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Posted
On 5/19/2025 at 6:41 AM, easyrider1988 said:

The VLC - CRF Patch needs an update for the new version of CRF due to relocation of Hoarfrost cave. There is a missing terrain where the old location of the cave was, and the player freezes as if enters a new cell if they try to get near it.

I took a look at this in xEdit, and it will need to be resolved using the CK. @TechAngel85 will be needed to assist or train the rest of us on tackling landscape/navmesh patching for VLC using the CK.

Posted

Well I dove into updating the CRF patch myself after messing with it in the CK by removing the CRFHoarfrostGrotto data at 26, 22 and 25, 22. Needless to say, this didn't work, and I always wound up with a juxtaposed FormID in the preceding VLC patch record. I don't know enough about the CK 'rules' for this sort of thing.

Fortunately enough, I believe it's a simple matter of deleting the offending records from the VLC patch in xEdit, since those records no longer exist in CRF anyway. I did this, and the old entrance location as well as the new look good. However, the old entrance still has a AutoloadDoor reference attached, so that's the cause of the 'freeze' mentioned. You can get out of it using COC/COW in the console.

Anyway, I'm pretty sure it's a CRF 3.1.2 bug.

Posted

So, my quick and dirty fix was as follows:

1. Forwarded 00009F00 from Vanilla Landscape Corrections.esp into a new plugin (VLC-CRF Patch Fix.esp with VLC Patch - CuttingRoomFloor.esp added as its master), essentially reverting the changes made by the original VLC-CRF Patch.

2. Copied as override the AutoLoadDoor01 (xx14378E from CRF) into the VLC-CRF Patch Fix.esp and set it to Initially Disabled.

Tested it with bare mod setup, only CRF, VLC and their requirements plus ASLAL. Seems to work.

Posted
8 hours ago, easyrider1988 said:

So, my quick and dirty fix was as follows:

1. Forwarded 00009F00 from Vanilla Landscape Corrections.esp into a new plugin (VLC-CRF Patch Fix.esp with VLC Patch - CuttingRoomFloor.esp added as its master), essentially reverting the changes made by the original VLC-CRF Patch.

2. Copied as override the AutoLoadDoor01 (xx14378E from CRF) into the VLC-CRF Patch Fix.esp and set it to Initially Disabled.

Tested it with bare mod setup, only CRF, VLC and their requirements plus ASLAL. Seems to work.

If you are using the latest version of CRF, then 00009F00 doesn't conflict with anything other than VLC, so you can discard that patch. Just remove cell sub-block 3,2 from the VLC-CRF patch. We've removed the two n/a records (cell sub-block 3,2) from the VLC-CRF patch and will wait for CRF to update.

Posted
9 hours ago, CleverIdiot said:

Just to check, would I need to rerun xLODGEN and DynDOLOD to update the LODs if I installed the VLC-CRF patch?

Technically, yes, you would regenerate the entire LOD patch; however, it only matters for this small area, so the difference may not be noticeable unless you were looking for it.

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