, 2021 On 8/29/2021 at 5:25 AM, sheson said: Read the second post "Troubleshooting". Expand okay thank you sorry about that i was messing with this stuff until late last night and couldn't find anything about that from a quick google search
Feuerkl1nge Posted August 29, 2021 Posted August 29, 2021 At least on ressources alpha 11 I can't install that cow for worshipping. MO2 says: [2021-08-29 12:30:04.613 E] File 'https://mega.nz/file/QdZgUZoL#7wfJuR1-uU7Du7SDy_vcuuPkUDfwGjMN9XlwU_0WD2E' not found. Please help me!
sheson Posted August 29, 2021 Author Posted August 29, 2021 On 8/29/2021 at 12:28 PM, Feuerkl1nge said: At least on ressources alpha 11 I can't install that cow for worshipping. MO2 says: [2021-08-29 12:30:04.613 E] File 'https://mega.nz/file/QdZgUZoL#7wfJuR1-uU7Du7SDy_vcuuPkUDfwGjMN9XlwU_0WD2E' not found. Please help me! Expand No idea where you got that mega URL from. Use the links from the first post.
FireLover Posted August 29, 2021 Posted August 29, 2021 I'm simply not generating anything when I press Start. It says 'Wait a minute...' then goes to the Exit screen with no errors. I've used Alpha plenty of times before and this is the first time I've come across this error so it's likely on my end. Thank you for your time.
FireLover Posted August 29, 2021 Posted August 29, 2021 Can't edit the post, but I got it fixed. Apparently left over files from previous installation, figured it was something stupid. Please delete if you want.
kewiz Posted August 30, 2021 Posted August 30, 2021 I just installed the new dyndolod alpha 39 + resources alpha 11 and now it doesn't utilize my CPUs anymore and takes 1h30 instead of ~15min. I switched back to 33/09 and it works as expected again. It ran with higher CPU UTIL and finished in 17min (1.9Gb). I make a new run with alpha 39 again to get logs. Thanks for all the great work.
MacedonianMuse Posted August 30, 2021 Posted August 30, 2021 Hello, I am having a weird issue I can not figure out. I installed everything, and had no problems, or so I thought. When I got into Riften, I noticed several purple markers off in the distance. After trying multiple retry's and such, I decided to go through and test each of the LOD generators one at a time in game. Both LODgen and TEXGEN are fine, no problems at all, when DynDOLOD is added or even loaded by itself, that is when I get them and see it even on my map. I'm not sure what else to try, so any suggestions are greatly appreciated. Everything else is amazing looking and my LOD's have never looked better.
z929669 Posted August 30, 2021 Posted August 30, 2021 On 8/30/2021 at 5:23 PM, MacedonianMuse said: Hello, I am having a weird issue I can not figure out. I installed everything, and had no problems, or so I thought. When I got into Riften, I noticed several purple markers off in the distance. After trying multiple retry's and such, I decided to go through and test each of the LOD generators one at a time in game. Both LODgen and TEXGEN are fine, no problems at all, when DynDOLOD is added or even loaded by itself, that is when I get them and see it even on my map. I'm not sure what else to try, so any suggestions are greatly appreciated. Everything else is amazing looking and my LOD's have never looked better. Expand Looks like you may be using Alpha 33 where trunk billboard path references were incorrect. Did you grab the latest Alpha and Resources versions from the OP? On 8/30/2021 at 8:39 AM, kewiz said: I just installed the new dyndolod alpha 39 + resources alpha 11 and now it doesn't utilize my CPUs anymore and takes 1h30 instead of ~15min. I switched back to 33/09 and it works as expected again. It ran with higher CPU UTIL and finished in 17min (1.9Gb). I make a new run with alpha 39 again to get logs. Thanks for all the great work. Expand Doesn't utilize your CPU(s)? That's not possible. In my XP, the latest Alphas have increased in performance and my runs are faster. Anyway, sheson will want to see your logs and a bugreport.txt as described in the OP ... else, he cannot help you troubleshoot.
sheson Posted August 30, 2021 Author Posted August 30, 2021 On 8/30/2021 at 5:23 PM, MacedonianMuse said: Hello, I am having a weird issue I can not figure out. I installed everything, and had no problems, or so I thought. When I got into Riften, I noticed several purple markers off in the distance. After trying multiple retry's and such, I decided to go through and test each of the LOD generators one at a time in game. Both LODgen and TEXGEN are fine, no problems at all, when DynDOLOD is added or even loaded by itself, that is when I get them and see it even on my map. I'm not sure what else to try, so any suggestions are greatly appreciated. Everything else is amazing looking and my LOD's have never looked better. Expand Read the first post what logfiles to include when make reports. The LOD with the purple color means their texture can not be found. Check the DynDOLOD log for Can not find file *.dds messages.
MacedonianMuse Posted August 30, 2021 Posted August 30, 2021 Sorry, this is all new and confusing for me. I think I know the problem. I am thinking I grabbed the Resource pack for Skyrim and not the one for Skyrim SE, which is what I have. I am going to do a clean install for both and see if that clears up the issue. Again, sorry for not doing this question right, I struggle with comprehending new things. I'll get my daughter to come over and read through all this better for me.
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