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DynDOLOD 3.00 Alpha 180


sheson

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Hello,

I am experiencing something weird.  As soon as I load my save, once Dyndolod has initialized, it changes the tent added by alternate start - live another life "Camping in the woods" start.  The tent looks fine after immediately loading the save, but then Dyndolod seems to turn it into this.  I am using the latest alpha.  I have attached logs below the screen shot.

20221228114225_1.jpg

https://drive.google.com/file/d/1EuH6eTUmbvkWawb8q_kz4UQ7QmaIStGp/view?usp=share_link

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4 hours ago, Soulmancer said:

Hello,

I am experiencing something weird.  As soon as I load my save, once Dyndolod has initialized, it changes the tent added by alternate start - live another life "Camping in the woods" start.  The tent looks fine after immediately loading the save, but then Dyndolod seems to turn it into this.  I am using the latest alpha.  I have attached logs below the screen shot.

20221228114225_1.jpg

https://drive.google.com/file/d/1EuH6eTUmbvkWawb8q_kz4UQ7QmaIStGp/view?usp=share_link

Looks like two tents, one with snow shader. Get their form ids and look them up in the plugins.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to take screenshots with some information like getting the form id of the original reference.

See https://dyndolod.info/FAQ "Out of place or floating objects"

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6 hours ago, afarabaugh said:

Hello - I have a problem with grey rock objects in game.  If I disable the generated DynDoLOD outputs mod the rocks appear "normal".  

Screenshot of problem attached, and logs here.  There is no bugreport.txt: https://drive.google.com/drive/folders/1hkp1rFrgCuI5_Wwy8qVNo2Y1ww8iy8q4?usp=share_link

Any ideas?

 

Screenshot 2022-12-28 184643.jpg

This has nothing to do with DynDOLOD. If this only happens when enabling the LOD patch, generate LOD for the current load order so all updated/changed base records are carried forward into the DynDOLOD plugins.

It has to do with parallax meshes and/or single pass snow shaders.

The auto parallax SKSE plugin can help after the fact https://www.nexusmods.com/skyrimspecialedition/mods/79473

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21 hours ago, sheson said:

Looks like two tents, one with snow shader. Get their form ids and look them up in the plugins.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to take screenshots with some information like getting the form id of the original reference.

See https://dyndolod.info/FAQ "Out of place or floating objects"

Oddly enough when using the more informative console I cannot click select the tent at all until dyndolod initiates.  I can click on and get data from literally everything else behind the tent, but cycling through with the mouse wheel never prompts the tent.  Once dyndolod initializes and the tent gets the inconsistent snow shader applied I can get a console click on it NP

https://imgur.com/a/6mkVO9q

edit: sorry, it appears I fixed the issue and likely due to me not following update instructions? I updated dyndolod and just loaded a save at the tent.  I can fix it by either setting dyndolod to inactive in the MCM and re-activating it... or simply loading the save in the abandoned prison... then after choosing the camping start I don't experience the issue when dyndolod initializes.

In the future you recommend deactivating the plugins and saving the game... isn't that ill advised?

 

Edited by Soulmancer
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5 hours ago, Soulmancer said:

Oddly enough when using the more informative console I cannot click select the tent at all until dyndolod initiates.  I can click on and get data from literally everything else behind the tent, but cycling through with the mouse wheel never prompts the tent.  Once dyndolod initializes and the tent gets the inconsistent snow shader applied I can get a console click on it NP

https://imgur.com/a/6mkVO9q

edit: sorry, it appears I fixed the issue and likely due to me not following update instructions? I updated dyndolod and just loaded a save at the tent.  I can fix it by either setting dyndolod to inactive in the MCM and re-activating it... or simply loading the save in the abandoned prison... then after choosing the camping start I don't experience the issue when dyndolod initializes.

In the future you recommend deactivating the plugins and saving the game... isn't that ill advised?

 

Follow the clean save instructions https://dyndolod.info/Help/Clean-Save when updating.

The steps can be done at any time to reset the current data (e.g. script instances)

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On 12/28/2022 at 10:42 PM, sheson said:

This has nothing to do with DynDOLOD. If this only happens when enabling the LOD patch, generate LOD for the current load order so all updated/changed base records are carried forward into the DynDOLOD plugins.

It has to do with parallax meshes and/or single pass snow shaders.

The auto parallax SKSE plugin can help after the fact https://www.nexusmods.com/skyrimspecialedition/mods/79473

Thanks for the suggestions.  I regenerated LOD, including TexGen and occlusion in DynDOLOD, and the problem is not fixed.

I also tried installing the auto parallax plugin, with no noticeable effect - problem still exists.

Do you have any other suggestions for things I should try?  I am considering disabling snow and mountain mods from the STEP guide and trying again, unfortunately LOD takes ~1 hr to regen each time if have to do texgen and occlusion each time I try something.  

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1 hour ago, afarabaugh said:

Thanks for the suggestions.  I regenerated LOD, including TexGen and occlusion in DynDOLOD, and the problem is not fixed.

I also tried installing the auto parallax plugin, with no noticeable effect - problem still exists.

Do you have any other suggestions for things I should try?  I am considering disabling snow and mountain mods from the STEP guide and trying again, unfortunately LOD takes ~1 hr to regen each time if have to do texgen and occlusion each time I try something.  

This is caused by mods containing NIFs that use the parallax shader or plugins changing the snow shader.
Remove these mods until you find the culprit, then make sure to carefully read its installation instructions and requirements.

As example, check which mod contains rockcliff03.nif from the screenshot via MO2 right data tab.
If there is no loose rockcliff03.nif may be it is in an BSA, in that case use the xEdit Assets Browser (CTRL+F3) to find out which BSA other then Skyrim Meshes1.BSA contains it.

Also lookup the base record 0005B56A in xEdit and check the DNAM material. In vanilla it usually is 0002871B. If a plugin changes it check its installation instructions and requirements.

When the LOD patch is generated, DynDOLOD might overwrite the base record. It should have the same DNAM material as the winning plugin before it, hence the instruction to make sure to generate LOD for the current load order.

See more here https://www.nexusmods.com/skyrimspecialedition/mods/52111

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Hello, I am wondering what files/folders I should add to the exclusions of Windows Defender, so that it won't keep scanning while generating LOD?

I have already excluded the DynDOLOD folder and the output folder, but in task manager I can still see windows defender actively scanning when generating LOD, which causes my system to run out of memory (16GB) and freeze. Turning off the real-time protection solved this problem, but I'd like to set up the exclusion list so that I can forget about the extra steps of turning off and on the real-time protection.

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1 hour ago, w740su said:

Hello, I am wondering what files/folders I should add to the exclusions of Windows Defender, so that it won't keep scanning while generating LOD?

I have already excluded the DynDOLOD folder and the output folder, but in task manager I can still see windows defender actively scanning when generating LOD, which causes my system to run out of memory (16GB) and freeze. Turning off the real-time protection solved this problem, but I'd like to set up the exclusion list so that I can forget about the extra steps of turning off and on the real-time protection.

Typically I would assume the folder and subfolders where you installed DynDOLOD, the game and where the mod manager stores all mods.

I suggest to white list file extensions, like BSA, NIF, DDS, BTO, BTR, BTT, TXT, INI, JSON etc.

Also see "High memory usage / Out of memory" at https://dyndolod.info/FAQ to reduce memory usage of the tools.

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2 hours ago, sheson said:

Typically I would assume the folder and subfolders where you installed DynDOLOD, the game and where the mod manager stores all mods.

I suggest to white list file extensions, like BSA, NIF, DDS, BTO, BTR, BTT, TXT, INI, JSON etc.

Also see "High memory usage / Out of memory" at https://dyndolod.info/FAQ to reduce memory usage of the tools.

Thank you!

Unfortunately, after whitelisted all these folders and file extensions, windows defender still takes almost 20% of my CPU usage during generation. I guess that's something with Windows Defender and I'll just keep it off while generating LOD. 

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8 minutes ago, w740su said:

Unfortunately, after whitelisted all these folders and file extensions, windows defender still takes almost 20% of my CPU usage during generation.

I don't use Windows Defender so this may not be applicable or relevant, but have you tried whitelisting the executables so that they are "trusted" and not monitored?

[...]\DynDOLOD\DynDOLOD.exe
[...]\DynDOLOD\DynDOLODx64.exe
[...]\DynDOLOD\TexGen.exe
[...]\DynDOLOD\TexGenx64.exe
[...]\DynDOLOD\Edit Scripts\LODGen.exe
[...]\DynDOLOD\Edit Scripts\LODGenWin.exe
[...]\DynDOLOD\Edit Scripts\LODGenx64.exe
[...]\DynDOLOD\Edit Scripts\LDGenx64Win.exe
[...]\DynDOLOD\Edit Scripts\Texconv.exe
[...]\DynDOLOD\Edit Scripts\Texconvx64.exe
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6 hours ago, w740su said:

Thank you!

Unfortunately, after whitelisted all these folders and file extensions, windows defender still takes almost 20% of my CPU usage during generation. I guess that's something with Windows Defender and I'll just keep it off while generating LOD. 

 

6 hours ago, Mousetick said:

I don't use Windows Defender so this may not be applicable or relevant, but have you tried whitelisting the executables so that they are "trusted" and not monitored?

[...]\DynDOLOD\DynDOLOD.exe
[...]\DynDOLOD\DynDOLODx64.exe
[...]\DynDOLOD\TexGen.exe
[...]\DynDOLOD\TexGenx64.exe
[...]\DynDOLOD\Edit Scripts\LODGen.exe
[...]\DynDOLOD\Edit Scripts\LODGenWin.exe
[...]\DynDOLOD\Edit Scripts\LODGenx64.exe
[...]\DynDOLOD\Edit Scripts\LDGenx64Win.exe
[...]\DynDOLOD\Edit Scripts\Texconv.exe
[...]\DynDOLOD\Edit Scripts\Texconvx64.exe

I would not whitelist file extensions but rather the EXEs as Mousetick has listed. Otherwise, you largely obviate the usefulness of you AV. See this sticky post for info on managing Windows Security OS software.

I thought Windows Defender was bundled with Windows Security in Win10. I am on Win 11 and use ESET rather than Windows Security OS default. Either way, Defender should not be running when you invoke these apps. Make sure it's not performing a scheduled scan when you reboot or something. If it is, you can either let that process finish first, or reset the scan scheduler or whatever MS is trying to 'help' you with.

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Hi, I didn't know where to post this exactly (I'm new here).

So, a few days ago I installed DynDOLOD 3 Alpha on Skyrim SE. Did everything as instructed, got it working. My game now looks awsome. But now I discovered  that when DynDOLOD.esp is active, I get CTD behind the College of Winterhold (when walking towards the sea)

I tested every way possible, disabled mods and changed settings. I even removed everything else under the DynDOLOD Output, leaving just DynDOLOD.esm and DynDOLOD.esp - still CTD. Only when I remove DynDOLOD.esp, there is no more CTD.

I probably need to edit the esp in CK ?

 

Here are my logs: 

NetScriptFramework: https://www30.zippyshare.com/v/57ZATPRb/file.html

Papyrus: https://www30.zippyshare.com/v/iu81Jpko/file.html

 

 

 

Edited by Anubis
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