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LOD missing with ACMOS


Aikowo

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I was regenerating my DynDoLOD for a new playthrough, and I've never had issues until this point. I went through the process (xlodgen, ACMOS road generation, texgen, dyndolod all with seasons support) and upon hopping ingame, nothing past LOD 4 seems to be present, its all smoothed flat space, here's a couple of references (I'm new here so forgive the google photos links) https://photos.app.goo.gl/zu8FmdirpNfb4oc69 https://photos.app.goo.gl/zu8FmdirpNfb4oc69

I regenerated lod, did a no seasonal lod, removed seasons, and no dice (screenshots are from first regenerated LOD). I don't see any loose LODs in my MO2 meshes or textures folders (though I wont say there arent, I wouldn't be surprised if I missed them). Without DynDoLOD the LOD is similar but there are more details (note; trees, ground is less smooth, etc. https://photos.app.goo.gl/nZr9kUzePU6oMRjm9)

I used the tll command to inspect if the issues were from DynDoLOD and the ground disappears with the plugin active so I think that means its a dyndolod issue? (https://photos.app.goo.gl/wHc5bBdad4xBkCFd7) but the faq wasn't super clear what to do if the problem was the DynDoLOD. Hope this includes relevant info etc etc. lmk if anything else is needed :)

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7 hours ago, Aikowo said:

I was regenerating my DynDoLOD for a new playthrough, and I've never had issues until this point. I went through the process (xlodgen, ACMOS road generation, texgen, dyndolod all with seasons support) and upon hopping ingame, nothing past LOD 4 seems to be present, its all smoothed flat space, here's a couple of references (I'm new here so forgive the google photos links) https://photos.app.goo.gl/zu8FmdirpNfb4oc69 https://photos.app.goo.gl/zu8FmdirpNfb4oc69

I regenerated lod, did a no seasonal lod, removed seasons, and no dice (screenshots are from first regenerated LOD). I don't see any loose LODs in my MO2 meshes or textures folders (though I wont say there arent, I wouldn't be surprised if I missed them). Without DynDoLOD the LOD is similar but there are more details (note; trees, ground is less smooth, etc. https://photos.app.goo.gl/nZr9kUzePU6oMRjm9)

I used the tll command to inspect if the issues were from DynDoLOD and the ground disappears with the plugin active so I think that means its a dyndolod issue? (https://photos.app.goo.gl/wHc5bBdad4xBkCFd7) but the faq wasn't super clear what to do if the problem was the DynDoLOD. Hope this includes relevant info etc etc. lmk if anything else is needed :)

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum which entire DynDOLOD log and debug to upload.
Also upload the xLODGen log.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

As explained at https://dyndolod.info/How-LOD-Works LOD level 4 starts right beyond the active cells.

See the answers for https://dyndolod.info/FAQ#Entire-LOD-missing. Which answer is not clear?

If there are no loose LOD files in the load order, then there is nothing for the game to load and show in the LOD area for the seasons. If LOD was generated without errors, then install the LOD files from the output folder as a mod. Those loose file should show up in MO2 right window data tab.

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Ah, my bad I'm used to embeds so I wasn't sure how to 'paste a file,' here's a set of links to my logs; https://ufile.io/f/q5p4p

As far as the 'entire LOD missing' link, none of the answers apply to me. None of my inis include the uLockedObjectMapLOD, seasonal LOD was generated, and I tried disabling seasonal LOD change. 

As for that final line, I probably said it poorly; before generating lod there are no tamriel (or basegame) lod files in my data category for MO2. Once generated they are all present, and the mods they are installed to win all overwrites (except for ACMOS road gen). Output file was ~30gb for DynDoLOD (seasons) so I did uninstall it but I'll run another one to get better screenshots.

Apologies for all the confusion, I'm not used to traditional forums so everything here is a tiny learning curve :)

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37 minutes ago, Aikowo said:

Ah, my bad I'm used to embeds so I wasn't sure how to 'paste a file,' here's a set of links to my logs; https://ufile.io/f/q5p4p

As far as the 'entire LOD missing' link, none of the answers apply to me. None of my inis include the uLockedObjectMapLOD, seasonal LOD was generated, and I tried disabling seasonal LOD change. 

As for that final line, I probably said it poorly; before generating lod there are no tamriel (or basegame) lod files in my data category for MO2. Once generated they are all present, and the mods they are installed to win all overwrites (except for ACMOS road gen). Output file was ~30gb for DynDoLOD (seasons) so I did uninstall it but I'll run another one to get better screenshots.

Apologies for all the confusion, I'm not used to traditional forums so everything here is a tiny learning curve :)

Are you sure you do not have a "A Clear Map of Skyrim.ini" in the data folder that sets uLockedObjectMapLOD=32?
Are you sure you are following the instructions of ACMOS correctly?  LOD was generated without setting Level32=1 in the D:\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini 

Do not install the game to special Windows folders like Program Files x86 to avoid issues with UAC, antivir etc.

Always set a dedicated output folder outside of the game and mod manager folders for xLODGen with the -o command line as explained in its first post, the Readme.txt and https://dyndolod.info/Help/xLODGen

Vanilla LOD files are in the vanilla BSA. Enable MO2 archive browsing so it shows files from BSAs in its right window data tab.

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Ah that could be it. I had done the acmos ini but the dyndolod script might've been reset, I updated it a couple days ago. I'll go ahead and regenerate with that in mind 

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