Kattmandu Posted August 29, 2023 Posted August 29, 2023 (edited) I'm seeing an extremely large fire glow (DefaultTorch01NS_DynDOLOD_BASE) above the CaveLamps01 and FXfireWithEmbersLogs01 models in Raven Rock. Is there a way to reduce it? The glow does not exist when I disable the DynDOLOD plugin. I reran DynDOLOD just now after updating to DynDOLOD 3 Alpha-138. Also, I'm using Resources Alpha-41 and DLL NG Alpha-12. I haven't noticed this large glow on any other fire basin 'lamps' (such as the ones in Whiterun). DynDOLOD_SSE_ModelsUsed_DLC2SolstheimWorld.txt DynDOLOD_SSE_TexturesUsed_DLC2SolstheimWorld.txt DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt Edited August 29, 2023 by Kattmandu
David2408 Posted August 29, 2023 Posted August 29, 2023 Hi sheson, using the latest version of DynDOLOD and NG DLL with 3.0 scripts for large ref workaround, I get the following repeatable error: "Error: Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 12868)". Attached is the log and here is the debug log (very big file O.o): https://file.io/08tYu3MROpsR. DynDOLOD_SSE_log.txtFetching info... Judging from the multple reports regarding "sticky" LOD glow fx in Solstheim, it seems like this bug is somewhat tied to the Solstheim worldspace, whereas in Tamriel these sticky lights do not occur (as often?). Counting this forum and Nexusmods, there are minimum a dozen individual reports stating that LOD glow fx is sticky in Solstheim worldspace.
aljoxo Posted August 29, 2023 Posted August 29, 2023 Latest version of DynDOLOD (alpha 138) and NG DLL (alpha 12) and Resources (alpha 41) Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 12868). bugreport.txtFetching info...
Blackread Posted August 30, 2023 Posted August 30, 2023 (edited) The swap file generated by DynDOLOD is not working. Looks like Base Object Swapper is strict about the letter case: the _SWAP suffix needs to be all upper case, and the file generated by DynDOLOD has it in lower case. Pictures, in order: 1. Fence in WhiterunWorld as is 2. Fence in WhiterunWorld after renaming the file to DynDOLOD_SWAP.ini 3. Original fence in Tamriel. EDID of the fence copy is skyrimesm_0627B3_WhiterunWorld_DynDOLOD_PARENT_DynDOLOD_NOLOD There's also this bit of road sticking through the Whiterun front gate: 1. Road in WhiterunWorld 2. Original road in Tamriel (the gatehouse was disabled when taking the screenshot) EDID of the road copy: skyrimesm_069818_WhiterunWorld_DynDOLOD_PARENT_DynDOLOD_NOLOD Lastly the dark elf lantern glow LOD has made a return. I didn't see them with Alpha-134. EDIDs, respectively: telmithrynesp_078BF5_DLC2SolstheimWorld_DynDOLOD_OBJECT telmithrynesp_040FF2_DLC2SolstheimWorld_DynDOLOD_OBJECT Logs: https://mega.nz/file/YbU33bCS#orQb99fQmxXAdE3TPJ6BRRZRxtbBVdFkyMogM432rqg Edited August 30, 2023 by Blackread
sheson Posted August 30, 2023 Author Posted August 30, 2023 On 8/29/2023 at 6:28 PM, Kattmandu said: I'm seeing an extremely large fire glow (DefaultTorch01NS_DynDOLOD_BASE) above the CaveLamps01 and FXfireWithEmbersLogs01 models in Raven Rock. Is there a way to reduce it? The glow does not exist when I disable the DynDOLOD plugin. I reran DynDOLOD just now after updating to DynDOLOD 3 Alpha-138. Also, I'm using Resources Alpha-41 and DLL NG Alpha-12. I haven't noticed this large glow on any other fire basin 'lamps' (such as the ones in Whiterun). DynDOLOD_SSE_ModelsUsed_DLC2SolstheimWorld.txt DynDOLOD_SSE_TexturesUsed_DLC2SolstheimWorld.txt DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt Expand For future reference, since you made screenshots for a different generation than the logs, the screenshots are a bit "out of date". In any case, the logs show you did not check "Fake lights selected world" but only "Fake light child world", so there should not be such fake lights to begin with. "Fake light selected world" are supposed to not show in the active cells either. But that is not the problem here. This happens because of some weird interaction with Worldspace Transition Tweaks and will be fixed next alpha version. Edit: You can test with this test version https://mega.nz/file/sBwU3RxY#P5csfxnK62FKCSZpkj7alOL-VkDkqRhu-idjUlM9HWM in the meantime. 1
sheson Posted August 30, 2023 Author Posted August 30, 2023 On 8/29/2023 at 10:35 PM, David2408 said: Hi sheson, using the latest version of DynDOLOD and NG DLL with 3.0 scripts for large ref workaround, I get the following repeatable error: "Error: Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 12868)". Attached is the log and here is the debug log (very big file O.o): https://file.io/08tYu3MROpsR. DynDOLOD_SSE_log.txt 950.04 kB · 1 download Expand The link to the debug log says "The transfer you requested has been deleted" and I am not able to download. Maybe upload again or try a different file service. Also upload bugreport.txt if it exists as explained on the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
sheson Posted August 30, 2023 Author Posted August 30, 2023 On 8/29/2023 at 10:35 PM, David2408 said: Judging from the multple reports regarding "sticky" LOD glow fx in Solstheim, it seems like this bug is somewhat tied to the Solstheim worldspace, whereas in Tamriel these sticky lights do not occur (as often?). Counting this forum and Nexusmods, there are minimum a dozen individual reports stating that LOD glow fx is sticky in Solstheim worldspace. Expand If you have a problem or bug, report it as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum There are currently two different reports about a fake glow issue on Solstheim with Alpha-138. All other reports that have been made here in the past had been resolved at the time. I do not use the Comments or Bugs feature on Nexusmods. Posts anywhere else but the official DynDOLOD support forum made by users ignoring the official DynDOLOD documentation, requirements and messages from the tools might as well yell at clouds.
sheson Posted August 30, 2023 Author Posted August 30, 2023 On 8/29/2023 at 11:13 PM, aljoxo said: Latest version of DynDOLOD (alpha 138) and NG DLL (alpha 12) and Resources (alpha 41) Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 12868). bugreport.txt 42.69 kB · 2 downloads Expand Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to also upload when making posts.
sheson Posted August 30, 2023 Author Posted August 30, 2023 On 8/30/2023 at 12:03 AM, Blackread said: The swap file generated by DynDOLOD is not working. Looks like Base Object Swapper is strict about the letter case: the _SWAP suffix needs to be all upper case, and the file generated by DynDOLOD has it in lower case. Expand Yeah, I kind of know that. Filename will be fixed next alpha (and test version below) On 8/30/2023 at 12:03 AM, Blackread said: There's also this bit of road sticking through the Whiterun front gate: Expand Will be added to the list of things not to copy next alpha. On 8/30/2023 at 12:03 AM, Blackread said: Lastly the dark elf lantern glow LOD has made a return. I didn't see them with Alpha-134. EDIDs, respectively: telmithrynesp_078BF5_DLC2SolstheimWorld_DynDOLOD_OBJECT telmithrynesp_040FF2_DLC2SolstheimWorld_DynDOLOD_OBJECT Logs: https://mega.nz/file/YbU33bCS#orQb99fQmxXAdE3TPJ6BRRZRxtbBVdFkyMogM432rqg Expand Let me know if this is fixed with this test version https://mega.nz/file/sBwU3RxY#P5csfxnK62FKCSZpkj7alOL-VkDkqRhu-idjUlM9HWM If not upload new log, debug log.
Kattmandu Posted August 30, 2023 Posted August 30, 2023 On 8/30/2023 at 8:18 AM, sheson said: For future reference, since you made screenshots for a different generation than the logs, the screenshots are a bit "out of date". In any case, the logs show you did not check "Fake lights selected world" but only "Fake light child world", so there should not be such fake lights to begin with. "Fake light selected world" are supposed to not show in the active cells either. But that is not the problem here. This happens because of some weird interaction with Worldspace Transition Tweaks and will be fixed next alpha version. Edit: You can test with this test version https://mega.nz/file/sBwU3RxY#P5csfxnK62FKCSZpkj7alOL-VkDkqRhu-idjUlM9HWM in the meantime. Expand Ah, yes, sorry. I should have updated the More Informative Console screenshots so it showed the IDs corresponding to the linked log files. The test version of DunDOLODx64.exe resolved the issue. Thanks!
sheson Posted August 30, 2023 Author Posted August 30, 2023 On 8/30/2023 at 1:26 PM, Kattmandu said: Ah, yes, sorry. I should have updated the More Informative Console screenshots so it showed the IDs corresponding to the linked log files. The test version of DunDOLODx64.exe resolved the issue. Thanks! Expand Great. Thanks for letting us know. 1
Blackread Posted August 30, 2023 Posted August 30, 2023 On 8/30/2023 at 10:53 AM, sheson said: Let me know if this is fixed with this test version https://mega.nz/file/sBwU3RxY#P5csfxnK62FKCSZpkj7alOL-VkDkqRhu-idjUlM9HWM If not upload new log, debug log. Expand The test version fixed the stuck glow LODs.
sheson Posted August 30, 2023 Author Posted August 30, 2023 On 8/30/2023 at 2:08 PM, Blackread said: The test version fixed the stuck glow LODs. Expand Great!. Thanks for letting us know.
aljoxo Posted August 30, 2023 Posted August 30, 2023 On 8/30/2023 at 8:51 AM, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to also upload when making posts. Expand DynDOLOD_SSE_log.txtFetching info... Debug log: https://drive.google.com/file/d/11qJQhS7Cao6Nx3cSQ_fKqkLpUBMfX0KO/view?usp=sharing
David2408 Posted August 30, 2023 Posted August 30, 2023 I still encounter "Error: Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 12868)". Here are the logs as requested: https://fastupload.io/iDFKHTOAH4USL68/file. bugreport.txtFetching info... DynDOLOD_SSE_log.txtFetching info...
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