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Issues with Grass Cache for Seasons


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I was thinking maybe the problem began with not booting the game once after changing the grass mod then going ahead and generating a cache?  i dont play on the SE instance.  I had been deleting before generating each time just this time i booted up SE to look around.

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Switching game instances can definitely add more random gotchas into the mix. I use MO instances to manage those. One for 1.5.97 and another for 1.6.xxx.

Correspondingly, I keep two Steam game directories and simply rename them, depending on the MO instance I want to use. This cuts down significantly on mistakes or gotchas.

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THANKS EVERYONE! I tried the cache again and got rich full grass, it generated about 8k more files than it had been. I think the real issue was not booting into the SE instance after changing grass mods and it was stuck generating some glitched grass. I made way too many caches before figuring this simple fact out BUT it lead me to discover numerous other problems with my load order I might not have otherwise. On a side note, ENB complex grass on or off doesn't really matter, it still gives you grass. I generated with ENB complex grass NOT installed on SE but have it installed on AE, I still have the right textured grass but doesn't look like it's ENB complex (second pic) so will get to do this again (Yay!) 

20220913193315_1.jpg

20220913194624_1.jpg

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54 minutes ago, Taisaijin said:

THANKS EVERYONE! I tried the cache again and got rich full grass, it generated about 8k more files than it had been. I think the real issue was not booting into the SE instance after changing grass mods and it was stuck generating some glitched grass. I made way too many caches before figuring this simple fact out BUT it lead me to discover numerous other problems with my load order I might not have otherwise. On a side note, ENB complex grass on or off doesn't really matter, it still gives you grass. I generated with ENB complex grass NOT installed on SE but have it installed on AE, I still have the right textured grass but doesn't look like it's ENB complex (second pic) so will get to do this again (Yay!) 

20220913193315_1.jpg

20220913194624_1.jpg

ENB-CG won't affect grass cache, since they are just textures. It's the CL plugin that governs grass placement.

Once you generate the cache in 1.5.97, you don't need to load that instance. You can just move it over to 1.6.xxx and generate DynDOLOD.

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