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Posted
  On 9/16/2024 at 11:22 PM, Kattmandu said:

Is quality supposed to be 0 for all?  Currently, the images show LOD4 and LOD32 are 0 while LOD8 is 4 and LOD16 is 6.

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Quality is independent for each LOD level, so just follow the examples everywhere exactly ... except for where it isn't possible, in which case, it's a mistake on our part (so please let us know).

Posted

Not sure where to put this. All three STEP ENBs, Heavy, Light, and Milk Drinker have the bunny enbsunsprite.bmp 
It appears to be taking precedence over the enbsunsprite.png and should probably be deleted.

  • Like 1
Posted
  On 9/18/2024 at 2:47 AM, Elaura said:

Not sure where to put this. All three STEP ENBs, Heavy, Light, and Milk Drinker have the bunny enbsunsprite.bmp 
It appears to be taking precedence over the enbsunsprite.png and should probably be deleted.

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EnableSunGlare=false OOtB for the Step ENB. It's not expected to be used. Even so, it's best to remove bloat, so this will be addressed.

Thanks

Posted
  On 9/18/2024 at 3:01 AM, z929669 said:

EnableSunGlare=false OOtB for the Step ENB. It's not expected to be used. Even so, it's best to remove bloat, so this will be addressed.

Thanks

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I see how I got it. A new ENB was released and I replaced the STEP enbseries.ini with the new one. I never would have seen it if it hadn't been for that mistake. Thanks for pointing that out. No telling the trouble I would have had later.

  • Like 2
Posted (edited)

I recommend a mention in the Immersive Equipment Displays step to change the ini file to pick a different key than backspace to pop their in-game debugging ui. It is pretty infuriating to be typing something into the search of the sky ui or renaming an enchanted item and have this mod's UI pop up instead because I chose to press backspace to delete a character.

Edited by BearTrap
Posted
  On 8/20/2024 at 11:52 AM, z929669 said:

I think SLfSR is redundant and can be dropped, but let's verify with @TechAngel85

We missed this somehow :whistling:

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  On 8/20/2024 at 11:14 PM, z929669 said:

But here's the problem:

image.png

This is something @TechAngel85 will need to fix, as I don't mess with landscape records in xEdit. For now, we should use SLSR until this is resolved. Example:

image.png

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  On 9/18/2024 at 7:21 PM, CorneliusC said:

Hi. 'Snowy Landscapes in Snowy Regions' is still listed in '17-Locations'. Thanks.

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I already pinged @TechAngel85 previously about this, but he must've missed it.

SLSR is still in the modlist, because only that mod provides a patch for Smooth Shores. VLC needs a SS patch in order to drop SLSR.

I don't patch landscape records, because this work usually needs to be done in the CK.

Posted
  On 9/18/2024 at 11:46 PM, BearTrap said:

I recommend a mention in the Immersive Equipment Displays step to change the ini file to pick a different key than backspace to pop their in-game debugging ui. It is pretty infuriating to be typing something into the search of the sky ui or renaming an enchanted item and have this mod's UI pop up instead because I chose to press backspace to delete a character.

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We don't include such instructions, because it's an edge case. Very few people will encounter this problem, and if they do, they will either post for help or find the solution themselves on the Nexus mod page (as you did).

There's hundreds if not thousands of little things like this that we don't mention, because to do so would add a massive amount of instructions that would then need to be maintained for accuracy in case something changes.

Posted
  On 9/19/2024 at 1:15 AM, z929669 said:

 

 

I already pinged @TechAngel85 previously about this, but he must've missed it.

SLSR is still in the modlist, because only that mod provides a patch for Smooth Shores. VLC needs a SS patch in order to drop SLSR.

I don't patch landscape records, because this work usually needs to be done in the CK.

Expand  

I could probably make a dirty patch, pretty quickly by just reusing the Snowy Landscapes for Snowy Regions patch for now. I have the records forwarded that need to be patched for VLC, but a proper patch to check everything over will take some time.

Posted
  On 9/19/2024 at 1:15 AM, z929669 said:

I already pinged @TechAngel85 previously about this, but he must've missed it.

SLSR is still in the modlist, because only that mod provides a patch for Smooth Shores. VLC needs a SS patch in order to drop SLSR.

I don't patch landscape records, because this work usually needs to be done in the CK.

Expand  
  On 9/19/2024 at 2:28 AM, TechAngel85 said:

I could probably make a dirty patch, pretty quickly by just reusing the Snowy Landscapes for Snowy Regions patch for now. I have the records forwarded that need to be patched for VLC, but a proper patch to check everything over will take some time.

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Thank you both. The 'Smooth Shores - Snowy Landscapes for Snowy Regions' Patch is already omitted in the instructions for the 'Smooth Shores Patches' mod in '20 - Patches', so it is a bit confusing.

  • Like 1
Posted
  On 9/19/2024 at 9:10 AM, CorneliusC said:

Thank you both. The 'Smooth Shores - Snowy Landscapes for Snowy Regions' Patch is already omitted in the instructions for the 'Smooth Shores Patches' mod in '20 - Patches', so it is a bit confusing.

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I hadn't realized that change was made to SS Patches mod. My inclination is to revert that change, as that's how I'm running it.

I'll take a look later this evening.

Posted

I've completed the latest version of the guide and I'm wondering something. 

With the post processing mods and ENB, I was only getting 60fps looking at the tundra in Whiterun. I re-run DynDOLOD without Grass LOD and it went up to more than 90fps.

Is this normal? A 30fps difference?

Posted
  On 9/19/2024 at 11:46 AM, z929669 said:

I hadn't realized that change was made to SS Patches mod. My inclination is to revert that change, as that's how I'm running it.

I'll take a look later this evening.

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Looking more close, it's not really feasible to just convert the SLSR Patch. I will make a note to work on a proper VLC Patch; though, I'm not sure when it will be available.

  On 9/19/2024 at 1:18 PM, rpsgc said:

I've completed the latest version of the guide and I'm wondering something. 

With the post processing mods and ENB, I was only getting 60fps looking at the tundra in Whiterun. I re-run DynDOLOD without Grass LOD and it went up to more than 90fps.

Is this normal? A 30fps difference?

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Yes, grass LOD does hit that hard. It was the standard to skip it and not use it because of that hit. As more powerful cards have become the norm over time, we now have grass LOD as the default for the Guide. We consider that as long as your FPS minimum is within the 40-50FPS range in exteriors, then the game should be perfectly playable.

Posted
  On 9/19/2024 at 1:18 PM, rpsgc said:

I've completed the latest version of the guide and I'm wondering something. 

With the post processing mods and ENB, I was only getting 60fps looking at the tundra in Whiterun. I re-run DynDOLOD without Grass LOD and it went up to more than 90fps.

Is this normal? A 30fps difference?

Expand  

Using the guide recommended setting for grass density (60), DynDOLODGrassMode=1, BethINI High/Ultra preset?

I lose around 20 FPS from DynDOLOD output, but not sure how much of that is from having grass LOD enabled. Probably half-ish.

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