Halde Posted May 15, 2022 Share Posted May 15, 2022 (edited) Hi all! Just tested the fps before doing dyndolod and enb, but wanted to share some screenshots which I think look a bit odd. One is definetly a glitch of some kind, the other two are merely bad looking I think. On the above picture, there is a clearcut line in the water between what appears to be still standing water and streaming water. This was more noticeable on another screenshot which is too large, however it appeared multiple places just around this harbor in Riften. The second screenshot is the ground of the Rift in the roads. It is completly orange-brown monochrome, as if the colour was painted upon everything on the ground such as leaves. The last thing was a similar method of colouring moss on rocks, where it looked like mossgreen paint has been splashed upon the rock, as seen on this screenshot. Edited May 15, 2022 by Halde Mistake Link to comment Share on other sites More sharing options...
Halde Posted May 15, 2022 Author Share Posted May 15, 2022 Also, there is this blur. It looks like a Field of Depth feature which I haven't seen before on my LE setup. It's mainly noticeable in the distance while moving ie. turning the camera. Maybe it's intended and I just need to get used to it. Link to comment Share on other sites More sharing options...
TechAngel85 Posted May 15, 2022 Share Posted May 15, 2022 You left the Landscape for LOD from Cathedral Landscapes enabled. That mod should be disabled after running xLODGen. Link to comment Share on other sites More sharing options...
Mousetick Posted May 15, 2022 Share Posted May 15, 2022 2 hours ago, Halde said: Also, there is this blur. It looks like a Field of Depth feature which I haven't seen before on my LE setup. It's mainly noticeable in the distance while moving ie. turning the camera. Maybe it's intended and I just need to get used to it. While in-game, go to Pause Menu > Settings > Display and move the Depth of Field slider all the way to the left: That should remove the Depth of Field effect. Don't disable it in BethINI on the Detail tab. Keep the Depth of Field setting turned ON, it's necessary for underwater effects: If you're still noticing a blur when moving the camera or moving your character, and everything becomes sharp once you stop moving, you're probably seeing the effects of TAA (Temporal Anti-Aliasing). If you can't get used to it, you can turn it off in BethINI on the Basic tab: Without anti-aliasing certain objects will look jaggy or exhibit visual artifacts. In particular, thin objects such as wires, ropes, fences will appear to jitter and/or flicker and/or shimmer at a distance. Alternatively you can try using the FXAA anti-aliasing method (the option is on the Basic tab of BethINI) which is of lower quality than TAA and makes everything slightly blurry all the time. Experiment with the various AA options and see which one you prefer. Link to comment Share on other sites More sharing options...
Halde Posted May 16, 2022 Author Share Posted May 16, 2022 Thanks both! I will tweak the DoF feature after I've finished pp and dyndolod, lodgen etc. Seems it will reflect a more accurate picture. Link to comment Share on other sites More sharing options...
z929669 Posted May 16, 2022 Share Posted May 16, 2022 On 5/15/2022 at 10:09 AM, Halde said: Hi all! Just tested the fps before doing dyndolod and enb, but wanted to share some screenshots which I think look a bit odd. One is definetly a glitch of some kind, the other two are merely bad looking I think. Those last two bad looking shots are due to your not disabling CL TEMP mod as instructed in the guide as mentioned in Tech's post. The blur is as Moustick says. This image is something else. Are you using only the mods in our ModList or do you have some other grass mod active here (e.g., Complex Grass for ENB-CL version). Are you using ENB in this shot? If so, the Step ENB or something else? This can happen with 'bad' ComplexGrass ENB settings or by enabling this in ENB when not supported by the mod(s). It can also happen if your DyDOLOD_SSE.ini or TexGen_SSE.ini settings are 'bad'. More info needed for this Link to comment Share on other sites More sharing options...
DoubleYou Posted May 17, 2022 Share Posted May 17, 2022 Simply put, at this stage of the guide (Performance tuning), LODs are not finished, so they will look bad. Link to comment Share on other sites More sharing options...
z929669 Posted May 17, 2022 Share Posted May 17, 2022 10 hours ago, DoubleYou said: Simply put, at this stage of the guide (Performance tuning), LODs are not finished, so they will look bad. Agree. I neglected to note that Performance Tuning occurs before LODGen, so don't judge look of anything yet. Just measure performance and continue through the guide. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now