merrwel Posted April 19, 2023 Posted April 19, 2023 i am redoing step guide now and i am at the end with performance step and IN/AROUND whiterun i average on 120-130 FPS as well as IN riften but going around riften i average on 90 FPS (i set bethINI on Medium with values from "BethINI Baseline Configuration" as well values for shadows and view distance from images thus the question - Do i need further tweaks or do i need 120fps average around riften as well (i wonts install post process step or any enbs) ??
DoubleYou Posted April 19, 2023 Posted April 19, 2023 If not using ENB, I wouldn't even worry about it.
merrwel Posted April 20, 2023 Author Posted April 20, 2023 11 hours ago, DoubleYou said: If not using ENB, I wouldn't even worry about it. thanks for reply, also as a side note involving generating LOD, i have to do it when i add mods that affects game world space, not when i add followers mods or weapon or armor mods, stuff like that - do i?
Greg Posted April 20, 2023 Posted April 20, 2023 See the When to Regenerate LOD section in the guide for the details. You do not need to regenerate LOD when adding weapons, armor, followers.
Mousetick Posted April 20, 2023 Posted April 20, 2023 There are follower mods, and there are follower mods. The former simply put an NPC somewhere in the vanilla world and that's it. The latter alter the landscape, add or remove buildings and other objects in exterior, or even add their own worldspace(s). In this case, you should regenerate terrain and object LODs. You can ask about specific follower mods you have in mind, I may be able to tell you in which category they fall, as I happen to use many follower mods. In doubt, I'd advise re-generating LODs. You can add/remove mods and try stuff out without any, or outdated, LODs but you should finalize your load order before really playing, at which point a full LOD generation should be done. 1
merrwel Posted April 20, 2023 Author Posted April 20, 2023 3 hours ago, Mousetick said: There are follower mods, and there are follower mods. The former simply put an NPC somewhere in the vanilla world and that's it. The latter alter the landscape, add or remove buildings and other objects in exterior, or even add their own worldspace(s). In this case, you should regenerate terrain and object LODs. You can ask about specific follower mods you have in mind, I may be able to tell you in which category they fall, as I happen to use many follower mods. In doubt, I'd advise re-generating LODs. You can add/remove mods and try stuff out without any, or outdated, LODs but you should finalize your load order before really playing, at which point a full LOD generation should be done. followers i have in mind (not all, i just didnt pick which) are: INIGO - https://www.nexusmods.com/skyrimspecialedition/mods/1461 Sofia - The Funny Fully Voiced Follower - https://www.nexusmods.com/skyrimspecialedition/mods/2180 Hoth - https://www.nexusmods.com/skyrimspecialedition/mods/16137 Lucien - Immersive Fully Voiced Male Follower - https://www.nexusmods.com/skyrimspecialedition/mods/20035 M'rissi's Tails of Troubles SE - https://www.nexusmods.com/skyrimspecialedition/mods/9666?tab=description Raavira the Ice Necromancer - Female Argonian Follower - https://www.nexusmods.com/skyrimspecialedition/mods/85551 Basilea - Atronach Follower - https://www.nexusmods.com/skyrimspecialedition/mods/86858 i am easily side tracked, so i would want to add them when i feel like it, though i understand otherwise
Mousetick Posted April 20, 2023 Posted April 20, 2023 14 minutes ago, merrwel said: followers i have in mind (not all, i just didnt pick which) are: Makes worldspace changes yes/no: Inigo YES (Skyrim) Has a bad landscape conflict with one of the AE CC modules, don't know which one off the top of my head, a patch is available on Nexus Sofia NO Hoth NO Lucien YES (Solstheim) M'rissi YES (Skyrim) Raavira, Basilea: I don't know, never used.
merrwel Posted April 20, 2023 Author Posted April 20, 2023 10 minutes ago, Mousetick said: Makes worldspace changes yes/no: Inigo YES (Skyrim) Has a bad landscape conflict with one of the AE CC modules, don't know which one off the top of my head, a patch is available on Nexus Sofia NO Hoth NO Lucien YES (Solstheim) M'rissi YES (Skyrim) Raavira, Basilea: I don't know, never used. thanks for that, since i didnt properly play skyrim for quite some time i will stick with more vanilla followers for now. another time, another lod generation, some other mods later i will switch it up also do you know from the top of your head some compas mod ? i remember there was skyHUD, but i think it has some issues and author didnt made any work on it for years. honestly i dont need one, but it still would be nice to look at.
Mousetick Posted April 20, 2023 Posted April 20, 2023 18 minutes ago, merrwel said: also do you know from the top of your head some compas mod ? i remember there was skyHUD, but i think it has some issues and author didnt made any work on it for years. honestly i dont need one, but it still would be nice to look at. I don't know what you're looking for in a compass mod, but personally I use Compass Navigation Overhaul. It's an SKSE plugin so you can try it any time and if you don't like it, just remove it - no harm done. Make sure to install the required Infinity UI.
merrwel Posted April 20, 2023 Author Posted April 20, 2023 46 minutes ago, Mousetick said: I don't know what you're looking for in a compass mod, but personally I use Compass Navigation Overhaul. It's an SKSE plugin so you can try it any time and if you don't like it, just remove it - no harm done. Make sure to install the required Infinity UI. nice recommendation, thanks for this and earlier replies, it cleared up things for me.
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