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Bethesda stops Skyrim Development

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Hey there,


sad news, but it had to happen at some point. Bethesda stated that they will move on to their next project and except of minor patches nothing further is going to happen concerning Skyrim DLC.



Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has. And that is because of you, the fans. It was all of you who made it a success. We can’t thank you enough for embracing the game, spreading the word, and making it your own.For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.Even though we’re moving on, we’ll still have minor updates to Skyrim as needed. We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to it.We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.Thank you again for all your support. We hope you stay engaged in the gaming community here and elsewhere. Keep spreading the word. Games are the world’s best entertainment because they can do what other forms cannot – fill you with the wonder of exploration and the pride of accomplishment. We look forward to sharing our next adventure with you.Until next time,Bethesda Game Studios

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No more DLC = There goes the main reason to keep playing.



Yeah, yeah, the experience, role-playing, blah blah. I've done everything there is to do in multiple playthroughs with different characters.




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I don't see it as a downside. I've only played through once and didn't get anywhere close to completing everything the game offers (not to mention the DLCs). This just means they're fully focusing on the next Elder Scrolls release!

More likely the next Fallout release.
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I was hoping for one more DLC. However, I'm still excited to see how modders continue to develop the game. I really don't expect to get bored of the game for quite some time yet, particularly since there's still so much in just the vanilla game that I haven't done.

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I have done nothing but go around exploring and doing other quests for all my hundred hours of playing :P Have not gone through any of the guilds or main quest past half way. So more dlc is not a huge problem for me. Looking forward more to how modders will continue forward without the fear of a new dlc being thrown in the mix.

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Down side: Story unfinished.

Up side: Modding Renaissance as everyone can play catch up and work various projects.

I agree.  I think this benefits the mod community as a whole.  And if we're super-extra-lucky, some of those minor improvements will help with the memory issues we've been having.
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This doesn't trouble me at all. From my point of view, we've been trying to refine Skyrim into better game, and now we're not tryingto hit a moving target. In one way, I feel like now we can really get started!


Amen to that, just wish they fixed the equip item via script means no enchantment bug. You know... this gives me an idea for a new mod.

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That were Bethesda's projects from game jam:


seasonal foliage

flow based water shader -> WATER/Pure Waters

spears with animations: Dragonborn Riekling Spears (not really spears...)

kill cams magic

kill cams bows

stealth arrows -> Mod out there for that?

assassins vision -> Probably a mod out there (add predator vision from gopher and enable it for your character via MCM)

guards relight

paralysis runes -> Many mods add spells, this one should be among one of them?

hanging structures moving platforms

water currents in dungeons: Dawnguard

dark dungeons: Dawnguard

follower enhancements and combat -> UFO, AFT, etc. pick and choose.



spell combinations

goblins -> SkyMoMod

high level draugr -> High Level Stuff is added everywhere by mods

waygate travel

cool new mounts: arvak

mounted combat

dragon mount: Dragonborn (as good as possible...)

soulbug familiar -> summonable creatures are everywhere on the nexus... this one as well?

kinect shouts

screen space ambient occlusion

underwater visuals

snow footprints -> Footprints

verlet physics

ice and fire arrows -> I've seen a mod doing this somewhere

werebears: Dragonborn, non-playable

lycanthropy tree

vampire loard

vampire minions -> Skelettal horde (also if not like in the video)

vampire feeding -> vampire mods out there add this, if it hasn't been added by Beth themselves (never been a vampire so far...)

mudcrab animation tweaks

giant mudcrab



Green have already been implemented, yellow have been partially implemented, turquois needs to be implemented (don't know any good mods doing those things...) and white ones have been more or less implemented by mods...

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Interesting to see that list. Why is SSAO listed as turquois though, it definitely is well implemented in ENB. I also believe goblins are included in SkyMoMod. Neither are official ofcourse, but you mentioned mods as well :)

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