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Posted
1 hour ago, z929669 said:

I see what you mean, because you get reflections on the glossy water surface either way. The primary reason I think bReflectSky=1 is better is because the blue reflected off the water actually matches the blue of the sky. bReflectSky=0 gives a very dark blue reflection that doesn't even closely match the blue of the sky.

I just think it being on looks more believable, even if the LOD seam is more apparent. The reflections apply to all water all of the time, whereas the LOD seam is only apparent from a distant view from above and only when the water spans the transition point. Relatively rare.

To add to this, this is only in one scenario/weather. It's possible it'll be more of a difference during different weather/aurora/etc. In the end, I think ENB is just rendering the reflections a bit more accurate when you see all the fixes applied. The water LOD seam is nigh impossible to get rid with ENB enabled, anyway.

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