torminater Posted April 15, 2013 Posted April 15, 2013 Hey there, sad news, but it had to happen at some point. Bethesda stated that they will move on to their next project and except of minor patches nothing further is going to happen concerning Skyrim DLC. https://www.bethblog.com/2013/04/15/moving-to-our-next-adventure/Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has. And that is because of you, the fans. It was all of you who made it a success. We can’t thank you enough for embracing the game, spreading the word, and making it your own.For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.Thank you again for all your support. We hope you stay engaged in the gaming community here and elsewhere. Keep spreading the word. Games are the world’s best entertainment because they can do what other forms cannot – fill you with the wonder of exploration and the pride of accomplishment. We look forward to sharing our next adventure with you.Until next time,Bethesda Game Studios
rpsgc Posted April 15, 2013 Posted April 15, 2013 No more DLC = There goes the main reason to keep playing. Yeah, yeah, the experience, role-playing, blah blah. I've done everything there is to do in multiple playthroughs with different characters. :ox:
Neovalen Posted April 15, 2013 Posted April 15, 2013 Down side: Story unfinished. Up side: Modding Renaissance as everyone can play catch up and work various projects.
TechAngel85 Posted April 15, 2013 Posted April 15, 2013 I don't see it as a downside. I've only played through once and didn't get anywhere close to completing everything the game offers (not to mention the DLCs). This just means they're fully focusing on the next Elder Scrolls release!
torminater Posted April 15, 2013 Author Posted April 15, 2013 I don't see it as a downside. I've only played through once and didn't get anywhere close to completing everything the game offers (not to mention the DLCs). This just means they're fully focusing on the next Elder Scrolls release!More likely the next Fallout release.
TechAngel85 Posted April 15, 2013 Posted April 15, 2013 I hope not, but you're probably right considering Skyrim has gotten more of their attention since New Vegas was released.
kryptopyr Posted April 15, 2013 Posted April 15, 2013 I was hoping for one more DLC. However, I'm still excited to see how modders continue to develop the game. I really don't expect to get bored of the game for quite some time yet, particularly since there's still so much in just the vanilla game that I haven't done.
Eliian Posted April 15, 2013 Posted April 15, 2013 I have done nothing but go around exploring and doing other quests for all my hundred hours of playing :P Have not gone through any of the guilds or main quest past half way. So more dlc is not a huge problem for me. Looking forward more to how modders will continue forward without the fear of a new dlc being thrown in the mix.
GraPhiXJuNkiE Posted April 15, 2013 Posted April 15, 2013 What?! Seasonal foliage be damned! Why Beth... WHY!?!? Seriously wanted seasonal foliage really REALLY bad!!! *hmph*
Gyro Posted April 15, 2013 Posted April 15, 2013 Down side: Story unfinished.Up side: Modding Renaissance as everyone can play catch up and work various projects.I agree. I think this benefits the mod community as a whole. And if we're super-extra-lucky, some of those minor improvements will help with the memory issues we've been having.
MontyMM Posted April 16, 2013 Posted April 16, 2013 This doesn't trouble me at all. From my point of view, we've been trying to refine Skyrim into better game, and now we're not tryingto hit a moving target. In one way, I feel like now we can really get started!
Neovalen Posted April 16, 2013 Posted April 16, 2013 This doesn't trouble me at all. From my point of view, we've been trying to refine Skyrim into better game, and now we're not tryingto hit a moving target. In one way, I feel like now we can really get started! Amen to that, just wish they fixed the equip item via script means no enchantment bug. You know... this gives me an idea for a new mod.
ath3nos Posted April 16, 2013 Posted April 16, 2013 I believe it said they will still have some updates once in awhile, so there is hope for more bug fixes, just not any major development. Sent from my LG-P999 using Tapatalk 2
torminater Posted April 18, 2013 Author Posted April 18, 2013 That were Bethesda's projects from game jam: seasonal foliageflow based water shader -> WATER/Pure Watersspears with animations: Dragonborn Riekling Spears (not really spears...)kill cams magickill cams bowsstealth arrows -> Mod out there for that?assassins vision -> Probably a mod out there (add predator vision from gopher and enable it for your character via MCM)guards relightparalysis runes -> Many mods add spells, this one should be among one of them?hanging structures moving platformswater currents in dungeons: Dawnguarddark dungeons: Dawnguardfollower enhancements and combat -> UFO, AFT, etc. pick and choose.adoptionbyohspell combinationsgoblins -> SkyMoModhigh level draugr -> High Level Stuff is added everywhere by modswaygate travelcool new mounts: arvakmounted combatdragon mount: Dragonborn (as good as possible...)soulbug familiar -> summonable creatures are everywhere on the nexus... this one as well?kinect shoutsscreen space ambient occlusionunderwater visualssnow footprints -> Footprintsverlet physicsice and fire arrows -> I've seen a mod doing this somewherewerebears: Dragonborn, non-playablelycanthropy treevampire loardvampire minions -> Skelettal horde (also if not like in the video)vampire feeding -> vampire mods out there add this, if it hasn't been added by Beth themselves (never been a vampire so far...)mudcrab animation tweaksgiant mudcrab Green have already been implemented, yellow have been partially implemented, turquois needs to be implemented (don't know any good mods doing those things...) and white ones have been more or less implemented by mods...
Vond Posted April 18, 2013 Posted April 18, 2013 Interesting to see that list. Why is SSAO listed as turquois though, it definitely is well implemented in ENB. I also believe goblins are included in SkyMoMod. Neither are official ofcourse, but you mentioned mods as well :)
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