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Posted
13 hours ago, RogueRim said:

Thanks @Greg I will try that.

I've just gone ahead and tried @z929669 suggestions to change the
 "GrassLargeReference to 1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini so grass LOD starts right beyond the large reference distance (uLargeRefLODGridSize, typically between 5 = off and 11). Use this with DynDOLODGrassMode = 2 in ..\NetScriptFramework\Plugins\GrassControl.config.txt"

I'm not running cathedral landscapes. I reran Texgen & Dyndo using the settings you suggested after changing the above ini files.

 DAV5AXL.jpg

EtOT14T.jpg

And still no grass in the distance. 

On8qxh2.jpg

I have this feeling that I'm missing some basic step, but I've looked through the manual and the grasslod help page and it's not obvious to me. It seems to me like I am getting better billboards, they just don't contain the grass and I can't tell why. Could it be that I need to put the grass files into the /data folder of my Skyrim instead of creating a new mod on MO2? I'm unable to upload my logs directly because the site is telling me I can upload 0mb, but they can be downloaded here: https://we.tl/t-ryv7FfZYWN just incase anyone is feeling generous! 

Thanks again for the help so far. I really do appreciate it. 

I think you just need to darken your distant grass.  I went through the same process.  Take a look back at these posts:

 

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Posted
1 hour ago, wojtulace said:

Hello. 

I have an unpleasant issue - the 'LOD world' doesn't let the normal world replace it, even if you get close to it. So far only noticed near Solitude (new modlist).

https://imgur.com/a/pVFlxE8  - bug showcase

Settings: default high.

I'd appreciate any help.

What does this supposedly have to do with DynDOLOD 3 alpha?
DynDOLOD generates object and tree LOD. It does not change cell water LOD in any way.

The load order has probably weird INI settings, resource problems or maybe too many plugins over the limit etc. No modwatch was provided. No logs were uploaded.

DynDOLOD FAQ: Game: Out of place objects / floating objects / flickering full models 

A: DynDOLOD does not change how the engine works. When new cells attach, first it loads the full models, then unloads object LOD. For that brief time both models show and there can be flicker. The busier the cell is and the more system rsource are strained the longer it takes to load full models and unload LOD.

A: If LOD was generated for a different load order generate LOD for the current load order.

A: Test with new game, wait in the exterior for the DynDOLOD initialized message before moving. If problem goes away, the updating of an existing save game with old DynDOLOD.esp went wrong. Follow instructions how to update save game with a new DynDOLOD.esp. RTFM, watch the video https://www.youtube.com/watch?v=1_5MWqeHIzw&t=2320 or check DynDOLOD SkyUI MCM. The clean save routine can also be redone with the same plugin to reset everything. 

A: If the load order had script lag and deactivating/activating from the DynDOLOD SkyUI MCM main page does not reset out of place objects, do the clean save routine where "old" and "new" plugin are the same. Consider generating less demanding dynamic LOD, see 'Performance' section in ..DynDOLOD\Docs\DynDOLOD_Manual.html 

A: Wild edit added by a plugin. Check the DynDOLOD log for messages about wild edits. Use console in the game and click on object to retrieve the form id. Look up the form id in xEdit and remove the reference, clean plugin afterwards. Notify mod author. If object is added by DynDOLOD.esp, follow the "pluginname_formid" information found in the Editor ID of the reference to find the plugin from which this object originates. 

A: Deleted record by a dirty plugin. Check the log for messages about deleted references by dirty plugins. Clean all UDRs and ITMs from dirty plugins.

A: Sometimes LOD objects are placed on top of other objects without LOD and thus appear to float in the distance. Use mesh rules so that the object has no LOD or that the other object also has LOD. 

A: Game engine limitation. If the game enables objects that have static object LOD, the entire static object LOD for a cell may briefly show with the full models at the same time. Since now more objects have LOD this might be more obvious than before, especially while playing the intro. Consider installing the generated LOD mod after completing the intro. 

A: If the problems is stuck object LOD in Whiterun after fast travel, change Distant Object Detail on the View Distance tab of the Advanced options of the games launcher from Ultra to High. Alternatively try just slightly changing the value fBlockLevel0Distance=60000 in SkyrimPrefs.ini to 57000.

A: Some mods are made with disregard to generating LOD or require updated rules and configs for best compatibility. This is especially true with mods modifying the walled cities. Users are asked and welcome to provide feedback to https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ in order to get everything working with as much compatibility as possible. Include a link to the mod and screenshots (with console / form id) about issues if possible. 

A: Flickering textures (full and LOD model showing at the same time) in the LOD area outside the active cells in Skyrim Special Edition and Skyrim VR are caused by plugins triggering the large reference bugs as explained in ..DynDOLOD\Docs\DynDOLOD_Manual_SSE.html. Verify if the problem goes away by setting uLargeRefLODGridSize=5 in SkyrimPrefs.ini.

A: In case large references are enabled in the game, make sure to generate both the DynDOLOD.esm and DynDOLOD.esp and to enable the Large Reference Fix in the DynDOLOD SkyUI MCM. See ..DynDOLOD\Docs\DynDOLOD_Manual_SSE.html

A: If the problem is stuck object LOD in loaded cells, it can be caused by uLockedObjectMapLOD=32 in Skyrim.ini.

Posted
9 hours ago, sheson said:

Copy and paste or upload text/INI/logiles instead of posting screenshots of text. 

Post the TexGen and DynDOLOD logs as explained on the first post.

I have done so here: 

15 hours ago, RogueRim said:

they can be downloaded here: https://we.tl/t-ryv7FfZYWN just incase anyone is feeling generous! 

If wetransfer is no good for you please let me know your preferred alternatives! 

Posted
10 minutes ago, RogueRim said:

I have done so here: 

If wetransfer is no good for you please let me know your preferred alternatives! 

I find [01:27] <Notice: [Tamriel] Gathering grass data for object LOD> in the debug log that you reported is not in there.

I can also see that it processed grass billboard and added them to the object LOD atlas for Tamriel.

Double check the object LOD atlas textures in ..\DynDOLOD_Output\Textures\DynDOLOD\LOD\*.dds if they  contain some of the grass billboards. They are really small compared to other textures. 

Check ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Object_Atlas_Map_Tamriel.txt contains lines that start with textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000874_1.dds,8,textures\default_n.dds ....

Posted
1 hour ago, sheson said:

I find [01:27] <Notice: [Tamriel] Gathering grass data for object LOD> in the debug log that you reported is not in there.

I reported that for a different set of logs. I since changed my settings to more closely copy @z929669 settings, perhaps that is why. Either way, my bad!

 

1 hour ago, sheson said:

Double check the object LOD atlas textures in ..\DynDOLOD_Output\Textures\DynDOLOD\LOD\*.dds if they  contain some of the grass billboards. They are really small compared to other textures. 

Yes I see them now in the bottom right! 

 

1 hour ago, sheson said:

Check ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Object_Atlas_Map_Tamriel.txt contains lines that start with textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000874_1.dds,8,textures\default_n.dds ....

Yes these lines are present. 

 

Spoiler

textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000874_1.dds    40    32    8152    192    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000874_2.dds    40    32    8152    224    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000876_1.dds    40    32    8152    192    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass01_00000876_2.dds    40    32    8152    224    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass04_00000872_1.dds    24    32    8016    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_coast_grass04_00000872_2.dds    24    32    8040    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_0000080b_1.dds    52    32    7740    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_0000080b_2.dds    44    32    7408    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_00000849_1.dds    52    32    7740    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_dirt_grass01_00000849_2.dds    44    32    7408    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_fall_grass03_0000085a_1.dds    64    32    7440    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_fall_grass03_0000085a_2.dds    44    32    7452    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum01_00000801_1.dds    48    32    8000    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum01_00000801_2.dds    40    32    8152    256    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000080a_1.dds    32    32    7840    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000080a_2.dds    28    32    7960    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000087f_1.dds    32    32    7840    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_field_eriophorum02_0000087f_2.dds    28    32    7960    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_field_grass01_00000835_1.dds    40    32    8152    288    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_field_grass01_00000835_2.dds    48    32    8048    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_field_lupinus01_00000804_1.dds    20    32    8136    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_field_lupinus01_00000804_2.dds    16    32    8176    768    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_frozengrass01_0000082d_1.dds    48    32    8096    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_frozengrass01_0000082d_2.dds    40    32    8152    320    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass02_00000822_1.dds    48    32    8144    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass02_00000822_2.dds    40    32    8152    352    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass02_00000859_1.dds    48    32    8144    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass02_00000859_2.dds    40    32    8152    352    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass06_0000082e_1.dds    40    32    8152    384    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_grass06_0000082e_2.dds    36    32    7700    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_icyplants_00000831_1.dds    40    32    8152    416    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_icyplants_00000831_2.dds    40    32    8152    448    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_plant01_0000082a_1.dds    36    32    7736    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_plant01_0000082a_2.dds    32    32    7872    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_whiteflower_00000830_1.dds    36    32    7772    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_marsh_whiteflower_00000830_2.dds    28    32    7988    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_pineforest_mixedplants_0000087b_1.dds    52    32    7792    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_pineforest_mixedplants_0000087b_2.dds    48    32    7272    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_buttercup_00000882_1.dds    24    32    8064    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_buttercup_00000882_2.dds    20    32    8156    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass05_00000883_1.dds    20    32    7144    2496    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass05_00000883_2.dds    16    32    8176    800    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass06_00000886_1.dds    24    32    8088    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass06_00000886_2.dds    24    32    8112    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass07_00000884_1.dds    56    32    7628    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass07_00000884_2.dds    44    32    7496    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass08_00000880_1.dds    56    32    7684    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_reach_grass08_00000880_2.dds    60    32    7568    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_snow_grass03_0000084e_1.dds    52    32    7844    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_snow_grass03_0000084e_2.dds    44    32    7540    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass01_0000088a_1.dds    64    32    7504    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass01_0000088a_2.dds    44    32    7584    2464    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass02_0000088b_1.dds    88    32    7272    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass02_0000088b_2.dds    80    32    7360    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass03_00000888_1.dds    52    32    7896    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096
textures\terrain\lodgen\tamrielicgrass.esp\tg_volcanic_grass03_00000888_2.dds    52    32    7948    2432    Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds    8192    4096

Thank you again for taking the time to look at the logs. It's really generous and probably mostly a thankless job. Even if I never get these billboards to show up I'm really grateful for the help.  

Posted
18 minutes ago, RogueRim said:

I reported that for a different set of logs. I since changed my settings to more closely copy @z929669 settings, perhaps that is why. Either way, my bad!

 

Yes I see them now in the bottom right! 

 

Yes these lines are present. 

 

  Reveal hidden contents

Thank you again for taking the time to look at the logs. It's really generous and probably mostly a thankless job. Even if I never get these billboards to show up I'm really grateful for the help.  

OK, this all looks as it should then. 

If ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt still contains the GrassMap= line to ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Grass_Map_Tamriel.txt and that also contains the list of those grass billboards that is a good sign.

Set Expert=1 and Verbose=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini and start DynDOLOD, select Tamriel and click Execute LODGen so it runs again with the existing export files. With the verbose=1  its log ..\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt should contain some more information. Post/upload that.

Posted

Hi Sheson,

Thanks for Dyndolod, I can't play the game without it now. I am trying to use the new alpha version. When I run it I keep getting the same message when it is generating the Tamriel world.

Error: LODGenx64.exe failed to generate object LOD for Tamriel. LODGenx64.exe returned E0434352

Here is my Tamriel Log that was generated, I can't understand it. Hoping you can help pinpoint me on what is causing this problem.

https://drive.google.com/file/d/135CkBUV1GNQTE6oXZjWcEVB-F3fUWPb1/view?usp=sharing

Posted

Help, I'm getting a lot of wrong billboard path. This is the first time I ever encountered this problem. Granted, this is also the first time I use:
- 3D trees LOD
- ultra trees
- open cities
- grass LOD

Can any of those contribute to this problem? Thank you in advance.

DynDOLOD_SSE_log.pdf

Posted
1 hour ago, gmahadhika91 said:

Help, I'm getting a lot of wrong billboard path. This is the first time I ever encountered this problem. Granted, this is also the first time I use:
- 3D trees LOD
- ultra trees
- open cities
- grass LOD

Can any of those contribute to this problem? Thank you in advance.

DynDOLOD_SSE_log.pdf 309.08 kB · 1 download

Why change a text file to pdf!?

The warning messages say what is wrong:
Warning: Wrong billboard path textures\terrain\lodgen\someplugin\*, should be textures\terrain\lodgen\anotherplugin\* 
The installed billboard with the wrong path will be used by DynDOLOD 3 alpha. These billboards won't be discovered by xLODGen/DynDOLOD 2.x tree LOD generation.

TexGen should have generated all the billboards with the correct path, so not sure why it even checks for billboards that might have a wrong path.

You are  participating in the DynDOLOD 3 alpha. If possible, do not install any billboards. TexGen should generate them. Instead provide feedback in case TexGen does not generate the expected billboards. 

Posted
20 minutes ago, chobisan31 said:

Okay so download that LODGen and run it? Do I need to run Dyndolod after?

Download the linked version of LODGenx64.exe and replace the existing version in ..\DynDOLOD\Edit Scripts\LODGenx64.exe

Start DynDOLOD in expert mode (see ..\DynDOLOD\docs\help\Expert.html)
Select the desired worldspace
Click the Execute LODGen, so it simply restarts LODGen with the already existing export file for that worldspace. It should then generate the object LOD meshes for that worldpsace without error. Repeat for every world space that had errors running LODGen.

Posted
7 hours ago, sheson said:

Why change a text file to pdf!?

The warning messages say what is wrong:
Warning: Wrong billboard path textures\terrain\lodgen\someplugin\*, should be textures\terrain\lodgen\anotherplugin\* 
The installed billboard with the wrong path will be used by DynDOLOD 3 alpha. These billboards won't be discovered by xLODGen/DynDOLOD 2.x tree LOD generation.

TexGen should have generated all the billboards with the correct path, so not sure why it even checks for billboards that might have a wrong path.

You are  participating in the DynDOLOD 3 alpha. If possible, do not install any billboards. TexGen should generate them. Instead provide feedback in case TexGen does not generate the expected billboards. 

STEP forum won't allow me to upload my 400 kb txt despite of 500 kb allowance so I change it to pdf and resize it (LoL)

I do use SFO 3D LOD and Skyrim 3D Trees and Plants LOD. Do they count as billboard? I kinda like them, so I shouldn't generate trees from DynDOLOD altogether right?

Also sheson, I recently upgraded my laptop and I've (again) already set:
FormID: GenericBannerRed03.nif
Grid: NeverfadeFull
Reference: Original

The animated banner still pops out at certain distance, while I want it to be shown in *any* distance doesn't matter how far. Is that the correct setting? Is there any block level that I should modifiy in skyrimpref.ini? Thank you again.

Posted
5 minutes ago, gmahadhika91 said:

STEP forum won't allow me to upload my 400 kb txt despite of 500 kb allowance so I change it to pdf and resize it (LoL)

I do use SFO 3D LOD and Skyrim 3D Trees and Plants LOD. Do they count as billboard? I kinda like them, so I shouldn't generate trees from DynDOLOD altogether right?
/ ... snip

The site settings were wrong (500 Kb TOTAL per user across all posts). I fixed to allow up to 1000 Kb per post.

You need to run DynDOLOD to generate the 3D trees for your game if the 3D statics are under ../meshes/DynDOLOD/lod/trees/* in your mod. To generate 2D trees, you need 'tree' billboards, and they can either be created by TexGen 3 alpha for your particular mod list or they can be used if they come with your mod ... under ../textures/terrain/lodgen/* ... either way, you need to run DynDOLOD to get the LOD benefits.

I always run DynDOLOD if my mod list changes with respect to anything affecting LOD. Furthermore, I will never go back to DynDOLOD < 3.

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