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Posted
13 hours ago, sheson said:

The debug log in the archive has 0 file size.

Check if textures\terrain\lodgen\seasonal landscapes - unfrozen.esp\winteraspen05sum_000fcf3b.dds and/or winteraspen05sum_000fcf3b_1.dds is black, too.

If the textures were generated by TexGen, check if generating the billboards with this test version https://mega.nz/file/wNoSTCwC#kGPtekW-Nl5H6uPaASv2dMbiRGeinp5inSbQbxMXYmw fixes the black textures. 

Those were actually black too, but the test version of TexGen fixed the black LODs. There simply wasn't anything in the debug log, not sure what that is about, it's just empty - even after the latest run. Thanks for your help and the quick reply! 

Posted (edited)

Hello.

I have a problem with DynDOLOD 3 and Open Cities Skyrim.

After I generate the lod with DynDOLOD 3, in the new OS Windhelm, more precisely in the market place, some weapons and items from the market stalls are scattered all over the place. See the image bellow.

https://imgur.com/a/ePIZChd

 

I've tested it with a the bare minimum of mods. Load order and plugins are as following:

https://imgur.com/a/G554pWd

I've generated the LOD with advanced method and after I've clicked the HIGH button as instructed in the readme.

What am I doing wrong? Or is this a know issue?

Cheers!

Edited by RansomR
Posted
6 hours ago, RansomR said:

Hello.

I have a problem with DynDOLOD 3 and Open Cities Skyrim.

After I generate the lod with DynDOLOD 3, in the new OS Windhelm, more precisely in the market place, some weapons and items from the market stalls are scattered all over the place. See the image bellow.

https://imgur.com/a/ePIZChd

 

I've tested it with a the bare minimum of mods. Load order and plugins are as following:

https://imgur.com/a/G554pWd

I've generated the LOD with advanced method and after I've clicked the HIGH button as instructed in the readme.

What am I doing wrong? Or is this a know issue?

Cheers!

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Do not post screenshots of mod managers to show the load order. Use https://modwat.ch/ instead.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models with more informative console to see which plugin adds a reference and its base record and which is the last plugin to overwrite it. Do comparing screenshots without DynDOLOD output active.

What rudinmenatary troubleshooting have you done that makes you believe this has something to do with DynDOLOD? https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting

Posted

Uh Sheson, I simply "forgot" to deactivate DynDOLOD through MCM while updating it's output, along with TexGen, xLODGen, Terrain LOD, all to properly load in A Clear Map of Skyrim and Other Worlds mod along with ACMOS Road Generator and FOLIP. While DynDOLOD is back to normal when starting a new game, how about it in my current game? Will DynDOLOD sort itself out or do I have to do some more tinkering to shove things to the right direction.

Posted
1 hour ago, skyrimfreak360 said:

Uh Sheson, I simply "forgot" to deactivate DynDOLOD through MCM while updating it's output, along with TexGen, xLODGen, Terrain LOD, all to properly load in A Clear Map of Skyrim and Other Worlds mod along with ACMOS Road Generator and FOLIP. While DynDOLOD is back to normal when starting a new game, how about it in my current game? Will DynDOLOD sort itself out or do I have to do some more tinkering to shove things to the right direction.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

If there are issues that you can attribute to the LOD patch that do not happen when starting a new game, repeat the clean save procedure. Otherwise, properly report the issues.

Posted

Hey, Sheson have a bit of an issue that we can't get to the bottom of.

With Blended Roads Redone SE v2.1 installed, I am getting missing road textures on the Map, but with v1.5.1, I am not. I have spoken to Dave, and he can't figure out why. I have done some testing with Dave, and the textures only go missing once DynDOLOD is active.

DynDOLOD_SSE_log.txt TexGen_SSE_log.txt

Posted
10 minutes ago, DarkladyLexy said:

Hey, Sheson have a bit of an issue that we can't get to the bottom of.

With Blended Roads Redone SE v2.1 installed, I am getting missing road textures on the Map, but with v1.5.1, I am not. I have spoken to Dave, and he can't figure out why. I have done some testing with Dave, and the textures only go missing once DynDOLOD is active.

DynDOLOD_SSE_log.txt 1.95 MB · 0 downloads TexGen_SSE_log.txt 350.84 kB · 0 downloads

See first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire debug log to also upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of a corresponding full model with more informative console in addition to screenshots from the map showing the "missing road textures on the map"

Also upload..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

There does not seem to be a file not found message for road textures in the logs. The problems only happens for LOD 16 (default for the map)? LOD 4 and 8 have no missing purple textures?

The mod does not seem to have LOD assets. I assume the full model/textures are working and have no missing textures. Problems with LOD should be reported here so to not annoy unrelated/innocent mod authors that are not supposed to troubleshoot issues/problems with LOD/DynDOLOD 3 Alpha.

Posted
11 minutes ago, sheson said:

See first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire debug log to also upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of a corresponding full model with more informative console in addition to screenshots from the map showing the "missing road textures on the map"

Also upload..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

There does not seem to be a file not found message for road textures in the logs. The problems only happens for LOD 16 (default for the map)? LOD 4 and 8 have no missing purple textures?

The mod does not seem to have LOD assets. I assume the full model/textures are working and have no missing textures. Problems with LOD should be reported here so to not annoy unrelated/innocent mod authors that are not supposed to troubleshoot issues/problems with LOD/DynDOLOD 3 Alpha.

the missing textures are on the map so LOD32 I would guess

Here is the DynDOLOD_SSE_Object_Report log

https://drive.google.com/file/d/1z5AIeTJ2RujWO0GC7drtX4bkwhHepuw_/view?usp=sharing

Posted
9 minutes ago, DarkladyLexy said:

the missing textures are on the map so LOD32 I would guess

Here is the DynDOLOD_SSE_Object_Report log

https://drive.google.com/file/d/1z5AIeTJ2RujWO0GC7drtX4bkwhHepuw_/view?usp=sharing

Upload the TexGen and DynDOLOD debug log as requested.

Provide screenshot of of a corresponding full model (or provide the base record form ID) in addition to screenshots from the map as requested.

By default the map uses LOD level 16 and not 32.

Posted
1 hour ago, DarkladyLexy said:

So one part of the problem is that there are full models being used for object LOD that have a shader where there is a normal map assigned to the diffuse slot - which is fine for the full model. So what we are seeing is not a missing texture but a normal map texture. Those textures are usually part of a NiBillboardNode, which means those shouldn't be party of object LOD meshes anyways.

The second part of the problem is that for some reason the atlas block fill assigns two textures to the same position, a road texture and that normal map texture. That causes some roads to have that wrong texture instead. I hope to have that bug fixed some time tomorrow.

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