Chillr3nd Posted May 29, 2022 Posted May 29, 2022 Hello, im new in this forum so not sure if im in correct place, but.. after i updated texgen it does not work, i get error message after 6 mins and it says ] Error: Invalid resolution. Create mipmaps. while processing 5EEA79D6. Havent ever seen this before,also any clue how i can solve this ?
Chillr3nd Posted May 29, 2022 Posted May 29, 2022 (edited) Tried to upload logs but site says they are over 3MB .... TexGen_SSE_log.txt Edited May 29, 2022 by Chillr3nd Debug file is too big for upload
sheson Posted May 29, 2022 Author Posted May 29, 2022 3 hours ago, Chillr3nd said: Tried to upload logs but site says they are over 3MB .... TexGen_SSE_log.txt 363.88 kB · 1 download Upload the debug log to a file service as explained on the first post.
Chillr3nd Posted May 29, 2022 Posted May 29, 2022 32 minutes ago, sheson said: Upload the debug log to a file service as explained on the first post. Oh my bad, sry.. wondering hjow many times you have answered on that. Anyways heres the link for debug log. https://ufile.io/ax8wp5cf
Tonycubed2 Posted May 29, 2022 Posted May 29, 2022 What is the upgrade path to follow if I have 2.x fully installed and configured? Took forever to find all the billboard thingies. Took two days to finish it. What is the best way to upgrade?
sheson Posted May 29, 2022 Author Posted May 29, 2022 25 minutes ago, Tonycubed2 said: What is the upgrade path to follow if I have 2.x fully installed and configured? Took forever to find all the billboard thingies. Took two days to finish it. What is the best way to upgrade? Remove all third party billboards. https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards Remove old output. Clean save. Install the new version and its requirements (https://dyndolod.info/Downloads) and generate LOD from scratch. https://dyndolod.info/Updating#New-DynDOLOD-Version If you have mods with seperate LOD resources make sure to install their DynDOLOD 3 version only if they have one.
Tonycubed2 Posted May 29, 2022 Posted May 29, 2022 Sheson!!!!!!!! Thank you for your reply! It is an honor to have you answer! yes, i am a fanboy of all your awesome work! Stay safe!
sheson Posted May 29, 2022 Author Posted May 29, 2022 4 hours ago, Chillr3nd said: Oh my bad, sry.. wondering hjow many times you have answered on that. Anyways heres the link for debug log. https://ufile.io/ax8wp5cf Thanks. Download this test version of TexGenx64.exe and see if it runs through https://mega.nz/file/cJwTRILR#fY9YUe6Kt-dGvDMn8y--V1CdH5-xRvQa6PsvabIuJ4k If not, upload new log, debug log and bugreport.txt if it exists.
ianjoseph1986 Posted May 29, 2022 Posted May 29, 2022 (edited) Hi guys. I wanted to ask for some help please. Im trying to make billboards for this mod i uploaded https://www.nexusmods.com/skyrimspecialedition/mods/68798?tab=posts&BH=1 but for some reason when i run texgen 3 (no hd tree ) and dyndolod 3 (no ultra option) i still dont see my trees in game even tho the billboards are generated in the texgen files. i also made sure there where no billboards before related to my trees am i doing something wrong? another question i have is that if i run hd tree in texgen and ultra option in dyndolod 3 is there a way to still get billboards working for my trees even tho the rest is object lod? thank you for your time Edited May 29, 2022 by ianjoseph1986
ianjoseph1986 Posted May 29, 2022 Posted May 29, 2022 update> i was reading dyndolod page and it says that hd tree is just better billboards and that ultra option on dyndolod will still push out billboards for trees that dont have 3d lod. so i still have to run hd tree in texgen and ultra on dyndolod to get my oak tree billboards to show. but when i run the game i cant see them. funny enough..when i open my creation kit with dyndolod activated i can see the lods for my trees... but not in game.. xD any ideas? if someone can help i will by highly appreciated so i can start creating my mod for the nexus. thank you so much
sheson Posted May 29, 2022 Author Posted May 29, 2022 1 hour ago, ianjoseph1986 said: Hi guys. I wanted to ask for some help please. Im trying to make billboards for this mod i uploaded https://www.nexusmods.com/skyrimspecialedition/mods/68798?tab=posts&BH=1 but for some reason when i run texgen 3 (no hd tree ) and dyndolod 3 (no ultra option) i still dont see my trees in game even tho the billboards are generated in the texgen files. i also made sure there where no billboards before related to my trees am i doing something wrong? another question i have is that if i run hd tree in texgen and ultra option in dyndolod 3 is there a way to still get billboards working for my trees even tho the rest is object lod? thank you for your time Read the first post which logs and debuglogs to upload. LOD can only be generated by DynDOLOD if LOD assets exist in the load order. Check the DynDOLOD_SSE_Tree_Report.txt that the billboards have been found as explained here https://dyndolod.info/Help/Ultra-Tree-LOD#Generating Make sure tree LOD distance is set to a high enough value so that tree LOD can show. https://dyndolod.info/Help/Mod-Configuration-Menu#Settings 29 minutes ago, ianjoseph1986 said: update> i was reading dyndolod page and it says that hd tree is just better billboards and that ultra option on dyndolod will still push out billboards for trees that dont have 3d lod. so i still have to run hd tree in texgen and ultra on dyndolod to get my oak tree billboards to show. but when i run the game i cant see them. funny enough..when i open my creation kit with dyndolod activated i can see the lods for my trees... but not in game.. xD any ideas? if someone can help i will by highly appreciated so i can start creating my mod for the nexus. thank you so much ultra tree LOD = trees are done in object LOD. What existing LOD assets (billboards or 3D models) are used for which LOD Level depends on the mesh rules for trees. https://dyndolod.info/Help/Ultra-Tree-LOD#Generating HD billboards will always be preferred over standard billboards.
Chillr3nd Posted May 29, 2022 Posted May 29, 2022 3 hours ago, sheson said: Thanks. Download this test version of TexGenx64.exe and see if it runs through https://mega.nz/file/cJwTRILR#fY9YUe6Kt-dGvDMn8y--V1CdH5-xRvQa6PsvabIuJ4k If not, upload new log, debug log and bugreport.txt if it exists. That worked like a charm! Thanks for your help my lord.
ianjoseph1986 Posted May 29, 2022 Posted May 29, 2022 (edited) Thank you for the help Sheson. i have been running always in high rules. i just ran dyndolod again. maybe i cant see the lods because as i am using season nifs. instead of the original nif. in the game.. because always showing or summer..or autumn, or spring or winter.. doesnt show the normal mesh ever.. could that be it? here is the report from DynDOLOD_SSE_Tree_Report.txt Oak02 [TREE:B6000D62] Meshes\landscape\trees\vonef\oak02.nif [CRC32:F8B0E4F7] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard found, 3D LOD model not found oak02_F8B0E4F7 Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak02_00000d62.dds, textures\default_n.dds Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak02_00000d62_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak02_00000d62_1_n.dds Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak02_00000d62_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak02_00000d62_2_n.dds Dynamic: Meshes\landscape\trees\vonef\oak02.nif using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds LOD4: Billboard1 using internal LOD8: Billboard1 using internal LOD16: Billboard1 using internal Oak02Autumn [TREE:B6000D63] Meshes\landscape\trees\vonef\oak02autumn.nif [CRC32:6BBA913A] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak02autumn_00000d63.dds, 3D LOD model not found oak02autumn_6BBA913A Oak02Spring [TREE:B6000D64] Meshes\landscape\trees\vonef\oak02spring.nif [CRC32:7B73764B] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak02spring_00000d64.dds, 3D LOD model not found oak02spring_7B73764B Oak02Summer [TREE:B6000D65] Meshes\landscape\trees\vonef\oak02summer.nif [CRC32:DA03EC28] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak02summer_00000d65.dds, 3D LOD model not found oak02summer_DA03EC28 Oak02Winter [TREE:B6000D66] Meshes\landscape\trees\vonef\oak02winter.nif [CRC32:891F533C] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlaswinter.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak02winter_00000d66.dds, 3D LOD model not found oak02winter_891F533C Oak04 [TREE:B6000D67] Meshes\landscape\trees\vonef\oak04.nif [CRC32:174C9607] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard found, 3D LOD model not found oak04_174C9607 Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak04_00000d67.dds, textures\default_n.dds Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak04_00000d67_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak04_00000d67_1_n.dds Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak04_00000d67_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak04_00000d67_2_n.dds Dynamic: Meshes\landscape\trees\vonef\oak04.nif using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds LOD4: Billboard1 using internal LOD8: Billboard1 using internal LOD16: Billboard1 using internal Oak04Autumn [TREE:B6000D68] Meshes\landscape\trees\vonef\oak04autumn.nif [CRC32:CFDD2487] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak04autumn_00000d68.dds, 3D LOD model not found oak04autumn_CFDD2487 Oak04Spring [TREE:B6000D69] Meshes\landscape\trees\vonef\oak04spring.nif [CRC32:DF14C3F6] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak04spring_00000d69.dds, 3D LOD model not found oak04spring_DF14C3F6 Oak04Summer [TREE:B6000D6A] Meshes\landscape\trees\vonef\oak04summer.nif [CRC32:7E645995] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak04summer_00000d6a.dds, 3D LOD model not found oak04summer_7E645995 Oak04Winter [TREE:B6000D6B] Meshes\landscape\trees\vonef\oak04winter.nif [CRC32:CB86B7EB] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak04winter_00000d6b.dds, 3D LOD model not found oak04winter_CB86B7EB Oak05 [TREE:B6000D6C] Meshes\landscape\trees\vonef\oak05.nif [CRC32:5A5D77B7] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard found, 3D LOD model not found oak05_5A5D77B7 Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak05_00000d6c.dds, textures\default_n.dds Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak05_00000d6c_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak05_00000d6c_1_n.dds Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak05_00000d6c_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak05_00000d6c_2_n.dds Dynamic: Meshes\landscape\trees\vonef\oak05.nif using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds LOD4: Billboard1 using internal LOD8: Billboard1 using internal LOD16: Billboard1 using internal Oak05Autumn [TREE:B6000D6D] Meshes\landscape\trees\vonef\oak05autumn.nif [CRC32:8D75903B] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak05autumn_00000d6d.dds, 3D LOD model not found oak05autumn_8D75903B Oak05Spring [TREE:B6000D6E] Meshes\landscape\trees\vonef\oak05spring.nif [CRC32:9DBC774A] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak05spring_00000d6e.dds, 3D LOD model not found oak05spring_9DBC774A Oak05Summer [TREE:B6000D6F] Meshes\landscape\trees\vonef\oak05summer.nif [CRC32:3CCCED29] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak05summer_00000d6f.dds, 3D LOD model not found oak05summer_3CCCED29 Oak05Winter [TREE:B6000D70] Meshes\landscape\trees\vonef\oak05winter.nif [CRC32:E08E250A] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak05winter_00000d70.dds, 3D LOD model not found oak05winter_E08E250A Oak06 [TREE:B6000D71] Meshes\landscape\trees\vonef\oak06.nif [CRC32:93D47444] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard found, 3D LOD model not found oak06_93D47444 Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak06_00000d71.dds, textures\default_n.dds Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak06_00000d71_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak06_00000d71_1_n.dds Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak06_00000d71_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak06_00000d71_2_n.dds Dynamic: Meshes\landscape\trees\vonef\oak06.nif using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds LOD4: Billboard1 using internal LOD8: Billboard1 using internal LOD16: Billboard1 using internal Oak06Autumn [TREE:B6000D72] Meshes\landscape\trees\vonef\oak06autumn.nif [CRC32:FAE3438B] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak06autumn_00000d72.dds, 3D LOD model not found oak06autumn_FAE3438B Oak06Spring [TREE:B6000D73] Meshes\landscape\trees\vonef\oak06spring.nif [CRC32:EA2AA4FA] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak06spring_00000d73.dds, 3D LOD model not found oak06spring_EA2AA4FA Oak06Summer [TREE:B6000D74] Meshes\landscape\trees\vonef\oak06summer.nif [CRC32:4B5A3E99] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak06summer_00000d74.dds, 3D LOD model not found oak06summer_4B5A3E99 Oak06Winter [TREE:B6000D75] Meshes\landscape\trees\vonef\oak06winter.nif [CRC32:753A406F] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak06winter_00000d75.dds, 3D LOD model not found oak06winter_753A406F Oak08 [TREE:B6000D76] Meshes\landscape\trees\vonef\oak08.nif [CRC32:96BB5A9D] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard found, 3D LOD model not found oak08_96BB5A9D Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak08_00000d76.dds, textures\default_n.dds Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak08_00000d76_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak08_00000d76_1_n.dds Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak08_00000d76_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak08_00000d76_2_n.dds Dynamic: Meshes\landscape\trees\vonef\oak08.nif using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds LOD4: Billboard1 using internal LOD8: Billboard1 using internal LOD16: Billboard1 using internal Oak08Autumn [TREE:B6000D77] Meshes\landscape\trees\vonef\oak08autumn.nif [CRC32:104F517C] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak08autumn_00000d77.dds, 3D LOD model not found oak08autumn_104F517C Oak08Spring [TREE:B6000D78] Meshes\landscape\trees\vonef\oak08spring.nif [CRC32:0086B60D] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak08spring_00000d78.dds, 3D LOD model not found oak08spring_0086B60D Oak08Summer [TREE:B6000D79] Meshes\landscape\trees\vonef\oak08summer.nif [CRC32:A1F62C6E] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak08summer_00000d79.dds, 3D LOD model not found oak08summer_A1F62C6E Oak08Winter [TREE:B6000D7A] Meshes\landscape\trees\vonef\oak08winter.nif [CRC32:F28C0BA6] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak08winter_00000d7a.dds, 3D LOD model not found oak08winter_F28C0BA6 Oak09 [TREE:B6000D7B] Meshes\landscape\trees\vonef\oak09.nif [CRC32:A97E00ED] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard found, 3D LOD model not found oak09_A97E00ED Billboard_0: textures\terrain\lodgen\realisticoaks.esp\oak09_00000d7b.dds, textures\default_n.dds Billboard_1: textures\terrain\lodgen\realisticoaks.esp\oak09_00000d7b_1.dds, textures\terrain\lodgen\realisticoaks.esp\oak09_00000d7b_1_n.dds Billboard_2: textures\terrain\lodgen\realisticoaks.esp\oak09_00000d7b_2.dds, textures\terrain\lodgen\realisticoaks.esp\oak09_00000d7b_2_n.dds Dynamic: Meshes\landscape\trees\vonef\oak09.nif using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlas.dds, textures\landscape\trees\vonef\quercusatlas_n.dds LOD4: Billboard1 using internal LOD8: Billboard1 using internal LOD16: Billboard1 using internal Oak09Autumn [TREE:B6000D7C] Meshes\landscape\trees\vonef\oak09autumn.nif [CRC32:1E5086B3] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak09autumn_00000d7c.dds, 3D LOD model not found oak09autumn_1E5086B3 Oak09Spring [TREE:B6000D7D] Meshes\landscape\trees\vonef\oak09spring.nif [CRC32:0E9961C2] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlasspring.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak09spring_00000d7d.dds, 3D LOD model not found oak09spring_0E9961C2 Oak09Summer [TREE:B6000D7E] Meshes\landscape\trees\vonef\oak09summer.nif [CRC32:AFE9FBA1] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds, textures\landscape\trees\vonef\quercusatlassummer.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak09summer_00000d7e.dds, 3D LOD model not found oak09summer_AFE9FBA1 Oak09Winter [TREE:B6000D7F] Meshes\landscape\trees\vonef\oak09winter.nif [CRC32:46FF9F9B] using textures\landscape\trees\vonef\quercusbark.dds, textures\landscape\trees\vonef\quercusbark_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak09winter_00000d7f.dds, 3D LOD model not found oak09winter_46FF9F9B sorry for the long log. but maybe by looking at this the problem can be solved easier. Edited May 29, 2022 by ianjoseph1986
ianjoseph1986 Posted May 29, 2022 Posted May 29, 2022 i think problem is that texgen is not creating billboards for the season trees. correct?
sheson Posted May 30, 2022 Author Posted May 30, 2022 9 hours ago, ianjoseph1986 said: Thank you for the help Sheson. i have been running always in high rules. i just ran dyndolod again. maybe i cant see the lods because as i am using season nifs. instead of the original nif. in the game.. because always showing or summer..or autumn, or spring or winter.. doesnt show the normal mesh ever.. could that be it? here is the report from DynDOLOD_SSE_Tree_Report.txt Oak02Autumn [TREE:B6000D63] Meshes\landscape\trees\vonef\oak02autumn.nif [CRC32:6BBA913A] using textures\landscape\trees\vonef\quercusbark02.dds, textures\landscape\trees\vonef\quercusbark02_n.dds, textures\landscape\trees\vonef\quercusatlasautumn.dds, textures\landscape\trees\vonef\quercusatlas_n.dds New tree, Billboard DDS/TXT not found textures\terrain\lodgen\realisticoaks.esp\oak02autumn_00000d63.dds, 3D LOD model not found oak02autumn_6BBA913A sorry for the long log. but maybe by looking at this the problem can be solved easier. As explained on the first post, upload/paste log files to a file or text sharing service. Or attach small enough files to a post. As already explained, LOD assets are require for DynDOLOD to generate LOD for things. 9 hours ago, ianjoseph1986 said: i think problem is that texgen is not creating billboards for the season trees. correct? No idea if that assumption is correct, since you did not upload any of the TexGen logs as explained on the first post. It could also be that the TexGen output is not installed/active. See https://dyndolod.info/Help/TexGen#Tree-Grass-LOD-Billboards and https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards, i particular the part about how objects bounds are used to determine for which trees to generate billboards automatically.
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