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(mouse) movement makes surrounding area brighter


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Posted (edited)

Found something here: 

Changing the night value in this example to 1 reduces the effect so much that it is barely noticable. 2 fully eliminated the effect. Any idea where these values are coming from?

image.thumb.png.6e3d8555decd68422c62394df2b0f410.png

 

Also only seems to occur for now during the weather foggy:

image.thumb.png.78907c020ad8f83016d3725a504651d3.png

Edited by Eagleman
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Posted (edited)
22 minutes ago, z929669 said:

I've seen this, and it's probably more noticeable with ENB. To confirm, toggle ENB on/off using Shift + F12.

I do not notice it with the ENB being OFF. It is very noticable with ENB being ON.

 

Double checked the enblocal.ini, they are in line with the guide.

Edited by Eagleman
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Posted

I think it might be an issue with material shaders in certain meshes like ice and apparently bluffs. ENB makes it more noticeable I suspect. Google may have answers. It's not the mouse but rather a sphere around the character where the effects are active. Could be SSE shadows as well as DY suspects.

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Posted
1 hour ago, Eagleman said:

Found something here: 

Changing the night value in this example to 1 reduces the effect so much that it is barely noticable. 2 fully eliminated the effect. Any idea where these values are coming from?

image.thumb.png.6e3d8555decd68422c62394df2b0f410.png

 

Also only seems to occur for now during the weather foggy:

image.thumb.png.78907c020ad8f83016d3725a504651d3.png

Thanks. Those settings can be balanced by similar fog settings, so I will take a a look in next ENB update.

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Posted (edited)

Thanks!  Will it be changes to the ENB (Heavy/Medium/Milkdrinker) files? When are the plans to release the new version? 

Edited by Eagleman
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Posted
3 hours ago, Eagleman said:

Thanks!  Will it be changes to the ENB (Heavy/Medium/Milkdrinker) files? When are the plans to release the new version? 

We'll be releasing an update sometime this month.

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