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Posted
  On 1/20/2023 at 4:59 PM, BrotherShamus said:

In game, there are no LODs... no trees or anything else beyond the loaded cell (except some floating windows).  I read through the logs... my problem is that I don't understand them so I just went through the steps I could follow (cleaning all masters and mods as suggested by loot).  Re-installed Dyndolod and tried to re-generate but same result.  I don't think it's an issue with Dyndolod or this forum would be filled with messages.  I'm clearly making an error somewhere but I don't know where.  I missed uploading the debug file... here it is.

 

https://ufile.io/u1540d75

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Provide a screenshot https://dyndolod.info/Official-DynDOLOD-Support-Forum

Doublecheck LOD distances are not zero or very low values in the DynDOLOD MCM settings page https://dyndolod.info/Help/Mod-Configuration-Menu#Settings

SeasonsOfSkyrim https://www.nexusmods.com/skyrimspecialedition/mods/62861 is not installed, correct?

Explanations for log messages can be found at https://dyndolod.info/Messages and also the summary pages https://dyndolod.info/Help/Summary-Of-Messages
If required ask about a specific/particular message in case the explanations are not sufficient or further help is required.

Posted (edited)
  On 1/20/2023 at 5:16 PM, sheson said:

Provide a screenshot https://dyndolod.info/Official-DynDOLOD-Support-Forum

Doublecheck LOD distances are not zero or very low values in the DynDOLOD MCM settings page https://dyndolod.info/Help/Mod-Configuration-Menu#Settings

SeasonsOfSkyrim https://www.nexusmods.com/skyrimspecialedition/mods/62861 is not installed, correct?

Explanations for log messages can be found at https://dyndolod.info/Messages and also the summary pages https://dyndolod.info/Help/Summary-Of-Messages
If required ask about a specific/particular message in case the explanations are not sufficient or further help is required.

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I'll have another look at the 'messages' and 'summary of messages' pages... I wasn't able to find anything helpful in them first time though (I try to be thorough as I can before posting here).  Here are some screen shots... hopefully they provide some insight... 

edit: forgot to mention... I don't use Seasons of Skyrim.

ScreenShot5.png

ScreenShot6.png

Sorry for the multiple posts...

ScreenShot8.png

Edited by BrotherShamus
Posted
  On 1/20/2023 at 5:50 PM, BrotherShamus said:

I'll have another look at the 'messages' and 'summary of messages' pages... I wasn't able to find anything helpful in them first time though (I try to be thorough as I can before posting here).  Here are some screen shots... hopefully they provide some insight... 

edit: forgot to mention... I don't use Seasons of Skyrim.

ScreenShot5.png

ScreenShot6.png

Sorry for the multiple posts...

ScreenShot8.png

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Increase the short fTreeLoadDistance in the DynDOLOD SkyUI MCM Settings page so tree LOD shows further. Increase the fBlock* object LOD distances so that the object LOD levels show further.

Alternatively use the games launcher or BethINI to increase these settings.

Posted
  On 1/20/2023 at 5:50 PM, BrotherShamus said:

I'll have another look at the 'messages' and 'summary of messages' pages... I wasn't able to find anything helpful in them first time though (I try to be thorough as I can before posting here).  Here are some screen shots... hopefully they provide some insight... 

edit: forgot to mention... I don't use Seasons of Skyrim.

ScreenShot5.png

ScreenShot6.png

Sorry for the multiple posts...

ScreenShot8.png

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Those [TerrainManager] distance settings look spot on, and fTreeLoadDistance is irrelevant if you are using 'Ultra' option in DynDOLOD. We set our to zero actually.

Check that you have DynDOLOD Output all installed as a mod and that the meshes/textures folders have all the data and the mod is enabled and near the top of your priority in the MO left pane.

Posted
  On 1/20/2023 at 8:21 PM, z929669 said:

Those [TerrainManager] distance settings look spot on, and fTreeLoadDistance is irrelevant if you are using 'Ultra' option in DynDOLOD. We set our to zero actually.

Check that you have DynDOLOD Output all installed as a mod and that the meshes/textures folders have all the data and the mod is enabled and near the top of your priority in the MO left pane.

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The user generated standard tree LOD as can be seen from the logs the provided logs.

  • Like 1
Posted
  On 1/20/2023 at 8:21 PM, z929669 said:

Those [TerrainManager] distance settings look spot on, and fTreeLoadDistance is irrelevant if you are using 'Ultra' option in DynDOLOD. We set our to zero actually.

Check that you have DynDOLOD Output all installed as a mod and that the meshes/textures folders have all the data and the mod is enabled and near the top of your priority in the MO left pane.

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Those were actually suggested settings... can't remember where I got them but they've always worked for me.  I'm actually using Vortex but both Dyndolod and Occlusion were enabled in my Plugins so I'm really stumped as to what's going on.  I'm going to try a clean install of Skyrim... failing that, I'll go back to v110 for now as I did have that working.  I'm thinking some time in about 2026, I'll actually start playing the game :biggrin:.

  On 1/20/2023 at 8:05 PM, sheson said:

Increase the short fTreeLoadDistance in the DynDOLOD SkyUI MCM Settings page so tree LOD shows further. Increase the fBlock* object LOD distances so that the object LOD levels show further.

Alternatively use the games launcher or BethINI to increase these settings.

Expand  

Any suggestion as to how much I should increase it by?

Posted
  On 1/20/2023 at 8:57 PM, BrotherShamus said:

Those were actually suggested settings... can't remember where I got them but they've always worked for me.  I'm actually using Vortex but both Dyndolod and Occlusion were enabled in my Plugins so I'm really stumped as to what's going on.  I'm going to try a clean install of Skyrim... failing that, I'll go back to v110 for now as I did have that working.  I'm thinking some time in about 2026, I'll actually start playing the game :biggrin:.

Any suggestion as to how much I should increase it by?

Expand  

Changing the settings has an immediate fact in the game to verify their visual/performance impact.

https://dyndolod.info/Help/Mod-Configuration-Menu#Settings
The best values depend on the load order, personal preference for visuals and performance.

Posted
  On 1/20/2023 at 8:56 PM, sheson said:

The user generated standard tree LOD as can be seen from the logs the provided logs.

Expand  
  On 1/20/2023 at 8:57 PM, BrotherShamus said:

Those were actually suggested settings... can't remember where I got them but they've always worked for me.  I'm actually using Vortex but both Dyndolod and Occlusion were enabled in my Plugins so I'm really stumped as to what's going on.  I'm going to try a clean install of Skyrim... failing that, I'll go back to v110 for now as I did have that working.  I'm thinking some time in about 2026, I'll actually start playing the game :biggrin:.

Any suggestion as to how much I should increase it by?

Expand  

Sorry to jump in on this again, but as Sheson points out in the first quote^ ... you generated traditional tree LOD and did not tick the 'ultra' box. If you intended to generate vanilla-like tree billboards, then this is fine, but if you are trying to generate trees in object LOD (2D 'billboards' or 3D trees), then that isn't what you configured.

I only mention this, because you are using terrainManager settings probably from BethINI, and not too many people want to generate traditional tree billboards.

Regardless, if you want to see traditional tree LOD beyond LOD4, then you need to increase your fTreeLoadDistance to equal your fBlockLevel1Distance or your fBlockMaximumDistance. If you use 'Ultra' trees, then fTreeLoadDistance can be zero as mentioned.

EDIT: you still have issues with your object LOD though based on your screens, so this is all a moot point until you resolve that. Test with a new game and a mod install list that doesn't have any output that overrides DynDOLOD outputs.

Posted
  On 1/20/2023 at 9:53 PM, z929669 said:

Sorry to jump in on this again, but as Sheson points out in the first quote^ ... you generated traditional tree LOD and did not tick the 'ultra' box. If you intended to generate vanilla-like tree billboards, then this is fine, but if you are trying to generate trees in object LOD (2D 'billboards' or 3D trees), then that isn't what you configured.

I only mention this, because you are using terrainManager settings probably from BethINI, and not too many people want to generate traditional tree billboards.

Regardless, if you want to see traditional tree LOD beyond LOD4, then you need to increase your fTreeLoadDistance to equal your fBlockLevel1Distance or your fBlockMaximumDistance. If you use 'Ultra' trees, then fTreeLoadDistance can be zero as mentioned.

EDIT: you still have issues with your object LOD though based on your screens, so this is all a moot point until you resolve that. Test with a new game and a mod install list that doesn't have any output that overrides DynDOLOD outputs.

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Oh wow... that was definitely an oversight borne of frustration.  My tree settings are Level 0, level 1 and level 2 (billboard 6 for the map) so I'm guessing your suggestions for fTreeLoadDistance don't apply but thank you for pointing that out!  I'm still digging for information but this seems to be a problem only I am having.  I'm going to try it with all non-essential mods disabled and just generate LOD for Tamriel and see what happens.  The thought of another clean install and all the tweaking that goes with it is giving me anxiety here.

Posted
  On 1/20/2023 at 10:40 PM, BrotherShamus said:

Oh wow... that was definitely an oversight borne of frustration.  My tree settings are Level 0, level 1 and level 2 (billboard 6 for the map) so I'm guessing your suggestions for fTreeLoadDistance don't apply but thank you for pointing that out!  I'm still digging for information but this seems to be a problem only I am having.  I'm going to try it with all non-essential mods disabled and just generate LOD for Tamriel and see what happens.  The thought of another clean install and all the tweaking that goes with it is giving me anxiety here.

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I see you mention billboard6 for the map. A very common cause for LOD not displaying is using my mod (A Clear Map of Skyrim) with Level32 object lod on the map, and failing to set Level32=1 in the DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini file. Doing so will make the game look for lod that isn't there, and bug out all lods. Either reinstall my mod and use the Level16 ini, or generate Level32 object LOD by setting Level32=1 in the DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini file

Posted
  On 1/20/2023 at 11:43 PM, DoubleYou said:

I see you mention billboard6 for the map. A very common cause for LOD not displaying is using my mod (A Clear Map of Skyrim) with Level32 object lod on the map, and failing to set Level32=1 in the DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini file. Doing so will make the game look for lod that isn't there, and bug out all lods. Either reinstall my mod and use the Level16 ini, or generate Level32 object LOD by setting Level32=1 in the DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini file

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So... this whole mess might have been caused by my not changing a single value in the ini file.  I feel a bit stupid here... I keep a copy of all ini files so I can remember how I set everything and I must have forgotten to change that when I updated Dyndolod.  I've had a few too many drinks to test this out tonight but will update this post tomorrow.  Thank you... this has been driving me nuts.

Posted
  On 1/20/2023 at 7:44 AM, sheson said:

Read the first post which log and debug log to upload when making posts.

If there are no errors there is nothing to look at. If the process takes an exceptionally long time (seems slow) a known cause is the crapware installed with the AMD driver.

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Yeah, the problem is that there AREN'T errors. 

I came home after letting DynDOLOD run for 9 hours straight, calling someone to check for crashes (error messages) every 2 hours, and when I got home Alpha 111 had been frozen at the 3 hour mark within the main window, approximately on world 3 out of 22. 

I know there may be an issue with crapware or whatever, but I was having those OpenGL errors on the previous two drivers. 

No.. I cannot install 22.5.1 on a 7900XT, it is incompatible. 

So the newest version of DynDOLOD with the newest version of Adrenalin drivers has the ability to RUN DynDOLOD, but it doesn't quite have the ability to finish with this configuration. 

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