sheson Posted March 6, 2022 Author Posted March 6, 2022 19 minutes ago, jkp993 said: Yes that solved it! Removed that setting from skyrim.ini and skyrimcustom.ini. Thank you so much! Also, one minor help - do you know how to increase the dimensions of LOD16? The aspen tree LOD16 casts dark shadows on itself when ENB is on because its LOD16 model is like 4 rectangles. I'd like to know how to improve this LOD object. I'm attaching screenshots here for reference (with ENB and without ENB). uLockedObjectMapLOD=32 only seems to work without issue if object LOD Level 32 files exist. You can generate them with DynDOLOD (without LOD for trees or with) if desired for some reason. I believe you mean LOD Level 4, the nearest right after the loaded cells, based on the screenshots. To make that tree LOD look and work better with the ENB distance shadow you would need to use 3D tree LOD, e.g. make sure 3D tree LOD models are available for the tree mods you have installed and set Level0 for LOD Level 4 for the "tree" mesh mask rule. Since you are using Billboard4 right now, set TreeFullFallBack=4 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini so in case a 3D tree LOD model does not exist it falls back to that Billboard4 again.
z929669 Posted March 6, 2022 Posted March 6, 2022 Wow. TexGen 3 Alpha 76 completes in < 2 minutes on our WIP Step mod list --essentially the same as we've always had. It used to take about 12-15 minutes to run with all of these options on this mod list: Now I need to update to Alpha 77, so will report if any diffs. EDIT: exact same outcome with Alpha 77. Great!
jkp993 Posted March 6, 2022 Posted March 6, 2022 21 minutes ago, sheson said: uLockedObjectMapLOD=32 only seems to work without issue if object LOD Level 32 files exist. You can generate them with DynDOLOD (without LOD for trees or with) if desired for some reason. I believe you mean LOD Level 4, the nearest right after the loaded cells, based on the screenshots. To make that tree LOD look and work better with the ENB distance shadow you would need to use 3D tree LOD, e.g. make sure 3D tree LOD models are available for the tree mods you have installed and set Level0 for LOD Level 4 for the "tree" mesh mask rule. Since you are using Billboard4 right now, set TreeFullFallBack=4 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini so in case a 3D tree LOD model does not exist it falls back to that Billboard4 again. Thank you so much! I will try out your suggestions!
BrotherShamus Posted March 6, 2022 Posted March 6, 2022 Trying to generate LOD with the latest release, I got this error message: [Window Title] DynDOLOD [Main Instruction] Executing LODGenx64.exe returned error code E0434352. [Content] "G:\DynDOLOD folder\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "G:\DynDOLOD folder\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Test.txt" --logfile "G:\DynDOLOD folder\DynDOLOD\Logs\LODGen_SSE_Test_log.txt". Check the file G:\DynDOLOD folder\DynDOLOD\Logs\LODGen_SSE_Test_log.txt for additional information. Click on this link for additional explanations and help for this message [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard Here are the relevant files (I hope). https://ufile.io/f/do0q2 In case this helps at all... I had one bad texture so I tried a clean install of everything (wiped and re-downloaded SSE, Downgraded, etc). Probably should have just left well enough alone...
sheson Posted March 6, 2022 Author Posted March 6, 2022 29 minutes ago, BrotherShamus said: Trying to generate LOD with the latest release, I got this error message: [Window Title] DynDOLOD [Main Instruction] Executing LODGenx64.exe returned error code E0434352. [Content] "G:\DynDOLOD folder\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "G:\DynDOLOD folder\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Test.txt" --logfile "G:\DynDOLOD folder\DynDOLOD\Logs\LODGen_SSE_Test_log.txt". Check the file G:\DynDOLOD folder\DynDOLOD\Logs\LODGen_SSE_Test_log.txt for additional information. Click on this link for additional explanations and help for this message [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard Here are the relevant files (I hope). https://ufile.io/f/do0q2 In case this helps at all... I had one bad texture so I tried a clean install of everything (wiped and re-downloaded SSE, Downgraded, etc). Probably should have just left well enough alone... Do what the message says: "Check the file G:\DynDOLOD folder\DynDOLOD\Logs\LODGen_SSE_Test_log.txt for additional information." You didn't upload that log file. If it doesn't say anything concrete check the windows event log. You might need to update/reinstall/repair .Net Framework to the latest version https://dotnet.microsoft.com/en-us/download/dotnet-framework
Thaumatarge Posted March 6, 2022 Posted March 6, 2022 I have encountered an "OpenGL: Out of Memory" error, one that has never happened before. I encountered this error in Alpha 77, prior to this I used Alpha 74. I have only ran into this error after I reduced the quality of the LODs, as prior to reducing the quality, I didn't run in to an "error" I ran in to my computer practically crashing. I assume there might be a memory leak with LODGEN? I will happily provide any logs necessary, but I do not know how useful they would be.
BrotherShamus Posted March 7, 2022 Posted March 7, 2022 (edited) 5 hours ago, sheson said: Do what the message says: "Check the file G:\DynDOLOD folder\DynDOLOD\Logs\LODGen_SSE_Test_log.txt for additional information." You didn't upload that log file. If it doesn't say anything concrete check the windows event log. You might need to update/reinstall/repair .Net Framework to the latest version https://dotnet.microsoft.com/en-us/download/dotnet-framework Not sure how I skipped the test file... here it is. https://ufile.io/5lcjens0 I updated the .Net Framework but same result. I'll check the window event log once I figure out how to do that... Thanks again. edit: the Windows Event viewer did in fact return... something. I have no idea what it's telling me but it looks quite serious. I can't even post what it's saying on here because I don't actually know what I would be posting. It doesn't look like this is a Dyndolod issue though. Looks like it's time to learn a new thing... Edited March 7, 2022 by BrotherShamus
real_autist Posted March 7, 2022 Posted March 7, 2022 I have a problem with DynDOLOD. It says that I didn't generate TexGen. Help please TexGen_SSE_log.txt DynDOLOD_SSE_log.txt
sheson Posted March 7, 2022 Author Posted March 7, 2022 On 3/6/2022 at 11:10 PM, Thaumatarge said: I have encountered an "OpenGL: Out of Memory" error, one that has never happened before. I encountered this error in Alpha 77, prior to this I used Alpha 74. I have only ran into this error after I reduced the quality of the LODs, as prior to reducing the quality, I didn't run in to an "error" I ran in to my computer practically crashing. I assume there might be a memory leak with LODGEN? I will happily provide any logs necessary, but I do not know how useful they would be. Read the first which log, debug log and bugreport.txt to upload when making post. Explain what "reduced the quality of the LOD" and "computer practically crashing" means. Also it sounds it does not happen if the "quality of the LOD" is not reduced. On 3/7/2022 at 1:10 AM, BrotherShamus said: Not sure how I skipped the test file... here it is. https://ufile.io/5lcjens0 I updated the .Net Framework but same result. I'll check the window event log once I figure out how to do that... Thanks again. edit: the Windows Event viewer did in fact return... something. I have no idea what it's telling me but it looks quite serious. I can't even post what it's saying on here because I don't actually know what I would be posting. It doesn't look like this is a Dyndolod issue though. Looks like it's time to learn a new thing... Nothing in the log message it self, so research whatever the event log message tells you. On 3/7/2022 at 5:09 AM, real_autist said: I have a problem with DynDOLOD. It says that I didn't generate TexGen. Help please TexGen_SSE_log.txt 642.25 kB · 0 downloads DynDOLOD_SSE_log.txt 337.88 kB · 0 downloads Install the output generated by TexGen as a mod, activate it and make sure non of its files are being overwritten.
Phlunder Posted March 7, 2022 Posted March 7, 2022 (edited) Just wanted to report that with the latest update (Alpha-77) all the Enderal trees/trunks as statics with added Has Tree LOD flag (and required bounds/volume) are now picked up by TexGen properly. Thanks a lot! Just for reference, one of these was _00E_TropicalTree_Trunk01 [STAT:000880FA] for example. Edited March 7, 2022 by Phlunder
real_autist Posted March 7, 2022 Posted March 7, 2022 36 minutes ago, sheson said: Stitched object LOD generation uses textures only. Without all mods/plugins active it may not generate or update all stitched textures. It won't solve the real issue, however. Install the output generated by TexGen as a mod, activate it and make sure non of its files are being overwritten. Still the same outcome
sheson Posted March 7, 2022 Author Posted March 7, 2022 33 minutes ago, real_autist said: Still the same outcome That does not show the content of the mod "TexGen Output". Is its top folder "textures" and is there a subfolder textures\DynDOLOD\LOD\? Does that contain 3 files? Read the first post which debug logs to upload. Use "Copy message to clipboard" to copy/paste the text of messages.
real_autist Posted March 7, 2022 Posted March 7, 2022 31 minutes ago, sheson said: That does not show the content of the mod "TexGen Output". Is its top folder "textures"? Does it contain a subfolder DynDOLOD? Does that subfolder contain 3 files? Fixed it thanks, now I have a new problem https://pastebin.com/tFZDFnpa . I cannot copy whole debug because the pastebin crashes every time.
sheson Posted March 7, 2022 Author Posted March 7, 2022 1 hour ago, real_autist said: Fixed it thanks, now I have a new problem https://pastebin.com/tFZDFnpa . I cannot copy whole debug because the pastebin crashes every time. Use the x64 version. If problem persists, use a file service as explained on the first post. Consider zipping the log files before uploading. Upload the log of the last meaningful session, the entire debug log and bugreport.txt (if it exists) as explained on the first post.
Thaumatarge Posted March 7, 2022 Posted March 7, 2022 (edited) 3 hours ago, sheson said: Read the first which log, debug log and bugreport.txt to upload when making post. Explain what "reduced the quality of the LOD" and "computer practically crashing" means. Also it sounds it does not happen if the "quality of the LOD" is not reduced. I would post bugreport.txt if there was any, I do not want to risk running the software again when it causes my computer to freeze up and my screen to go black despite the fact it has never done that when I used Alpha 74 and prior. The "Quality" is the Tile size, which when reduced is supposed to use less resources, and it took longer for it to reach the point where the screen goes black and applications crash in the background, so I genuinely believe there is something going on with the memory usage of the software where it leaks! I have 16GB of RAM, I don't think that's not enough, especially when again, any version prior to the latest one (Alpha 77) hasn't caused me any trouble like this! If you insist that I post logs for a problem like this, then I will try to run the software again until it spits out an error of some kind, but I am scared of the prospect that it will somehow harm my computer in the process! EDIT: I also use the 64 bit version of the software, didn't try the other one as I have 64 bit Windows and more than 4GB of RAM. Edited March 7, 2022 by Thaumatarge I missed an important fact.
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