Dez756 Posted July 1, 2022 Posted July 1, 2022 8 hours ago, sheson said: It would great of you could upload the bluesskyrim.esp for me to check to analyze this further. Here's Blues Skyrim.esp. I reran DynDOLOD. Traveled to the same place and crashed. Did the same xEdit troubleshooting and identified the same references to IcebergSmall02. See attached screenshots. Removed those references and no crash. The IcebergSmall02 are now coming from Dawn of Skyrim.esp. Dawn of Skyrim (Director's Cut) SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). I'm double checking my installation, although I'm pretty sure this one is correct. If I can't find any installation issues, I'm going to just play with those references removed, unless you think that will cause a problem Blues Skyrim.esp
sheson Posted July 1, 2022 Author Posted July 1, 2022 8 hours ago, jimmywon34 said: https://ufile.io/oj0kl6lp https://ufile.io/09grpo8j I couldn't find a bug report. not sure how to find the window event report you mentioned. but i've uploaded the other two files mentioned in the first post. whoops the other link is for texgen, here is the dyndolod debug log https://ufile.io/10ngjp6h Last line in the log: Error: Found Plocktons Culling Glitch Fix.esp. DynDOLOD replaces it. Remove it permanently from the from load order. Click the help link to open further instructions: There is supposed to be a message window with a help link to https://dyndolod.info/Help/Occlusion-Data
StarofSweden Posted July 2, 2022 Posted July 2, 2022 (edited) On 6/26/2022 at 7:47 AM, sheson said: LOD models are NIF. A typical way to create LOD models is to use Blender or 3DSMax (maybe with additional 3rd party plugins) to create LOD models. Read the links I provided. In particular https://dyndolod.info/Help/Mesh-Mask-Reference-Rules#Mesh-Mask The mesh mask is any part of the path/to/model.nif of a full model defined on a base record. It does not use wildcards and simply matches any part of the entire path. Entering the term tree into the field means this rule will match any filename that has the term tree in it but also any other NIF that might be in a folder that has the term tree in it as well, regardless of the filename. Note that Meshes is not part of the path/to/model.nif defined on the base record. I'm nearly there, just wondering tho. Is there a way to make a commen reference rule for esp? for a normal specific rule it would be something like snowelftower.esp;0012356 and the rules. But is there a rule that I could make which incompases all formid used in Worlspaces for that esp? Something like "snowelftower.esp;00xxxxxx" or "snowelftower.esp;". Just so I dont have to make a rule for each and every form id that this seemlingy massive mod has (I've created an ini file to make the process a bit faster) Edited July 2, 2022 by StarofSweden
sheson Posted July 2, 2022 Author Posted July 2, 2022 37 minutes ago, StarofSweden said: I'm nearly there, just wondering tho. Is there a way to make a commen reference rule for esp? for a normal specific rule it would be something like snowelftower.esp;0012356 and the rules. But is there a rule that I could make which incompases all formid used in Worlspaces for that esp? Something like "snowelftower.esp;00xxxxxx" or "snowelftower.esp;". Just so I dont have to make a rule for each and every form id that this seemlingy massive mod has (I've created an ini file to make the process a bit faster) That is not possible. Typically only a fraction of references of a plugin actually can have or even require LOD. The idea is to use mesh mask rules for the base records that are suitable for LOD so that all references using those base records have LOD. Reference rules are then used for the handful references that might need different settings instead,
StarofSweden Posted July 2, 2022 Posted July 2, 2022 1 hour ago, sheson said: That is not possible. Typically only a fraction of references of a plugin actually can have or even require LOD. The idea is to use mesh mask rules for the base records that are suitable for LOD so that all references using those base records have LOD. Reference rules are then used for the handful references that might need different settings instead, Yeah, You know how there is a snowelfpalace and snowelfhut ini for mesh rules and what not. Can I make a request for a Snowelftower ini or is it the developer of the Snowelfpalace/hut that has made those? I'm sorry, it should be easy, I've done this before with the big nsfw statues + elizabeths tower but this mod kinda feels weird. Im going to try to make an ini file with all meshes that is added and are used in worldspace with ful model + WD and all that instead of esp;references because there are way less of them.
sheson Posted July 2, 2022 Author Posted July 2, 2022 2 hours ago, StarofSweden said: Yeah, You know how there is a snowelfpalace and snowelfhut ini for mesh rules and what not. Can I make a request for a Snowelftower ini or is it the developer of the Snowelfpalace/hut that has made those? I'm sorry, it should be easy, I've done this before with the big nsfw statues + elizabeths tower but this mod kinda feels weird. Im going to try to make an ini file with all meshes that is added and are used in worldspace with ful model + WD and all that instead of esp;references because there are way less of them. The rule files included in the DynDOLOD Standalone are all created by me. Test the one attached. Put it into the data/DynDOLOD/DynDOLOD_SSE_snowelftoweresp.ini (e.g. in MO2 open the filetree of the mod, right click add new folder called DynDOLOD, copy/move the INI into it) DynDOLOD_SSE_snowelftoweresp.ini
jimmywon34 Posted July 2, 2022 Posted July 2, 2022 (edited) On 7/1/2022 at 7:42 AM, sheson said: Last line in the log: Error: Found Plocktons Culling Glitch Fix.esp. DynDOLOD replaces it. Remove it permanently from the from load order. Click the help link to open further instructions: There is supposed to be a message window with a help link to https://dyndolod.info/Help/Occlusion-Data I did take out Plocktons culling glitch fix though and it still doesn't finish when i run it, crashes/exits out with no warning. when it did give me the warning about Plockton's mod i made sure to disable it and run it again(with no success). Edited July 2, 2022 by jimmywon34
sheson Posted July 2, 2022 Author Posted July 2, 2022 40 minutes ago, jimmywon34 said: I did take out Plocktons culling glitch fix though and it still doesn't finish when i run it, crashes/exits out with no warning. when it did give me the warning about Plockton's mod i made sure to disable it and run it again(with no success). Delete all files in the log folder, so we are not confused by old log messages. Then run again. If no log or debug and no bugreport.txt in the same folder as the *.exe is created, it might mean the process is killed prematurely by the OS or antivir maybe. In that case, check the Windows Event log for related log messages. Use google to find explanations about Windows OS tools and features. For example https://www.m-files.com/user-guide/2018/eng/faq_checking_windows_event_logs.html
StarofSweden Posted July 2, 2022 Posted July 2, 2022 2 hours ago, sheson said: The rule files included in the DynDOLOD Standalone are all created by me. Test the one attached. Put it into the data/DynDOLOD/DynDOLOD_SSE_snowelftoweresp.ini (e.g. in MO2 open the filetree of the mod, right click add new folder called DynDOLOD, copy/move the INI into it) DynDOLOD_SSE_snowelftoweresp.ini 1.29 kB · 2 downloads WHAT. Bruh, dawg you the man! I can't believe this it looks amazing. Shenson more like Sheeeeeeeeeeeeeeeeeeesh on. Holy crap, it actually worked! Is okej if I link this thread on the nexus forum(posts)? Wow, I dont even wanna know how long that took. You got my upmost respect.
jimmywon34 Posted July 2, 2022 Posted July 2, 2022 (edited) 3 hours ago, sheson said: Delete all files in the log folder, so we are not confused by old log messages. Then run again. If no log or debug and no bugreport.txt in the same folder as the *.exe is created, it might mean the process is killed prematurely by the OS or antivir maybe. In that case, check the Windows Event log for related log messages. Use google to find explanations about Windows OS tools and features. For example https://www.m-files.com/user-guide/2018/eng/faq_checking_windows_event_logs.html after deleting everything in the logs folder and attempting to run it again ther ewere only two files that came back into the logs folder, DynDOLOD_SSE_Dynamic_LOD.txt and DynDOLOD_SSE_Object_LOD.txt. checked the windows event and yes there is an error in there with dyndolod.exe and texconvx64.exe under the application tab(in windows event viewer). Edited July 2, 2022 by jimmywon34
sheson Posted July 2, 2022 Author Posted July 2, 2022 2 hours ago, StarofSweden said: WHAT. Bruh, dawg you the man! I can't believe this it looks amazing. Shenson more like Sheeeeeeeeeeeeeeeeeeesh on. Holy crap, it actually worked! Is okej if I link this thread on the nexus forum(posts)? Wow, I dont even wanna know how long that took. You got my upmost respect. Great. The rules will be included in the next Alpha version. 1 hour ago, jimmywon34 said: after deleting everything in the logs folder and attempting to run it again ther ewere only two files that came back into the logs folder, DynDOLOD_SSE_Dynamic_LOD.txt and DynDOLOD_SSE_Object_LOD.txt. checked the windows event and yes there is an error in there with dyndolod.exe and texconvx64.exe under the application tab(in windows event viewer). You can doubleclick a message and then use the Copy button in order to paste it. The pure text is enough, no need for the XML code.
jimmywon34 Posted July 2, 2022 Posted July 2, 2022 54 minutes ago, sheson said: Great. The rules will be included in the next Alpha version. You can doubleclick a message and then use the Copy button in order to paste it. The pure text is enough, no need for the XML code. you mean this ? DynDOLODx64.exe 3.0.0.0 62adfbb8 usvfs_x64.dll 0.4.4.0 5d431c85 c0000005 00000000000408d8 1bc 01d88e421114b51d F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe D:\Mod Organizer 2\usvfs_x64.dll 8a4cae4b-38b8-4342-a71e-6076ec07d882 or this? Log Name: Application Source: Application Error Date: 7/2/2022 11:33:13 AM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: DESKTOP-R34D984 Description: Faulting application name: DynDOLODx64.exe, version: 3.0.0.0, time stamp: 0x62adfbb8 Faulting module name: usvfs_x64.dll, version: 0.4.4.0, time stamp: 0x5d431c85 Exception code: 0xc0000005 Fault offset: 0x00000000000408d8 Faulting process id: 0x1bc Faulting application start time: 0x01d88e421114b51d Faulting application path: F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe Faulting module path: D:\Mod Organizer 2\usvfs_x64.dll Report Id: 8a4cae4b-38b8-4342-a71e-6076ec07d882 Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2022-07-02T18:33:13.5603899Z" /> <EventRecordID>255079</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>DESKTOP-R34D984</Computer> <Security /> </System> <EventData> <Data>DynDOLODx64.exe</Data> <Data>3.0.0.0</Data> <Data>62adfbb8</Data> <Data>usvfs_x64.dll</Data> <Data>0.4.4.0</Data> <Data>5d431c85</Data> <Data>c0000005</Data> <Data>00000000000408d8</Data> <Data>1bc</Data> <Data>01d88e421114b51d</Data> <Data>F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe</Data> <Data>D:\Mod Organizer 2\usvfs_x64.dll</Data> <Data>8a4cae4b-38b8-4342-a71e-6076ec07d882</Data> <Data> </Data> <Data> </Data> </EventData> </Event>
sheson Posted July 2, 2022 Author Posted July 2, 2022 2 hours ago, jimmywon34 said: you mean this ? DynDOLODx64.exe 3.0.0.0 62adfbb8 usvfs_x64.dll 0.4.4.0 5d431c85 c0000005 00000000000408d8 1bc 01d88e421114b51d F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe D:\Mod Organizer 2\usvfs_x64.dll 8a4cae4b-38b8-4342-a71e-6076ec07d882 or this? Log Name: Application Source: Application Error Date: 7/2/2022 11:33:13 AM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: DESKTOP-R34D984 Description: Faulting application name: DynDOLODx64.exe, version: 3.0.0.0, time stamp: 0x62adfbb8 Faulting module name: usvfs_x64.dll, version: 0.4.4.0, time stamp: 0x5d431c85 Exception code: 0xc0000005 Fault offset: 0x00000000000408d8 Faulting process id: 0x1bc Faulting application start time: 0x01d88e421114b51d Faulting application path: F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe Faulting module path: D:\Mod Organizer 2\usvfs_x64.dll Report Id: 8a4cae4b-38b8-4342-a71e-6076ec07d882 Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2022-07-02T18:33:13.5603899Z" /> <EventRecordID>255079</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>DESKTOP-R34D984</Computer> <Security /> </System> <EventData> <Data>DynDOLODx64.exe</Data> <Data>3.0.0.0</Data> <Data>62adfbb8</Data> <Data>usvfs_x64.dll</Data> <Data>0.4.4.0</Data> <Data>5d431c85</Data> <Data>c0000005</Data> <Data>00000000000408d8</Data> <Data>1bc</Data> <Data>01d88e421114b51d</Data> <Data>F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe</Data> <Data>D:\Mod Organizer 2\usvfs_x64.dll</Data> <Data>8a4cae4b-38b8-4342-a71e-6076ec07d882</Data> <Data> </Data> <Data> </Data> </EventData> </Event> There seems to be an issue with usvfs_x64.dll from MO2. That's related to the virtual file system. Update MO2 to the recent version.
Drakcor Posted July 2, 2022 Posted July 2, 2022 Hello, I have very little experience with modding anything, I have xLODGen and DynDOLOD, I use xLODGen just for terrain and it worked fin, did a textgen that went without a hitch, deleted the textgen output then running DynDOLOD but I keep getting an error "Error: Found stitched object LOD textures from earlier TexGen generation installed in game folder. It is recommended to uninstall all stitched object LOD textures generated earlier before generating new stitched object LOD textures." so I have no idea what's preventing it since I have deleted the textgen output.
Drakcor Posted July 3, 2022 Posted July 3, 2022 Nevermind I was being stupid, I somehow had DynDOLOD running textgen, it's been a long day.
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