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Posted
1 minute ago, NeaBessy said:

The result of the experiments is as follows:

1 FNIS - Sexlab, DD work, but Ostin does not work.....

2 NEMESIS - Ostim is working, part of the Sexlab, DD is not working ......

3 Pandora - Ostim and Sexlab are working. DD works partially

Then Pandora seems the way to go, right? Perhaps you can ask on Github how you can make DD work fully with Pandora? I just know the basics of how Pandora works. On the github you can ask the developer him/herself.

  • Thanks 1
Posted (edited)
On 3/20/2024 at 10:56 PM, ButchDiavolo said:

Then Pandora seems the way to go, right? Perhaps you can ask on Github how you can make DD work fully with Pandora? I just know the basics of how Pandora works. On the github you can ask the developer him/herself.

Thanks for the advice.

I asked on Github and they advised me to connect DD NG and OAR, It helped and now all the animations are working

Edited by NeaBessy
  • Like 1
  • 4 weeks later...
Posted

I am excited to download this absolutely incredible engine soon. Thank you for putting this out here for us who knows little about modding. Easy fix! 

  • Like 1
Posted

i'm getting "A" pose... i'm not sure why. Pandora has limit of animations? i currently loading 43000 animations, could be it? when trying with 33000 animations it worked...

Posted
22 hours ago, TheXXI said:

Will Fnis creature pack work with this engine?

you don't need fnis if you are using pandora for creature animations, i tested a lot of packs of animation, all worked, its zaz and probably a handful of mods that don't work with pandora

Posted

I will test this when i start adding animation mods the comming weeks.

(Atm i only have latest Step installed so Pandora just detects Ice Skating Fixed and XPMSE but ofc actually dont do anything)

Posted

Do I still need:

  • XP32 Maximum Skeleton Special Extended - Fixed Scripts
  • XPMSSE - Nemesis - Papyrus Stack Fix
  • Optimised Scripts for XPMSSE

Also I saw Nemesis Base. What it do?

Posted
10 hours ago, Proqnex said:

Do I still need:

  • XP32 Maximum Skeleton Special Extended - Fixed Scripts
  • XPMSSE - Nemesis - Papyrus Stack Fix
  • Optimised Scripts for XPMSSE

Also I saw Nemesis Base. What it do?

I dont use any of those mods. Only the ones in Step Guide 2.2.0.

Posted

Im having an issue trying to use this as an .exe, the issue is that i cant find the .exe file to use with MO2, did i install pandora wrong?

Posted
40 minutes ago, Skant said:

Im having an issue trying to use this as an .exe, the issue is that i cant find the .exe file to use with MO2, did i install pandora wrong?

See if my answer here helps.

 

  • 2 weeks later...
Posted (edited)

I managed to install Pandora on Vortex, can run the exe and it "sees" (at least the majority) of my animations. I have been using Nemesis, so far.

To replace one with the other, is it sufficient to disable Nemesis and run Pandora? Are the animations overwritten? Or is it necessary to delete the Nemesis outputs first, and if so, where are they deployed to?

Thanks in advance.

 

Edited by Muffeh
typo
  • 2 weeks later...
Posted (edited)

Hey, I need some help figuring out why I'm still having A-posing despite setting it up according to instructions:

f6b496147c125365d118ee2d617cb0e2.png

I have Nemesis and FNIS disabled, set up Pandora to be an exe through MO2, have the output file set up properly.

39252bd3cc921e1c8ff112826310e1d8.png

I did check the Engine Log and it told me that Pandora Base failed with something. Any ideas?

Edited by Hyperflareman
Posted
1 hour ago, Hyperflareman said:

Hey, I need some help figuring out why I'm still having A-posing despite setting it up according to instructions:

f6b496147c125365d118ee2d617cb0e2.png

I have Nemesis and FNIS disabled, set up Pandora to be an exe through MO2, have the output file set up properly.

39252bd3cc921e1c8ff112826310e1d8.png

I did check the Engine Log and it told me that Pandora Base failed with something. Any ideas?

Never mind. Older poses broke it. Fixed now lol

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