Jump to content

DynDOLOD 3.00 Alpha 182


sheson

Recommended Posts

1 hour ago, sheson said:

Mesh rules do not affect which textures are used.

The LOD models is just badly/archaic set up the way it references just some more or less random wall texture from the rendered object LOD texture.

Use this whouterwallstatue01_lod_0.nif instead, which will be included in the next DynDOLOD Resources version.
It uses the full texture and thus should work with texture replacer and texture sets without having to do anything.

Thank you (for the explanation), will use that nif until next release.

Link to comment
Share on other sites

1 hour ago, Helsin277 said:

Hey guys, 

 

I'm having a little problem with my vanilla 3D pine tree lods, it all have a darker top for some reason. Some help would be much appreciated.

 

 problem: https://imgur.com/a/MsAnyKS

This happens with some mods, including EVT, and it's related to normal faces of the branch meshes. Certain textures enhance the issue, so as a first measure, I would try textures from a variety of sources to see what works best, and determine what it is about those textures that may contribute to the problem. Then, if I really wanted to use textures that are problematic, I can try to reformat them to work.

As a second and far more complex measure to fix the issue, alter the dark branch meshes.

Link to comment
Share on other sites

4 hours ago, Helsin277 said:

Hey guys, 

I'm having a little problem with my vanilla 3D pine tree lods, it all have a darker top for some reason. Some help would be much appreciated.

 problem: https://imgur.com/a/MsAnyKS

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload.
Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

Make a useful screenshot with more informative console of a full model tree as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Link to comment
Share on other sites

Posted (edited)

Hello Sheson,

May I ask if you could point me to the tutorial on how to modify specific trees' 3D lods, before generating them? I got dead trees whose 3D lods show leaves, when they shouldn't have any...

Or maybe you already know of a mod that rectifies the issue? The dead trees in question seem to be Vanilla when looking at them up close.

Also, how do I make it so that very distant waterfalls (like the ones you can see on the mountains while standing next to Windhelm's main door) have the "flowing water" models instead of the static (Vanilla) ones?

Edited by Abbot
Link to comment
Share on other sites

Hi, I've followed through the process by deactivating DynDOLOD and then adding in some worldspace mods; mainly being Cyrodiil from Beyond Skyrim: Bruma and then getting my respective outputs... Of course, I'm here cuz I'm currently experiencing some problems that you can browse with the photos I've attached in the document. Does it matter that I run both SSELODGen and xLODGen because I did that. And then I followed the tutorial where I would wait 10 in game days indoors, save the game and then load yet the message "DynDOLOD is now activated" doesn't pop up despite making my previous changes...

IMG_3576.jpeg IMG_3573.jpeg IMG_3570.jpeg IMG_3569.jpeg

Link to comment
Share on other sites

1 hour ago, Abbot said:

Hello Sheson,

May I ask if you could point me to the tutorial on how to modify specific trees' 3D lods, before generating them? I got dead trees whose 3D lods show leaves, when they shouldn't have any...

Or maybe you already know of a mod that rectifies the issue? The dead trees in question seem to be Vanilla when looking at them up close.

Also, how do I make it so that very distant waterfalls (like the ones you can see on the mountains while standing next to Windhelm's main door) have the "flowing water" models instead of the static (Vanilla) ones?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log when making posts.
Also upload ..\Skyrim\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

Make a useful screenshot with more informative console of the full model and a screenshot of the LOD as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

3D tree LOD models are supposed to match the full model. Especially the 3D tree LOD models included with DynDOLOD Resources for the vanilla trees.

By default waterfalls are animated for the Far Grid distance of 21 cells.

How to address an issue, depends on the actual problem, so you need to report those properly first.

Link to comment
Share on other sites

1 hour ago, skyrimfreak360 said:

Hi, I've followed through the process by deactivating DynDOLOD and then adding in some worldspace mods; mainly being Cyrodiil from Beyond Skyrim: Bruma and then getting my respective outputs... Of course, I'm here cuz I'm currently experiencing some problems that you can browse with the photos I've attached in the document. Does it matter that I run both SSELODGen and xLODGen because I did that. And then I followed the tutorial where I would wait 10 in game days indoors, save the game and then load yet the message "DynDOLOD is now activated" doesn't pop up despite making my previous changes...

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots, which has a link to https://savelocation.net/skyrim which explains how to take screenshots instead of taking photos of your monitor.

As explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting, test if the same visual issues happen without DynDOLOD output in the load order. If they do not happen without DynDOLOD output in the load order, then generate a new LOD patch from scratch for the entire load order.

Link to comment
Share on other sites

2 hours ago, mostwanted11 said:

Hi, the dyndolodx64.exe crashed while generating lod after 55~ mins.

https://ufile.io/6lfvh4gu

my logs

Read the actual log message and use the Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages

The log shows this message has been shown to you, which states the problem and its solution:

Error: Found DVLaSS Skyrim Underside.esp. DynDOLOD replaces it.
Remove it permanently from the from load order.
Click the help link to open further instructions:
Click on this link for additional explanations and help for this message

https://dyndolod.info/Help/Terrain-Underside
Disable any plugins or mods that contain an underside mesh like DVLaSS Skyrim Underside, which was made by extracting this automatic generation from DynDOLOD into a mod.

In case you did that and uploaded old logs because DynDOLOD was terminated before it could write current logs, read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to enable real time logging. Also check the Windows Event log.

Link to comment
Share on other sites

I am modding again for first time in a few years but I am very novice at doing so. I have gathered all of the mods I want to use and have tested them. From what I can tell, they are all working. However I can get DynDOLOD to give me trees but not to give me grass. I can not stand seeing a barren land and watching the grass load as I get closer. I do not even know where to begin with fixing the issue. I suspect from the Summary of Messages after following a guide to set up DynDOLOD that something went wrong in my installation or that I am attempting to use mods I shouldn't be trying to use. I have searched several other forms here but cant follow what people are trying as solutions. I have also tried completely redoing everything. 

Link to comment
Share on other sites

7 hours ago, ubiquitouseffigy said:

I am modding again for first time in a few years but I am very novice at doing so. I have gathered all of the mods I want to use and have tested them. From what I can tell, they are all working. However I can get DynDOLOD to give me trees but not to give me grass. I can not stand seeing a barren land and watching the grass load as I get closer. I do not even know where to begin with fixing the issue. I suspect from the Summary of Messages after following a guide to set up DynDOLOD that something went wrong in my installation or that I am attempting to use mods I shouldn't be trying to use. I have searched several other forms here but cant follow what people are trying as solutions. I have also tried completely redoing everything. 

 

Moved to to most applicable forum for this question. See posting guidelines for DynDOLOD forums.

Link to comment
Share on other sites

7 hours ago, ubiquitouseffigy said:

I am modding again for first time in a few years but I am very novice at doing so. I have gathered all of the mods I want to use and have tested them. From what I can tell, they are all working. However I can get DynDOLOD to give me trees but not to give me grass. I can not stand seeing a barren land and watching the grass load as I get closer. I do not even know where to begin with fixing the issue. I suspect from the Summary of Messages after following a guide to set up DynDOLOD that something went wrong in my installation or that I am attempting to use mods I shouldn't be trying to use. I have searched several other forms here but cant follow what people are trying as solutions. I have also tried completely redoing everything. 

Moved to the DynDOLOD 3 alpha thread.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen/DynDOLOD log and debug log to upload.

If you have issues following a third party guide, then you need to ask its author questions about it.

I suggest to read https://dyndolod.info/Help/Grass-LOD, which explains the requirements of grass LOD and how to generate it. Note the https://dyndolod.info/Help/Grass-LOD#No-Grass-LOD-Check-List at the bottom.

Link to comment
Share on other sites

On 5/11/2024 at 7:58 PM, ubiquitouseffigy said:

Okay I am so lost its a joke. I am just trying to get my grass to load further but I have no idea what I am doing and have been at it all day. I looked at the posts but I just dont get how to get to the debug area. 

What do you mean by "debug area"?
If you do not understand an instruction or explanations, then you need to ask a specific questions about it.

See https://dyndolod.info/Help/Grass-LOD

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.