gamingsrc Posted September 10, 2024 Posted September 10, 2024 (edited) On 7/10/2024 at 3:26 PM, Psymon said: I found the issue. Wrye Bash normally does not install exe files, so I did manually do that part, but apparently it also doesn't install a few of the other files in the mod either ... GongSolutions.WPF.DragDrop.dll also being one of those things. This matches the error windows reported. Manually installing these things is far far from ideal, but it worked! I have a question ... how do I recognize the files it outputs. I'd like to round those up and make a mod out of them so that they can be more easily managed. I see the pandora_Engine folder and the Nemesis one, but I am assuming that what it generates is animation files, so do those have a special name or extension? Is there a way to recognize them? Is it possible to ask as a request an option to output the files anywhere else than the data folder? thanks for considering and patience with me Another question. In the window that pops up ... none of the options are auto selected, that is fine .. I can choose them, but are the XPMSE Patch for Pandora and the Pandora Base ... included in the mod? thanks Expand I don't use MO2 or Vortex as well and I'm using WB since the release of Skyrim. The only way to install this mod under WB is to follow these rules: 1. Install FNIS as intended 2. Install Nemesis as intended 3. Decompress manually Pandora.zip archive into skyrim data folder (7z recommended): <Skyrim>\Data overwriting anything in the folders "Nemesis_Engine". You will have Pandora EXE (and dlls) in the folder <Skyrim>\Data This is the natural way intended by the mod not using symlink/ virtual folders technique of Vortex/MO2. It worked great for me for weeks, until I noticed a lag WB detection of files and one day I was getting a system freeze every time I try to draw my bow using the "Eagle Eye" perk.I Never had anything like that for 10 years. From that day I reverted to use Nemesis only. Bottom line: 1. Dont load too much animations in your system 2. The author target only Vortex/MO2 users (its quite clear from his installation description) Edited September 10, 2024 by gamingsrc
z929669 Posted September 11, 2024 Posted September 11, 2024 On 9/10/2024 at 8:42 PM, gamingsrc said: I don't use MO2 or Vortex as well and I'm using WB since the release of Skyrim. The only way to install this mod under WB is to follow these rules: 1. Install FNIS as intended 2. Install Nemesis as intended 3. Decompress manually Pandora.zip archive into skyrim data folder (7z recommended): <Skyrim>\Data overwriting anything in the folders "Nemesis_Engine". You will have Pandora EXE (and dlls) in the folder <Skyrim>\Data This is the natural way intended by the mod not using symlink/ virtual folders technique of Vortex/MO2. It worked great for me for weeks, until I noticed a lag WB detection of files and one day I was getting a system freeze every time I try to draw my bow using the "Eagle Eye" perk.I Never had anything like that for 10 years. From that day I reverted to use Nemesis only. Bottom line: 1. Dont load too much animations in your system 2. The author target only Vortex/MO2 users (its quite clear from his installation description) Expand Are you saying that WB is quarantining/removing Pandora EXE/DLL? Or that WB doesn't 'see' them after some unknown event or lag time? Installing Pandora into the game /Data directory should work for using WB (or no mod manager at all).
Mertz Posted September 15, 2024 Posted September 15, 2024 Correct. Wrye was very concerned about installing binary executables (.exe files) into the game's data folders and that restriction carried over through about 60 updates to the present day. There is a discussion about removing it so this might not even be a thing by the end of 2024. If that happens you can install tools like any other mod and they'll be bit-level hashed and tracked like any other mod. Pandora dumps everything into the Data folder. Monitor144hz has technical reasons for doing this, mainly to work around some broken mods. You'll have to manually unzip the archive into the Data folder, make a shortcut, then copy that shortcut into your \Mopy\apps folder.f
sodle11 Posted September 18, 2024 Posted September 18, 2024 Hi there, trying to use Pandora as I couldn't get Nemesis working for the life of me. Completely removed it and installed Pandora in MO2 as per your instructions, but I'm getting a some strange behavior. Pandora shows all my mods but when I run it right after the preload it crashes without any messages. Reinstalled .NET 8, no luck. Any ideas? Engine.log below. Quote INFO : Skyrim Patcher 2.3.0-beta WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > PIE > Index > 489 > SKIPPED WARN : Validator > defaultfemale~1hm_behavior > Duplicate Event > Collision_Start > Index > 507 > SKIPPED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/maxAnkleHeightMS > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/hipIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/kneeIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/ankleIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/isPlantedMS > FAILED WARN : Dispatcher > "SCAR" > defaultfemale~1hm_behavior > Replace > Element > #2521/event/Element0/id > FAILED WARN : Validator > defaultmale~0_master > Duplicate Event > OST_ExitAnim > Index > 1443 > SKIPPED WARN : Validator > defaultmale~0_master > Duplicate Event > OST_ExitAnim > Index > 1822 > SKIPPED WARN : Dispatcher > "Jump Behavior Overhaul" > defaultmale~0_master > Replace > Element > #0260/event/Element0/id > FAILED WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > Version V7.2 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAprefix xpe > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _1hmeqp 5 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _2hmeqp 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _2hweqp 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _axeeqp 5 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _bowatk 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _boweqp 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _bowidle 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _maceqp 2 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _dageqp 6 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _magatk 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _magcastmt 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _magcon 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _magidle 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _magmt 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _sprint 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > AAset _shout 1 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > T xpe3_Dag_Unequip.hkx Unequip_OutMoving -0.333 Unequip_Out -0.00 BeginWeaponSheathe 0.00 > File > FNIS_XPMSE_List.txt WARN : FNIS Animlist > New Animation > From Line > FAILED > Line > T xpe4_Dag_Unequip.hkx Unequip_OutMoving -0.333 Unequip_Out -0.00 BeginWeaponSheathe 0.00 > File > FNIS_XPMSE_List.txt Expand
Gurezo Posted September 18, 2024 Posted September 18, 2024 On 9/10/2024 at 2:36 AM, z929669 said: Text is white for me: Be sure you have all the prerequisites, or report your issue on their Github If you use MO, install the application as a mod, and execute via MO. Create another empty mod for the output. Expand What you're using is v2.1.5 Alpha. The Issue is with v2.3.0 Beta. This new UI hurts my eyes.
z929669 Posted September 18, 2024 Posted September 18, 2024 On 9/18/2024 at 9:04 AM, Gurezo said: What you're using is v2.1.5 Alpha. The Issue is with v2.3.0 Beta. This new UI hurts my eyes. Expand That's the new version, 2.3 beta. As I mentioned, it could be do an outdated dependency like .NETCoreApp v7.0 --> 8.0
Gurezo Posted September 18, 2024 Posted September 18, 2024 On 9/18/2024 at 12:01 PM, z929669 said: That's the new version, 2.3 beta. As I mentioned, it could be do an outdated dependency like .NETCoreApp v7.0 --> 8.0 Expand Ah Thanks! I repaired NETCore to the latest version, as you suggested, but it didn't fix the issue. I went to the github page and found in a bug report that it is happening in Windows' Light Mode. I switched to Dark Mode and now it's legible. Dark Mode fixed it but that shouldn't be called a fix. 1
vadoo Posted September 20, 2024 Posted September 20, 2024 I have a problem after removing nemesis and installing pandora my characters take a t pose
Mochan Posted September 25, 2024 Posted September 25, 2024 I have a problem with Pandora being too dark to see. Text is Black on Purple background, which really hurts the eyes. https://github.com/Monitor221hz/Pandora-Behaviour-Engine-Plus/issues/296 Anyone know how to fix this? There's a bug report for it but nobody knows how to fix it.
z929669 Posted September 25, 2024 Posted September 25, 2024 On 9/25/2024 at 10:14 PM, Mochan said: I have a problem with Pandora being too dark to see. Text is Black on Purple background, which really hurts the eyes. https://github.com/Monitor221hz/Pandora-Behaviour-Engine-Plus/issues/296 Anyone know how to fix this? There's a bug report for it but nobody knows how to fix it. Expand See the previous post On 9/18/2024 at 12:19 PM, Gurezo said: Ah Thanks! I repaired NETCore to the latest version, as you suggested, but it didn't fix the issue. I went to the github page and found in a bug report that it is happening in Windows' Light Mode. I switched to Dark Mode and now it's legible. Dark Mode fixed it but that shouldn't be called a fix. Expand
Mochan Posted September 25, 2024 Posted September 25, 2024 Ah, I see. Well I rather not butcher my eyes by having my entire windows in Dark mode, and I can't find any way to turn just run this app into Dark Mode, so I will just live with it for now. Thanks.
Billkwando Posted October 6, 2024 Posted October 6, 2024 On 3/20/2024 at 1:12 AM, Billkwando said: IMPORTANT: This is what got me. The .exe you need to click (or add to your Vortex Dashboard) is NOT the one in the Vortex Mods/Skyrim folder. It's in the ACTUAL game Data directory, in my case, C:\Games\SteamLibrary2\SteamApps\common\SkyrimVR\Data Expand I'm glad I wrote this post, 'cause that was what was getting me again, reinstalling on a new PC. Luckily I vaguely remembered posting somewhere about it, and googling myself came through again. LOL 2
Mercury71 Posted November 6, 2024 Posted November 6, 2024 Mod now published on Nexus https://www.nexusmods.com/skyrimspecialedition/mods/133232
Mercury71 Posted January 5 Posted January 5 New 2.6.0- beta published on GitHub. [Feature]: Rudimentary support for loading custom patcher plugins (injected into configuration selection menu on load) by @Monitor221hz in #343 [Feature]: Support for code-based native patches by @Monitor221hz in #353 [Enhancement]: New Design GUI by @zndxcvbn in #363 [Fix]: Clear mods by code data before (re)loading to prevent duplicate key errors by @JonathanFeenstra in #368 [Fix]: Draugr ragdolls broken by @Monitor221hz in #357 [Fix]: In-game crash on skeleton killmove by @Monitor221hz in #359 [Refactor]: Simplify logic for retrieving the list of installed mods by @JonathanFeenstra in #370 [Fix]: Race condition to acquire common native object in FNIS patching leading to some animation mods being skipped. by @Monitor221hz in #382 [Fix]: Sporadic crash from bloating with duplicate FNIS animation lists (SkyrimSE.exe+A1B2AB) by @Monitor221hz in #383 [Refactor]: Separate API into separate submodule by @Monitor221hz in #384
HansKaltermann Posted February 10 Posted February 10 I recently lost my OS and a hard drive due to a windows update- I think. Prior to my crash I had gog 1.6.659 and the latest install of Pandora. It worked great. I'm getting my load order back. Now I'm using 1.6.1170 and when I launch every version on this thread back to the latest nexus release, pandora crashes when I cycle the engine. I've installed net runtime 8.0. I have a tiny load order as I'm just building it up again. I must be missing sometime. Anybody have any ideas? I also tried the argument for my game location and that didn't help. I was able to retrieve the engine log: WARN : Engine > Folder mod > Parse Info > eedwbf Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > ussep Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > eedwbf Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > ussep Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED
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