sheson Posted February 3, 2023 Author Share Posted February 3, 2023 1 hour ago, Kattmandu said: The Step guide specifically points to an archived version... EDIT: Ah, okay, Step recently changed their link to point to Alpah-3. I have Alpha-2. Third party guides are categorically outdated, especially when it comes to ALPHA version and experimental features. Read and use the official documentation that I already linked instead. https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds 1 hour ago, Kattmandu said: DynDOLOD_SSE_Debug_log.txt https://ufile.io/crw1idbd (generated using DynDOLOD DLL NG Alpha-2) Currently regenerating using Alpha-3 The updated DynDOLOD DLL NG version does not affect LOD generation, though. As I already wrote, if problem persists, also enable and check/upload papyrus log and also upload all files from DynDOLOD Output ..\skse\plugins\DynDOLOD_Data\ Link to comment Share on other sites More sharing options...
sheson Posted February 3, 2023 Author Share Posted February 3, 2023 1 hour ago, LordIceWolf said: Good afternoon I document all the checklist as best I could. Added it to a text file so I dont post a text wall. Let me know if you need anything else. Thanks DynDOLOD Troubleshooting.txt 30.92 kB · 1 download This does not show if the latest alpha-111 was used or not. Upload the accompanying TexGen/DynDOLOD logs and debug logs for which the checks have been done. "Grass mapping not found" means that those grasses found in the cgid will not have grass LOD. This is expected for underwater grasses and grasses that do not have billboards generated. If some BTOs have no grass LOD, it means there should be corresponding no "mapping not found" or "no grass data" messages. The first tells you which grass LOD billboards are missing, which you can then double check for creation in the ..\textures\terrain\lodgen\TexGen_[GAME MODE]_[Tree|Grass]_Billboards.txt log file as explained at https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards. Use expert mode to only generate a specific BTO again, so you only have log message for those 16 cells it covers. https://dyndolod.info/Help/Expert-Mode#Specific-Chunk Use the DynDOLOD SkyUI MCM - You Are Here to know the coordinates for a BTO. Link to comment Share on other sites More sharing options...
nardo68 Posted February 3, 2023 Share Posted February 3, 2023 Hi, trying to generate grass lods but even tho the program finishes with no issue I get no grass in game but the trees and buildings lods are fine. Went through the check list , according to the LODGen_SSE_ObjectAtlasMap its only using a couple of textures and saw a lot of crosses in the meshes. The grass cache was made with no problems The debug file: https://ufile.io/d1zpj260. bugreport.txt TexGen_SSE_log.txt Link to comment Share on other sites More sharing options...
sheson Posted February 3, 2023 Author Share Posted February 3, 2023 9 minutes ago, nardo68 said: Hi, trying to generate grass lods but even tho the program finishes with no issue I get no grass in game but the trees and buildings lods are fine. Went through the check list , according to the LODGen_SSE_ObjectAtlasMap its only using a couple of textures and saw a lot of crosses in the meshes. The grass cache was made with no problems The debug file: https://ufile.io/d1zpj260. bugreport.txt 107.87 kB · 1 download TexGen_SSE_log.txt 152.58 kB · 1 download As explained at first post, upload both the log and the debug for both TexGen and DynDOLOD. https://dyndolod.info/Help/Grass-LOD#Not-all-grass-types-have-LOD-grass-LOD-billboards Check that TexGen generates grass LOD billboards for all desired grass types. Plugins from mods often forget to set object bounds on base records, which filters them out from automatic tree/grass LOD billboard generation. See TexGen Configuration for further details. https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards Link to comment Share on other sites More sharing options...
sheson Posted February 3, 2023 Author Share Posted February 3, 2023 2 hours ago, Rozen said: Rub 2 no getting stuck or crash, here is the logs> https://ufile.io/f/eypgr Fingers crossed... Link to comment Share on other sites More sharing options...
Kattmandu Posted February 3, 2023 Share Posted February 3, 2023 (edited) 1 hour ago, sheson said: Third party guides are categorically wrong/outdated, especially when it comes to ALPHA version and experimental features. Read and use the official documentation that I already linked instead. https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds As I already wrote, if problem persists, also enable and check/upload papyrus log and also upload all files from DynDOLOD Output ..\skse\plugins\DynDOLOD_Data\ Issue persists after installing Alpha-3, Version: 3.0.2.0 DynDOLOD_SSE_Debug_log.txt (regenerated using Alpha-3) https://ufile.io/hji1pwxt Contents of DynDOLOD_Data folder: https://ufile.io/f/s5g0i https://ufile.io/f/ibys1 https://ufile.io/f/t1sx2 Papyrus.0.log https://ufile.io/cbapxeho Edited February 3, 2023 by Kattmandu Link to comment Share on other sites More sharing options...
sheson Posted February 3, 2023 Author Share Posted February 3, 2023 37 minutes ago, Kattmandu said: Issue persists after installing Alpha-3, Version: 3.0.2.0 DynDOLOD_SSE_Debug_log.txt (regenerated using Alpha-3) https://ufile.io/hji1pwxt Contents of DynDOLOD_Data folder: https://ufile.io/f/s5g0i https://ufile.io/f/ibys1 https://ufile.io/f/t1sx2 Papyrus.0.log https://ufile.io/cbapxeho Thanks. That helps. Link to comment Share on other sites More sharing options...
Kattmandu Posted February 3, 2023 Share Posted February 3, 2023 23 minutes ago, sheson said: Thanks. That helps. No problem. Is there a way to get notified on Nexus (or perhaps another site) when new versions of DynDOLOD DLL NG are available? Seems only the SE version is able to be browsed. Link to comment Share on other sites More sharing options...
Rozen Posted February 3, 2023 Share Posted February 3, 2023 1 hour ago, sheson said: Fingers crossed... I am now on my new video card and will be running tests again here soon, doing a windows update that showed up right before i was going do a new full run with a newly made texgen file. Tested on call of duty already and the new video card is working great. Link to comment Share on other sites More sharing options...
Rozen Posted February 3, 2023 Share Posted February 3, 2023 Okay test run 1 got a crash, it also did not make any of the logs you been getting me to send. Link to comment Share on other sites More sharing options...
Rozen Posted February 3, 2023 Share Posted February 3, 2023 (edited) 30 minutes ago, Rozen said: Okay test run 1 got a crash, it also did not make any of the logs you been getting me to send. Just adding this, ran it again with task manager up and it is doing this, and brings a lot of those sub processes up and closes them fast more than one time then goes on without doing it again, on this run it got stuck on [19:50] [DLC01FalmerValley] Creating texture atlas C:\DynDOLOD 3.00-68518-Alpha-111-1673607327\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC01FalmerValley.dds 4096 x 4096 and went to 0% COU usage. Also did not make the logs you been getting me to send. https://i.gyazo.com/db40b4056769fb7a8f57bbc8098e16a1.mp4 Ops update it did make the logs this time but only after fully crashing it did they show up. Logs> https://ufile.io/f/cnhhu Edited February 3, 2023 by Rozen Link to comment Share on other sites More sharing options...
Rozen Posted February 3, 2023 Share Posted February 3, 2023 Did a 3rd run, made a video of this run and uploading it to youtube, i will post the link when the video is done uploading, it did not do what it did last with the sub processes and this time it did not make the logs again, but in windows event viewer I got a crash log. Faulting application name: DynDOLODx64.exe, version: 3.0.0.112, time stamp: 0x63dd1986 Faulting module name: ntdll.dll, version: 10.0.22621.900, time stamp: 0xa97a9ed6 Exception code: 0xc0000374 Fault offset: 0x000000000010c249 Faulting process id: 0x0x24E4 Faulting application start time: 0x0x1D938277974CBBA Faulting application path: C:\DynDOLOD 3.00-68518-Alpha-111-1673607327\DynDOLOD\DynDOLODx64.exe Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll Report Id: c417aa56-1e63-467d-8f9a-a8ac44d4ac79 Faulting package full name: Faulting package-relative application ID: Fault bucket 1804213948848729828, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: DynDOLODx64.exe P2: 3.0.0.112 P3: 63dd1986 P4: StackHash_d3f8 P5: 10.0.22621.900 P6: a97a9ed6 P7: c0000374 P8: PCH_6B_FROM_ntdll+0x000000000009F957 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.a8b2ca69-337d-4478-a7a5-659ffd65293d.tmp.mdmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.a9e9642b-98ee-447a-94a3-ef8206ce9b3e.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.ce918e57-6074-4a76-980c-a49d1408169d.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.fcd4933c-c558-4d64-afc1-d0e58c7c17af.tmp.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.58c0948a-6e07-400c-841c-82e2238439f6.tmp.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_DynDOLODx64.exe_11eda9e46b74a64dd9c765c1165be24c312a23_209c72da_debb94ce-78bc-4f27-98d6-f47527ba8b8d Analysis symbol: Rechecking for solution: 0 Report Id: c417aa56-1e63-467d-8f9a-a8ac44d4ac79 Report Status: 268435456 Hashed bucket: c57391a73b2bb2bea909db06ffeeeee4 Cab Guid: 0 Link to comment Share on other sites More sharing options...
Rozen Posted February 4, 2023 Share Posted February 4, 2023 (edited) Here is the video from run 3, crashes at 9:37 in the video. Edited February 4, 2023 by Rozen Link to comment Share on other sites More sharing options...
Rozen Posted February 4, 2023 Share Posted February 4, 2023 just a heads up I just noticed that you updated the DynDOLOD DLL NG and Scripts 3.00 from alpha 2 to alpha 3 so I am updating that now and doing a few new runs to see what happens. Run 1: Seemed to go faster now making the files on a lot of parts, did not make the logs you been getting me to send again until it was done, Logs> https://ufile.io/f/3clrk Run 2: Same as run 1, Logs for run 2> https://ufile.io/f/e1wta I don't know if I just got lucky runs again but seems like updating the DynDOLOD DLL NG and Scripts 3.00 from alpha 2 to alpha 3 did the trick, I will do a few more test runs when I wake up and let you know what happens and test any new version you need tested if you need me too. Link to comment Share on other sites More sharing options...
LordIceWolf Posted February 4, 2023 Share Posted February 4, 2023 7 hours ago, sheson said: This does not show if the latest alpha-111 was used or not. Upload the accompanying TexGen/DynDOLOD logs and debug logs for which the checks have been done. "Grass mapping not found" means that those grasses found in the cgid will not have grass LOD. This is expected for underwater grasses and grasses that do not have billboards generated. If some BTOs have no grass LOD, it means there should be corresponding no "mapping not found" or "no grass data" messages. The first tells you which grass LOD billboards are missing, which you can then double check for creation in the ..\textures\terrain\lodgen\TexGen_[GAME MODE]_[Tree|Grass]_Billboards.txt log file as explained at https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards. Use expert mode to only generate a specific BTO again, so you only have log message for those 16 cells it covers. https://dyndolod.info/Help/Expert-Mode#Specific-Chunk Use the DynDOLOD SkyUI MCM - You Are Here to know the coordinates for a BTO. The rest of my logs are here. I have version 111. https://drive.google.com/drive/folders/13LSsNUuoOHZKBMdbsvJdJi_OpDp8Ok07?usp=share_link Link to comment Share on other sites More sharing options...
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