Eagleman Posted April 30, 2022 Posted April 30, 2022 One of the last issues I'm noticing after having done the following guide is the following: (mouse) movement makes surrounding area brighter Could be a little bit hard to see in the video. But there is always something that moves with me:
0 Eagleman Posted May 1, 2022 Author Posted May 1, 2022 (edited) Found something here: Changing the night value in this example to 1 reduces the effect so much that it is barely noticable. 2 fully eliminated the effect. Any idea where these values are coming from? Also only seems to occur for now during the weather foggy: Edited May 1, 2022 by Eagleman
0 DoubleYou Posted April 30, 2022 Posted April 30, 2022 19 minutes ago, Eagleman said: One of the last issues I'm noticing after having done the following guide is the following: (mouse) movement makes surrounding area brighter Could be a little bit hard to see in the video. But there is always something that moves with me: Looks like your shadow settings.
0 z929669 Posted April 30, 2022 Posted April 30, 2022 I've seen this, and it's probably more noticeable with ENB. To confirm, toggle ENB on/off using Shift + F12.
0 Eagleman Posted April 30, 2022 Author Posted April 30, 2022 (edited) 22 minutes ago, z929669 said: I've seen this, and it's probably more noticeable with ENB. To confirm, toggle ENB on/off using Shift + F12. I do not notice it with the ENB being OFF. It is very noticable with ENB being ON. Double checked the enblocal.ini, they are in line with the guide. Edited April 30, 2022 by Eagleman
0 Eagleman Posted April 30, 2022 Author Posted April 30, 2022 24 minutes ago, DoubleYou said: Looks like your shadow settings. Using the Ultra settings, as to according the guide:
0 DoubleYou Posted April 30, 2022 Posted April 30, 2022 Drop Detailed Draw Distance down to 2896 and see if that helps. Shadows in SSE are not perfect, so you may not be able to get rid of it entirely.
0 z929669 Posted May 1, 2022 Posted May 1, 2022 I think it might be an issue with material shaders in certain meshes like ice and apparently bluffs. ENB makes it more noticeable I suspect. Google may have answers. It's not the mouse but rather a sphere around the character where the effects are active. Could be SSE shadows as well as DY suspects.
0 z929669 Posted May 1, 2022 Posted May 1, 2022 1 hour ago, Eagleman said: Found something here: Changing the night value in this example to 1 reduces the effect so much that it is barely noticable. 2 fully eliminated the effect. Any idea where these values are coming from? Also only seems to occur for now during the weather foggy: Thanks. Those settings can be balanced by similar fog settings, so I will take a a look in next ENB update.
0 Eagleman Posted May 2, 2022 Author Posted May 2, 2022 (edited) Thanks! Will it be changes to the ENB (Heavy/Medium/Milkdrinker) files? When are the plans to release the new version? Edited May 2, 2022 by Eagleman
0 z929669 Posted May 2, 2022 Posted May 2, 2022 3 hours ago, Eagleman said: Thanks! Will it be changes to the ENB (Heavy/Medium/Milkdrinker) files? When are the plans to release the new version? We'll be releasing an update sometime this month.
Question
Eagleman
One of the last issues I'm noticing after having done the following guide is the following:
(mouse) movement makes surrounding area brighter
Could be a little bit hard to see in the video. But there is always something that moves with me:
10 answers to this question
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