Jump to content

DynDOLOD 3.00 Alpha 182


sheson

Recommended Posts

18 minutes ago, mostwanted11 said:

Updating dyndolod did not work, I used xLodgen to generate occlusion(with my Dyndolod output active) and picked "All" instead of -flat +border and picked only tamriel. It updated my occlusion.esp and the problem was fixed. I also tried using "Culling data glitch fix" on the nexus which fixed the issue but I heard you do not recommend using it so I resorted to xLodgen instead. Was I supposed to do that in the first place or something? My DynDOLOD_SSE.ini Occlusion settings are as follows
 

 

OcclusionMode=-TVDT -Flat +Border
;Occlusion_ExampleWorld=1
Occlusion_ArnimaDagonRealm=0
OcclusionMode_Tamriel=-Flat +Border
OcclusionMode_Sovngarde=-TVDT -Flat
OcclusionMode_DLC01SoulCairn=-TVDT -Flat

And here are my updated Dyndolod logs:

bugreport: https://paste.ee/p/kYlDq

DynDOLOD_SSE_log: https://paste.ee/p/A76MW

My Debug log is 200mb for some reason so I can't upload that

Also, I looked for the mod last editing that region record and it was Identity Crisis but disabling it did nothing so I'm not sure

Link to comment
Share on other sites

Reporting an issue with TexGen.

Ibwas using windows 10 with latest AMD drivers for my RX 580.

 

Running TexGen caused it to stop at asset gathering for the background loading and I got an error message saying roughly Opengl: out of memory.

 

I had to downgrade to Adrenalin 22.5.1 as suggested by someone else on reddit who had a different error message.

Link to comment
Share on other sites

4 hours ago, mostwanted11 said:

Updating dyndolod did not work, I used xLodgen to generate occlusion(with my Dyndolod output active) and picked "All" instead of -flat +border and picked only tamriel. It updated my occlusion.esp and the problem was fixed. I also tried using "Culling data glitch fix" on the nexus which fixed the issue but I heard you do not recommend using it so I resorted to xLodgen instead. Was I supposed to do that in the first place or something? My DynDOLOD_SSE.ini Occlusion settings are as follows
 

 

OcclusionMode=-TVDT -Flat +Border
;Occlusion_ExampleWorld=1
Occlusion_ArnimaDagonRealm=0
OcclusionMode_Tamriel=-Flat +Border
OcclusionMode_Sovngarde=-TVDT -Flat
OcclusionMode_DLC01SoulCairn=-TVDT -Flat

And here are my updated Dyndolod logs:

bugreport: https://paste.ee/p/kYlDq

DynDOLOD_SSE_log: https://paste.ee/p/A76MW

My Debug log is 200mb for some reason so I can't upload that

Zip large/many log files and use a file service as explained on the first post.

4 hours ago, mostwanted11 said:

Also, I looked for the mod last editing that region record and it was Identity Crisis but disabling it did nothing so I'm not sure

Check with xEdit which plugin(s) unset the Border flag of the record. Maybe more than one plugin is doing it. I would like to know all of them.
if the Border flag is unset for this record, the +Border setting does not match any cells.

For now you could set OcclusionMode_Tamriel=+TVDT for example.

Link to comment
Share on other sites

2 hours ago, therius said:

Reporting an issue with TexGen.

Ibwas using windows 10 with latest AMD drivers for my RX 580.

Running TexGen caused it to stop at asset gathering for the background loading and I got an error message saying roughly Opengl: out of memory.

I had to downgrade to Adrenalin 22.5.1 as suggested by someone else on reddit who had a different error message.

Read the first post which log, debug log and bugreport.txt (if it exist) to upload when making posts.

Use the "Copy message to clipboard" link in case there is an error message and paste it as explained on the first post

https://dyndolod.info/FAQ "High memory usage / Out of memory"
If TexGen runs out of memory, add a line TextureCache=10 to ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].INI. Try lower settings. Make sure as much video memory as possible is available by closing other programs.

Use forum search to find similar posts and answers https://stepmodifications.org/forum/search/?q=opengl: out of memory&quick=1&type=forums_topic&item=17510

Link to comment
Share on other sites

Good Day all together,

i wanted to create static and dynamic lod. Whatever i do, i can't check the boxes for static lod. Even if i disable the checkbox for Dynamic lod, the other boxes for static lod are greyed out.

I did some researches here and via google, but could not find useful information. Maybe someone can help me? TIA. :)

 

image.thumb.png.9a171085550b7071b3100f5b12be8770.png

Edited by sigi123
Link to comment
Share on other sites

1 hour ago, sigi123 said:

Good Day all together,

i wanted to create static and dynamic lod. Whatever i do, i can't check the boxes for static lod. Even if i disable the checkbox for Dynamic lod, the other boxes for static lod are greyed out.

I did some researches here and via google, but could not find useful information. Maybe someone can help me? TIA. :)

 

image.thumb.png.9a171085550b7071b3100f5b12be8770.png

Read the first post which log and debug log to upload when making posts.

You edited ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini as explained in https://dyndolod.info/Mods/Open-Cities-Skyrim and are at the second step to generate dynamic LOD only for a load order with Open Cities Skyrim.esp in the load order.

DynDOLOD should automatically open the advanced options and both Object LOD and Tree LOD should be disabled.
..
Remember to restore the settings in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini before generating LOD again later in case of an update.

Link to comment
Share on other sites

3 hours ago, sheson said:

Zip large/many log files and use a file service as explained on the first post.

Check with xEdit which plugin(s) unset the Border flag of the record. Maybe more than one plugin is doing it. I would like to know all of them.
if the Border flag is unset for this record, the +Border setting does not match any cells.

For now you could set OcclusionMode_Tamriel=+TVDT for example.

The only esp file editing the cell is Identity Crisis, and it did indeed unset the border flag, should I flag it back into that mod or remove the mod altogether? Also I'm going to need to regenerate dyndolod after doing either, right?

Link to comment
Share on other sites

1 hour ago, mostwanted11 said:

The only esp file editing the cell is Identity Crisis, and it did indeed unset the border flag, should I flag it back into that mod or remove the mod altogether? Also I'm going to need to regenerate dyndolod after doing either, right?

Just set OcclusionMode_Tamriel=+TVDT in the INI. You can just then load DynDOLOD with the current output installed and only check the Tamriel worldspace and Occlusion generation in the advanced option to update the existing Occlusion.esp. Also see https://dyndolod.info/Help/Occlusion-Data

You said you already generated Occlusion.esp for Tamriel with xLODGen, so just use that, same thing.

Future versions of DynDOLOD will automatically remove +Border from the options if the original option it didn't find any cells.
Not sure about other side effects unsetting the flag, but it seems better and easier to simply set bBorderRegionsEnabled=0 in the SkyimCustom.INI or [Pluginname].INI in.

Link to comment
Share on other sites

5 hours ago, sheson said:

Read the first post which log and debug log to upload when making posts.

You edited ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini as explained in https://dyndolod.info/Mods/Open-Cities-Skyrim and are at the second step to generate dynamic LOD only for a load order with Open Cities Skyrim.esp in the load order.

DynDOLOD should automatically open the advanced options and both Object LOD and Tree LOD should be disabled.
..
Remember to restore the settings in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini before generating LOD again later in case of an update.

Thanks alot Sheson. Due to a youtube video i tought, you can create to lod all together now. Thans again.

Link to comment
Share on other sites

11 hours ago, sheson said:

Just set OcclusionMode_Tamriel=+TVDT in the INI. You can just then load DynDOLOD with the current output installed and only check the Tamriel worldspace and Occlusion generation in the advanced option to update the existing Occlusion.esp. Also see https://dyndolod.info/Help/Occlusion-Data

You said you already generated Occlusion.esp for Tamriel with xLODGen, so just use that, same thing.

Future versions of DynDOLOD will automatically remove +Border from the options if the original option it didn't find any cells.
Not sure about other side effects unsetting the flag, but it seems better and easier to simply set bBorderRegionsEnabled=0 in the SkyimCustom.INI or [Pluginname].INI in.

Thanks so much for the help, cheers.

Link to comment
Share on other sites

Thank you for the help. Also thanks Sheson for helping everyone so much in general. 

I'll try and look at the resources more carefully in future. 

I actually ended up getting more errors and found this config fix myself online just before reading this. I'll reply with my pastebin log (if that's helpful beyond just advising me) when my Dyndolod stops running, I don't want to upset it lol.

Link to comment
Share on other sites

Hello. I was running DynDOLOD as I have dozens of times before, only now I keep getting an error that Bittercup - Tweaks and Enhancements is too high in the load order. I've tried moving it around, but I keep getting the error even if the esp is at the bottom of the load order. I've never had this happen before and searching for Bittercup here returns nothing. Any idea why this could be happening and how to fix it?

Here is the error and the logs requested: https://ufile.io/wgx40gp8

Edited by blackdragon128
Link to comment
Share on other sites

10 hours ago, blackdragon128 said:

Hello. I was running DynDOLOD as I have dozens of times before, only now I keep getting an error that Bittercup - Tweaks and Enhancements is too high in the load order. I've tried moving it around, but I keep getting the error even if the esp is at the bottom of the load order. I've never had this happen before and searching for Bittercup here returns nothing. Any idea why this could be happening and how to fix it?

Here is the error and the logs requested: https://ufile.io/wgx40gp8

The actual error is that the plugin is too high for a record to be copied into the DynDOLOD.esm. Which is correct, since Bittercup - Tweaks and Enhancements.esp is not a master file. It is a safeguard check to make sure nothing goes wrong. Will be fixed next alpha version.

Link to comment
Share on other sites

1 hour ago, sheson said:

The actual error is that the plugin is too high for a record to be copied into the DynDOLOD.esm. Which is correct, since Bittercup - Tweaks and Enhancements.esp is not a master file. It is a safeguard check to make sure nothing goes wrong. Will be fixed next alpha version.

I see. Do you think it is safe to ESMify this mod in this case or would that not be a good idea?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.