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Posted

Hello. Very recently I've been having an issue where grass won't generate anywhere and I don't know why. It's been driving be nuts. I've changed my ini's multiple times and that did nothing. So my game is a barren wasteland right now.

Posted
  On 9/26/2023 at 8:46 PM, JaxonHellsing said:

Hello. Very recently I've been having an issue where grass won't generate anywhere and I don't know why. It's been driving be nuts. I've changed my ini's multiple times and that did nothing. So my game is a barren wasteland right now.

Expand  

You'll need to provide information about what steps you have taken to generate grass or what guide or process you are using to do so.

Please post your [Grass] Skyrim.ini settings for starters

Posted
  On 9/26/2023 at 11:35 PM, z929669 said:

You'll need to provide information about what steps you have taken to generate grass or what guide or process you are using to do so.

Please post your [Grass] Skyrim.ini settings for starters

Expand  

skyrim.iniI've changed the grass setting so many times and nothings worked so idk if it will help

Posted
  On 9/26/2023 at 11:35 PM, z929669 said:

You'll need to provide information about what steps you have taken to generate grass or what guide or process you are using to do so.

Please post your [Grass] Skyrim.ini settings for starters

Expand  

[General]
sLanguage=ENGLISH
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm

uExterior Cell Buffer=36

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
fLightLODStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fTreesMidLODSwitchDist=9999999.0000
fFirstSliceDistance=2000.0000
fDynamicDOFFarBlur=0.4
fDDOFFocusCenterweightExt=2
fDOFMaxDepthParticipation=10000

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=1
bDrawShaderGrass=1
bGenerateGrassDataFiles=0
bGrassPointLighting=0
iMaxGrassTypesPerTexure=15
iMinGrassSize=75
fGrassFadeRange=10000
fGrassDefaultStartFadeDistance=3500

[Decals]
uMaxSkinDecalPerActor=60

[LightingShader]
fDecalLODFadeStart=0.45
fDecalLODFadeEnd=0.5

[Imagespace]
iRadialBlurLevel=2

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Actor]
bUseNavMeshForMovement=0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Launcher]
bEnableFileSelection=1

 

Posted
  On 9/27/2023 at 12:09 AM, JaxonHellsing said:

skyrim.iniI've changed the grass setting so many times and nothings worked so idk if it will help

Expand  

 

  On 9/27/2023 at 3:48 AM, DoubleYou said:

If you installed Grass Cache Helper NG without installing/using a cgid grass cache, that could do it.

Expand  

One of the problems here is that we have no idea of the context.

@JaxonHellsing We need to know exactly the problem and your goal. All we know now is that you cannot see grass anywhere in the game.

  1. Are you simply trying to render grass?
  2. Are you attempting to render grass LOD?
  3. Are you running Skyrim 1.5.97 and using NGIO?
  4. Are you using a third-party grass cache?
  5. Are you following a third-party guide?

We can only assume #1 is the case without more info. DoubleYou is assuming you are doing something related to #2-5.

Posted
  On 9/27/2023 at 3:48 AM, DoubleYou said:

If you installed Grass Cache Helper NG without installing/using a cgid grass cache, that could do it.

Expand  

ok thanks

  On 9/27/2023 at 2:31 PM, z929669 said:

 

One of the problems here is that we have no idea of the context.

@JaxonHellsing We need to know exactly the problem and your goal. All we know now is that you cannot see grass anywhere in the game.

  1. Are you simply trying to render grass?
  2. Are you attempting to render grass LOD?
  3. Are you running Skyrim 1.5.97 and using NGIO?
  4. Are you using a third-party grass cache?
  5. Are you following a third-party guide?

We can only assume #1 is the case without more info. DoubleYou is assuming you are doing something related to #2-5.

Expand  

I am trying to render grass, I am not using skyrim 1.5.97 but I am using ngio, I'm not doing anything third party. My grass just stopped randomly generating in game

Posted
  On 9/28/2023 at 2:37 AM, DoubleYou said:

This makes no sense. It is impossible to use NGIO without also using 1.5.97.0.

Expand  

 

  On 9/27/2023 at 3:12 PM, JaxonHellsing said:

ok thanks

I am trying to render grass, I am not using skyrim 1.5.97 but I am using ngio, I'm not doing anything third party. My grass just stopped randomly generating in game

Expand  

This is why we need to know your specific goal ... so that "grass won't generate anywhere" makes more sense.

I think you should focus solely on rendering grass per the vanilla mechanics first. Forget about precaching grass, NGIO, DynDOLOD grass and all that for now.

What mod manager are you using? can you render grass in the vanilla game when running via your mod manager?

  • 1 month later...
Posted

This topic seems similar to the problem I'm having, so I'll try explaining my problem here.  I've modded a bit in the past, but am far from an expert.  I've been working through https://stepmodifications.org/wiki/SkyrimSE:2.2.0 using MO2. When I reached the Performance Tuning section,  I had excellent fps and was only using 1/2 my vram.  However,  I had no grass anywhere, just weird oddly colored ground in both Whiterun and Riften.  I was concerned as I didn't know why, but since the ENB section implied it would be generating grass, I continued through the 21-Post-Processing section.  Based on the benchmarking I decided to try running the Heavy ENB settings.  I've never run ENB before and lack knowledge about how the settings interact with it.  After adding the ENB section the tundra west of Whiterun looked much better, but Riften had floating leaves like something is missing. 

I went through all the mods I knew touched grass and only found one change that I didn't think would cause the problem.  I choose Green Tundra instead of Brown Tundra.  So I reverted to brown tundra (as instructions suggested).  Unfortunately, same problem, just brown instead of green.

Brown Tundra screen shots:

  Reveal hidden contents

Skyrim.ini 

  Reveal hidden contents

skyrimprefs.ini

  Reveal hidden contents

skyrimcustom.ini

  Reveal hidden contents

I'm out of ideas,  Can anyone point me in the right direction?

 

THANK YOU!!!

 

 

Posted
  On 10/29/2023 at 8:24 PM, Lynndy_Asta said:

This topic seems similar to the problem I'm having, so I'll try explaining my problem here.  I've modded a bit in the past, but am far from an expert.  I've been working through https://stepmodifications.org/wiki/SkyrimSE:2.2.0 using MO2. When I reached the Performance Tuning section,  I had excellent fps and was only using 1/2 my vram.  However,  I had no grass anywhere, just weird oddly colored ground in both Whiterun and Riften.  I was concerned as I didn't know why, but since the ENB section implied it would be generating grass, I continued through the 21-Post-Processing section.  Based on the benchmarking I decided to try running the Heavy ENB settings.  I've never run ENB before and lack knowledge about how the settings interact with it.  After adding the ENB section the tundra west of Whiterun looked much better, but Riften had floating leaves like something is missing. 

I went through all the mods I knew touched grass and only found one change that I didn't think would cause the problem.  I choose Green Tundra instead of Brown Tundra.  So I reverted to brown tundra (as instructions suggested).  Unfortunately, same problem, just brown instead of green.

Brown Tundra screen shots:

  Reveal hidden contents

Skyrim.ini 

  Reveal hidden contents

skyrimprefs.ini

  Reveal hidden contents

skyrimcustom.ini

  Reveal hidden contents

I'm out of ideas,  Can anyone point me in the right direction?

 

THANK YOU!!!

 

 

Expand  

First, you should run through the BenINI setup. If you do so for your actual performance expectations this time (e.g. setting High or Ultra presets), there's no need to look at your INIs. BethINI will back up your current MO profile INIs and generate proper ones.

Also, be certain you installed all of 17-Locations accurately (and all mods for that matter) and have no other mods of your own installed. Don't bother with DynDOLOD or ENB yet. Keep these disabled in MO and their runtime files in the game root directory renamed/removed. We just need to get your grass working properly first.

Posted
  On 10/29/2023 at 8:24 PM, Lynndy_Asta said:

This topic seems similar to the problem I'm having, so I'll try explaining my problem here.  I've modded a bit in the past, but am far from an expert.  I've been working through https://stepmodifications.org/wiki/SkyrimSE:2.2.0 using MO2. When I reached the Performance Tuning section,  I had excellent fps and was only using 1/2 my vram.  However,  I had no grass anywhere, just weird oddly colored ground in both Whiterun and Riften.  I was concerned as I didn't know why, but since the ENB section implied it would be generating grass, I continued through the 21-Post-Processing section.  Based on the benchmarking I decided to try running the Heavy ENB settings.  I've never run ENB before and lack knowledge about how the settings interact with it.  After adding the ENB section the tundra west of Whiterun looked much better, but Riften had floating leaves like something is missing. 

I went through all the mods I knew touched grass and only found one change that I didn't think would cause the problem.  I choose Green Tundra instead of Brown Tundra.  So I reverted to brown tundra (as instructions suggested).  Unfortunately, same problem, just brown instead of green.

Brown Tundra screen shots:

  Reveal hidden contents

Skyrim.ini 

  Reveal hidden contents

skyrimprefs.ini

  Reveal hidden contents

skyrimcustom.ini

  Reveal hidden contents

I'm out of ideas,  Can anyone point me in the right direction?

 

THANK YOU!!!

 

 

Expand  

You've left Cathedral Landscape's LOD file active. Once you've generated with it, it should be disabled.

Posted
  On 10/30/2023 at 3:00 AM, z929669 said:

First, you should run through the BenINI setup. If you do so for your actual performance expectations this time (e.g. setting High or Ultra presets), there's no need to look at your INIs. BethINI will back up your current MO profile INIs and generate proper ones.

Also, be certain you installed all of 17-Locations accurately (and all mods for that matter) and have no other mods of your own installed. Don't bother with DynDOLOD or ENB yet. Keep these disabled in MO and their runtime files in the game root directory renamed/removed. We just need to get your grass working properly first.

Expand  

So 1st steps are:

Take BethINI back to High, as having grass may change my benchmarking. 

Turn off all of Section 21- Post Processing.

Remove ENB files from game root.  (I've moved enbcache and enbseries files,  d3d11.dll, d3dcompilier_46e.dll, enblocal and enbseries INI files, did I miss any?)

Verify install of all of section 17 - locations

 

  On 10/30/2023 at 3:16 AM, TechAngel85 said:

You've left Cathedral Landscape's LOD file active. Once you've generated with it, it should be disabled.

Expand  

 

and also:

Deactivate (TEMP) Cathedral Landscapes - xLODGen

 

I'll report status after I've finished those steps.  Thanks for prompt response!

Lynndy

 

Posted

So,  I now have grass!  And a much better fps rate in Riften.  So now, I take BethINI back to Ultra, then return the ENB files to game root and activate the section 21- Post Processing mods and benchmark again.

Thanks again!

Posted

So I guess I'm only 1/2 there.  I no longer have odd colored soil,  I have grass in Whiterun and the Rift.  Unfortunately the leaves near Riften are still in the air.  

  Reveal hidden contents

Any more suggestions?

Thanks,

Lynndy

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