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Posted
On 11/13/2023 at 4:07 AM, User77111 said:

sheson,

I am developing a skyrim overhaul and will be using dyndolod 3. I am beyond impressed with how the program functions although I have a few issues I would like to report on.

I am using skyrim 3d trees + the 3d LODs included on the skyrim 3d trees mod page. 

When generating 3d tree LOD with the latest version of xLODgen the LOD tree branches look like this:

VaBL8zI.png

When generating 3d tree LOD with the latest version of DynDOLOD 3.0 the LOD tree branches look like this:

OjVCCt7.png

It adds an outline to the leaf textures when using DynDOLOD

 

Also getting this issue with skyrim 3d trees as well when using DynDOLOD, and not when using 3d tree LOD generation on xLODGen:

https://imgur.com/a/cTsPoSH

This happens for only one tree snow model. s3dtrees_treepineforestsnow04.nif

 

I noticed in the dyndolod changelog you stated this:

Quote

DynDOLOD.exe - improve average transparent background color alpha blending

What specifically does this fix apply to? I assumed it was for trees because when running the latest version of DynDOLOD today the LOD trees still look like the second image in the quoted above post. 

You did say I would need to manually alter the 3D LOD meshes for this fix before but is there a way I can adjust DynDOLOD settings without doing this? I do not have permissions to post the edited meshes on nexus.

 

Also thank you for adding an option to remove terrain underside with x and y coordinates that really helps :) 

Posted
28 minutes ago, User77111 said:

I noticed in the dyndolod changelog you stated this:

What specifically does this fix apply to? I assumed it was for trees because when running the latest version of DynDOLOD today the LOD trees still look like the second image in the quoted above post. 

You did say I would need to manually alter the 3D LOD meshes for this fix before but is there a way I can adjust DynDOLOD settings without doing this? I do not have permissions to post the edited meshes on nexus.

 

Also thank you for adding an option to remove terrain underside with x and y coordinates that really helps :) 

The blending had an adverse effects and I had to disable it a later update.

Make a bug report for the mod on Nexus, attach the fixed asset (with correct threshold, maybe fixed textures, too) so the mod author can really include the fixed asset(s) in their next update. Or use a better working/better supported tree mod.

Posted
22 hours ago, User77111 said:

I noticed in the dyndolod changelog you stated this:

What specifically does this fix apply to? I assumed it was for trees because when running the latest version of DynDOLOD today the LOD trees still look like the second image in the quoted above post. 

You did say I would need to manually alter the 3D LOD meshes for this fix before but is there a way I can adjust DynDOLOD settings without doing this? I do not have permissions to post the edited meshes on nexus.

 

Also thank you for adding an option to remove terrain underside with x and y coordinates that really helps :) 

I made a different attempt at blending an average background color for textures where it is black. Hopefully it doesn't have unwanted side effects this time.

Posted

Since updating to 163 I've been getting this error.

http://icecream.me/uploads/31f3595963c16ccfa1b27a011985eea2.png

Haven't encountered it on 162 or prior.

This is the texture:  https://drive.google.com/file/d/1vbiZ7F1EO1s0qqXS0VvQk1NdapLqUiKh/view?usp=sharing

This is the log: https://drive.google.com/file/d/1Yd9k0X0IF4znWwCRxd3i-5bnTMqNfq9m/view?usp=sharing

 

I tried running it through Cathedral Asset Optimizer but it did not process/modify the texture.

 

 

 

Posted

Hello all.

I tried running dyndolod twice now and got Error: Item not found while processing textures\landscape\trees\northern hemispheres\ashpineatlas.dds. I'm using Fabled Forests and have successfully generated DynDOLOD many times with it. IDK what i did wrong or if its DynDOLOD itself causing this issue. The error occurs repeatedly on different files from this mod yet they are all present in my load order. 

I couldn't attatch the SSE_Debug.log since it's 11mb, tried compressing to zip but didn't work either. If anyone knows how please lmk i will upload. Thanks for any help :)

bugreport.txt DynDOLOD_SSE_log (2).txt

Posted
1 hour ago, Soulmancer said:

Since updating to 163 I've been getting this error.

http://icecream.me/uploads/31f3595963c16ccfa1b27a011985eea2.png

Haven't encountered it on 162 or prior.

This is the texture:  https://drive.google.com/file/d/1vbiZ7F1EO1s0qqXS0VvQk1NdapLqUiKh/view?usp=sharing

This is the log: https://drive.google.com/file/d/1Yd9k0X0IF4znWwCRxd3i-5bnTMqNfq9m/view?usp=sharing

 

I tried running it through Cathedral Asset Optimizer but it did not process/modify the texture.

Instead of posting screenshots of messages, use the Copy message to clipboard link and post the text as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Posts-Logs which debug log and bugreport.txt to also upload when making posts.

See https://dyndolod.info/Messages/Exceptions#Item-not-found

Posted
1 hour ago, User77111 said:

Is this the "unwanted side effects" you were talking about?

GMr0bb2.png

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug log and bugreport.txt to upload when making posts.

As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text, use the Copy message to clipboard link and post the text instead of a screenshot.

See https://dyndolod.info/Messages/Exceptions#Item-not-found

I meant side effects like LOD textures issues in the game.

Posted
1 hour ago, izzybinbizzy said:

Hello all.

I tried running dyndolod twice now and got Error: Item not found while processing textures\landscape\trees\northern hemispheres\ashpineatlas.dds. I'm using Fabled Forests and have successfully generated DynDOLOD many times with it. IDK what i did wrong or if its DynDOLOD itself causing this issue. The error occurs repeatedly on different files from this mod yet they are all present in my load order. 

I couldn't attatch the SSE_Debug.log since it's 11mb, tried compressing to zip but didn't work either. If anyone knows how please lmk i will upload. Thanks for any help :)

bugreport.txt 1.41 MB · 2 downloads DynDOLOD_SSE_log (2).txt 1.07 MB · 0 downloads

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to upload large files to a file service. 

See https://dyndolod.info/Messages/Exceptions#Item-not-found

Thanks to the bugreport.txt this will be fixed in the next Alpha version.

Posted
19 minutes ago, izzybinbizzy said:

https://ufile.io/kez56lbx this is the debug file if needed, might not match up perfectly with the other two as i tried to re-run just to make sure i wasn't going crazy. But glad to hear it's not something i did! Thanks for all of your hard work!

This is the debug log from TexGen. It seems it completed without errors.

But the upload works, so you are set in case you need to provide large logs/files in the future.

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