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Posted
  On 4/12/2025 at 6:43 AM, d2eRX52 said:

Actually anisotropic filtration not only fixed aspenleaf for me, but also this aqua-blue thing too. I didn't set anisotropic filtration in driver settings on skyrim, because I always thought Skyrim by default have anisotropic filtration, guess i was wrong.

In fact, anisotropic filtration fixed all issues of complex grass for me. I suggest that enabling anisotropic filtration (because apparently it is not enabled in skyrim by default) maybe worth putting up in description of Complex Grass in guide.

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Where do i turn it on? BethINI Pie?

Posted (edited)
  On 4/12/2025 at 11:56 AM, z929669 said:

@DoubleYou Is there a game INI setting for anisotropic filtering? Boris doesn't have one for ENB and seems to think the game does, but I'm not aware of one:

image.png

I just checked and nope. I will amend this later today. Use that file instead. It corrects the alpha.


I just corrected the instructions.

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I looked it up on step wiki and it seems Original Skyrim LE had filtering setting. But the SE actually does not. And Pie does not have filtering setting. Someone said that while game don't offer any visible AF settings, you can still write in the ini. I didn't check it, so I don't know whether SE able to do AF natively. It would be weird if didn't, kinda regressing from LE here.

edit: I tried to write it in ini, and then launch BethIni Pie, Bethini deleted it as invalid setting.

Edited by d2eRX52
  • Like 1
Posted
  On 4/12/2025 at 11:56 AM, z929669 said:

@DoubleYou Is there a game INI setting for anisotropic filtering? Boris doesn't have one for ENB and seems to think the game does, but I'm not aware of one:

image.png

I just checked and nope. I will amend this later today. Use that file instead. It corrects the alpha.


I just corrected the instructions.

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There is no such game setting in Skyrim Special Edition. One existed in Oldrim, so that is probably what Boris is thinking of.

Posted

Going over those comments, I don't understand why the aversion to driver AF. I have never really seen AF cause any real performance impact. We don't use parallax, and I think I've always forced driver AF in these games without any issue. As for mipmaps, if people aren't generating them on their textures when they should, well, that's a mod problem.

Posted
  On 4/12/2025 at 5:50 PM, DoubleYou said:

Going over those comments, I don't understand why the aversion to driver AF. I have never really seen AF cause any real performance impact. We don't use parallax, and I think I've always forced driver AF in these games without any issue. As for mipmaps, if people aren't generating them on their textures when they should, well, that's a mod problem.

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I totally agree with all of this.

I was only looking for game settings or ENB as a source to make the instructions universally applicable.

Do you use NVIDIA? If so, can you provide some screens of some of the settings you think are important to recommend? For these games, I generally recommend only enabling G-SYNC/Freesync and driver-based adaptive vsync, letting the game take care of the rest. Now, I think it's important to recommend ≥ 4x AF as well. My AMD AF only supports DX9, but that may be industry standard for AF, IDK.

Posted
  On 4/12/2025 at 9:36 PM, z929669 said:

I totally agree with all of this.

I was only looking for game settings or ENB as a source to make the instructions universally applicable.

Do you use NVIDIA? If so, can you provide some screens of some of the settings you think are important to recommend? For these games, I generally recommend only enabling G-SYNC/Freesync and driver-based adaptive vsync, letting the game take care of the rest. Now, I think it's important to recommend ≥ 4x AF as well. My AMD AF only supports DX9, but that may be industry standard for AF, IDK.

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I don't really feel it is super important to change anything from default on NVidia for SSE, and it may vary from user to user, so I think it is best left up to the user. There are no issues with the default settings. The game does seem to have some form of AF natively active, as I know what no AF looks like.

Posted

it can be in some sort of "possible issues", like if someone sees issues with complex grass like I am or Mercury71, then "try this:"

it can be definitely get lost in this topic, and someone if encounter this again and don't know solution, might write about it here again

 

Posted
  On 4/12/2025 at 11:28 PM, DoubleYou said:

I don't really feel it is super important to change anything from default on NVidia for SSE, and it may vary from user to user, so I think it is best left up to the user. There are no issues with the default settings. The game does seem to have some form of AF natively active, as I know what no AF looks like.

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If you are looking for it, I think you will notice the mipmap issue with the aspen leaf litter in the CL-CG mod. I posted an update to the sticky with some screens showing the issue and how to resolve with AF.

I use AMD GFX, so I'm interested in getting confirmation that it also happens with NVIDIA. If it does, it's as I expect, and it's probably an issue related to known mipmap artifacts associated with steep view angle, regardless of GFX. I expect the solution for everyone is to enable AF ≥ 4x. I've begun noticing that this improves a number of other textures in addition to the leaf litter, particularly at some distance and at steep angles. It has no performance impact in my case, so it may be something to recommend universally.

@d2eRX52 @Mercury71 Do you use AMD or NVIDIA GFX?

Posted
  On 4/12/2025 at 9:48 PM, z929669 said:

I'm rethinking this mod for 2.4 now that I know 4x anisotropic filtering (AF) resolves the issue. It's better to have mipmaps without the bug than no mipmaps without the bug.

If anyone that's familiar with the issue this mod addresses, we'd appreciate your input on comparing the effect of this mod in resolving the bug to using 4x AF to resolve. If you test it, be sure to compare with this mod and no AF vs without this mod and with AF enabled. Check mid distances and not close up. Use tfc console command to look at mid-distant broadleaf grasses.

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4x AF in Nvidia game settings fixes it almost for me. Still some little pink if i look close.

  • Thanks 1
Posted
  On 4/13/2025 at 1:12 AM, z929669 said:

If you are looking for it, I think you will notice the mipmap issue with the aspen leaf litter in the CL-CG mod. I posted an update to the sticky with some screens showing the issue and how to resolve with AF.

I use AMD GFX, so I'm interested in getting confirmation that it also happens with NVIDIA. If it does, it's as I expect, and it's probably an issue related to known mipmap artifacts associated with steep view angle, regardless of GFX. I expect the solution for everyone is to enable AF ≥ 4x. I've begun noticing that this improves a number of other textures in addition to the leaf litter, particularly at some distance and at steep angles. It has no performance impact in my case, so it may be something to recommend universally.

@d2eRX52 @Mercury71 Do you use AMD or NVIDIA GFX?

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I use Nvidia. RTX 4060 to be precise.

  • Like 1
Posted

8x is a decent recommendation. I never have really been able to see the difference between 8x and 16x, but 4x is definitely noticeably too low.

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