sheson Posted December 26, 2023 Author Share Posted December 26, 2023 6 hours ago, Kansas72 said: Just updated all DynDOLOD mods and my "textures do not match" blew up. I included the doc file. Just curious if others have had this issue. Not even sure where to start. DynDOLOD_Summary_TexturesDoNotMatch.doc 26.48 kB · 0 downloads Read the fist post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Posts-Logs which DynDOLOD log and debug log to upload when making posts. Obviously start by reading https://dyndolod.info/Messages/Textures-Do-Not-Match Link to comment Share on other sites More sharing options...
bruhcubed Posted December 26, 2023 Share Posted December 26, 2023 35 minutes ago, sheson said: The grass cache does not affect how far full grass is rendered in the active cells. Grass LOD generation does not affect full grass. DynDOLOD does not affect full grass. >for some reason this issue only happens on Grass Cache Helper NG but not on NGIO. The log shows you generated LOD for 1.5.97. Use NGIO and set it to DynDOLODGrassMode=1 so it renders full grass to the square edges of the uGridsToLoad. Otherwise make sure that the Skyrim INI settings that control grass distance are set high enough so full grass renders to the edge of the active cells. I am aware that grass rendered in active cells is not affected by DynDOLOD, and also NGIO does function as it should and I'm using the correct config files. The issue is that when I make an upgrade to 1.6, in which I cannot use NGIO, the grass in active cells simply refuses to stop fading even with all of my settings in the inis being all correct with no other mods overwriting it. I have tried this multiple times (probably well over 10 times following STEP guides, your guides, others inis and grass caches etc.) and nothing I do fixes it except NGIO which I find strange. I am also aware that this really does not have much to do with LODs which is why I did not use this forum originally, but I was suggested by @z929669 to make a post here to try to see if your logs or yourself with knowledge on this topic would reveal something about a config issue. I understand if its not possible however and your mod DynDOLOD works perfectly as it should. If nothing can be done then, enjoy the rest of your day. Link to comment Share on other sites More sharing options...
sheson Posted December 26, 2023 Author Share Posted December 26, 2023 47 minutes ago, bruhcubed said: I am aware that grass rendered in active cells is not affected by DynDOLOD, and also NGIO does function as it should and I'm using the correct config files. The issue is that when I make an upgrade to 1.6, in which I cannot use NGIO, the grass in active cells simply refuses to stop fading even with all of my settings in the inis being all correct with no other mods overwriting it. I have tried this multiple times (probably well over 10 times following STEP guides, your guides, others inis and grass caches etc.) and nothing I do fixes it except NGIO which I find strange. I am also aware that this really does not have much to do with LODs which is why I did not use this forum originally, but I was suggested by @z929669 to make a post here to try to see if your logs or yourself with knowledge on this topic would reveal something about a config issue. I understand if its not possible however and your mod DynDOLOD works perfectly as it should. If nothing can be done then, enjoy the rest of your day. This is the DynDOLOD 3 Alpha thread. Whatever full grass does has nothing to do with DynDOLOD. I do not really provide modding support and since the LOD generation does not care about full grass in the game beyond the grass cache files, there also nothing in the logs about it. Double check all INI settings in the game via console getini. Verify that Grass Cache Helper NG is actually working as intended, in particular in regards to the breaking changes in the 1.6.1130 runtime. If you have problems with 3rd party mods, especially if they are unrelated to LOD/DynDOLOD, then you should be asking their authors or post on its forum/comments section. Link to comment Share on other sites More sharing options...
User77111 Posted December 26, 2023 Share Posted December 26, 2023 Logs File: https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing When using latest version of DynDOLOD, water LOD is weird: DynDOLOD Enabled: DynDOLOD Disabled: Using latest version of Water for ENB Link to comment Share on other sites More sharing options...
User77111 Posted December 26, 2023 Share Posted December 26, 2023 On 11/13/2023 at 4:07 AM, User77111 said: sheson, I am developing a skyrim overhaul and will be using dyndolod 3. I am beyond impressed with how the program functions although I have a few issues I would like to report on. I am using skyrim 3d trees + the 3d LODs included on the skyrim 3d trees mod page. When generating 3d tree LOD with the latest version of xLODgen the LOD tree branches look like this: When generating 3d tree LOD with the latest version of DynDOLOD 3.0 the LOD tree branches look like this: It adds an outline to the leaf textures when using DynDOLOD. Also getting this issue with skyrim 3d trees as well when using DynDOLOD, and not when using 3d tree LOD generation on xLODGen: https://imgur.com/a/cTsPoSH This happens for only one tree snow model. s3dtrees_treepineforestsnow04.nif I noticed in the dyndolod changelog you stated this: Quote DynDOLOD.exe - improve average transparent background color alpha blending What specifically does this fix apply to? I assumed it was for trees because when running the latest version of DynDOLOD today the LOD trees still look like the second image in the quoted above post. You did say I would need to manually alter the 3D LOD meshes for this fix before but is there a way I can adjust DynDOLOD settings without doing this? I do not have permissions to post the edited meshes on nexus. Also thank you for adding an option to remove terrain underside with x and y coordinates that really helps Link to comment Share on other sites More sharing options...
sheson Posted December 26, 2023 Author Share Posted December 26, 2023 47 minutes ago, User77111 said: Logs File: https://drive.google.com/file/d/1cZTr6s83idVRMZpVZBhxrwDsHHYtmjy_/view?usp=sharing When using latest version of DynDOLOD, water LOD is weird: DynDOLOD Enabled: DynDOLOD Disabled: Using latest version of Water for ENB https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-162/?do=findComment&comment=276404 Link to comment Share on other sites More sharing options...
sheson Posted December 26, 2023 Author Share Posted December 26, 2023 28 minutes ago, User77111 said: I noticed in the dyndolod changelog you stated this: What specifically does this fix apply to? I assumed it was for trees because when running the latest version of DynDOLOD today the LOD trees still look like the second image in the quoted above post. You did say I would need to manually alter the 3D LOD meshes for this fix before but is there a way I can adjust DynDOLOD settings without doing this? I do not have permissions to post the edited meshes on nexus. Also thank you for adding an option to remove terrain underside with x and y coordinates that really helps The blending had an adverse effects and I had to disable it a later update. Make a bug report for the mod on Nexus, attach the fixed asset (with correct threshold, maybe fixed textures, too) so the mod author can really include the fixed asset(s) in their next update. Or use a better working/better supported tree mod. Link to comment Share on other sites More sharing options...
sheson Posted December 27, 2023 Author Share Posted December 27, 2023 22 hours ago, User77111 said: I noticed in the dyndolod changelog you stated this: What specifically does this fix apply to? I assumed it was for trees because when running the latest version of DynDOLOD today the LOD trees still look like the second image in the quoted above post. You did say I would need to manually alter the 3D LOD meshes for this fix before but is there a way I can adjust DynDOLOD settings without doing this? I do not have permissions to post the edited meshes on nexus. Also thank you for adding an option to remove terrain underside with x and y coordinates that really helps I made a different attempt at blending an average background color for textures where it is black. Hopefully it doesn't have unwanted side effects this time. Link to comment Share on other sites More sharing options...
Soulmancer Posted December 27, 2023 Share Posted December 27, 2023 Since updating to 163 I've been getting this error. http://icecream.me/uploads/31f3595963c16ccfa1b27a011985eea2.png Haven't encountered it on 162 or prior. This is the texture: https://drive.google.com/file/d/1vbiZ7F1EO1s0qqXS0VvQk1NdapLqUiKh/view?usp=sharing This is the log: https://drive.google.com/file/d/1Yd9k0X0IF4znWwCRxd3i-5bnTMqNfq9m/view?usp=sharing I tried running it through Cathedral Asset Optimizer but it did not process/modify the texture. Link to comment Share on other sites More sharing options...
User77111 Posted December 27, 2023 Share Posted December 27, 2023 Is this the "unwanted side effects" you were talking about? Link to comment Share on other sites More sharing options...
izzybinbizzy Posted December 27, 2023 Share Posted December 27, 2023 Hello all. I tried running dyndolod twice now and got Error: Item not found while processing textures\landscape\trees\northern hemispheres\ashpineatlas.dds. I'm using Fabled Forests and have successfully generated DynDOLOD many times with it. IDK what i did wrong or if its DynDOLOD itself causing this issue. The error occurs repeatedly on different files from this mod yet they are all present in my load order. I couldn't attatch the SSE_Debug.log since it's 11mb, tried compressing to zip but didn't work either. If anyone knows how please lmk i will upload. Thanks for any help bugreport.txt DynDOLOD_SSE_log (2).txt Link to comment Share on other sites More sharing options...
sheson Posted December 27, 2023 Author Share Posted December 27, 2023 1 hour ago, Soulmancer said: Since updating to 163 I've been getting this error. http://icecream.me/uploads/31f3595963c16ccfa1b27a011985eea2.png Haven't encountered it on 162 or prior. This is the texture: https://drive.google.com/file/d/1vbiZ7F1EO1s0qqXS0VvQk1NdapLqUiKh/view?usp=sharing This is the log: https://drive.google.com/file/d/1Yd9k0X0IF4znWwCRxd3i-5bnTMqNfq9m/view?usp=sharing I tried running it through Cathedral Asset Optimizer but it did not process/modify the texture. Instead of posting screenshots of messages, use the Copy message to clipboard link and post the text as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Posts-Logs which debug log and bugreport.txt to also upload when making posts. See https://dyndolod.info/Messages/Exceptions#Item-not-found Link to comment Share on other sites More sharing options...
sheson Posted December 27, 2023 Author Share Posted December 27, 2023 1 hour ago, User77111 said: Is this the "unwanted side effects" you were talking about? Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug log and bugreport.txt to upload when making posts. As explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text, use the Copy message to clipboard link and post the text instead of a screenshot. See https://dyndolod.info/Messages/Exceptions#Item-not-found I meant side effects like LOD textures issues in the game. Link to comment Share on other sites More sharing options...
sheson Posted December 27, 2023 Author Share Posted December 27, 2023 1 hour ago, izzybinbizzy said: Hello all. I tried running dyndolod twice now and got Error: Item not found while processing textures\landscape\trees\northern hemispheres\ashpineatlas.dds. I'm using Fabled Forests and have successfully generated DynDOLOD many times with it. IDK what i did wrong or if its DynDOLOD itself causing this issue. The error occurs repeatedly on different files from this mod yet they are all present in my load order. I couldn't attatch the SSE_Debug.log since it's 11mb, tried compressing to zip but didn't work either. If anyone knows how please lmk i will upload. Thanks for any help bugreport.txt 1.41 MB · 2 downloads DynDOLOD_SSE_log (2).txt 1.07 MB · 0 downloads Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to upload large files to a file service. See https://dyndolod.info/Messages/Exceptions#Item-not-found Thanks to the bugreport.txt this will be fixed in the next Alpha version. Link to comment Share on other sites More sharing options...
izzybinbizzy Posted December 27, 2023 Share Posted December 27, 2023 https://ufile.io/kez56lbx this is the debug file if needed, might not match up perfectly with the other two as i tried to re-run just to make sure i wasn't going crazy. But glad to hear it's not something i did! Thanks for all of your hard work! Link to comment Share on other sites More sharing options...
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