iGomoosrsly Posted August 28, 2014 Posted August 28, 2014 Have you checked out Skyrim Misc Patches Collection? It seems to have been created to work alongside the USKPs, and has been recently updated. https://www.nexusmods.com/skyrim/mods/23833/
justjr Posted August 28, 2014 Posted August 28, 2014 This looks interesting! https://www.nexusmods.com/skyrim/mods/57235/?
redirishlord Posted August 29, 2014 Posted August 29, 2014 I noticed Book Covers Skyrim in SR:LE, but no Improved Skill Books by elGrecoLoco, which might be a good addition (allowing skill books to be picked up without reading) & Daniel Coffey includes a patch: BCS - ISB. I see iHUD in the pack, I find its stat-bar hiding features pair nicely with Exhaustion by Isoku (I set the MCM to give me heavy breathing when Stamina hits 50%, health hits 25% and Magicka hits 5% - its fully configurable to any preference) and Important Information Overhaul by Apollodown (I set the MCM to give me lightly blurred vision when Stamina hits 25% and Magicka hits 5%, moderately blurred vision when health hits 25% - its fully configurable to any preference). I also see A Matter of Time by SkyAmigo, you might also consider its FISS -mates (by LordConti2); Dynamic Potions by Egocarib, Enchanted Arsenal by Egocarib, Minimal HUD by LordConti2, Spellmaking in Skyrim by KhalEdos, Take Notes by LordConti2. FISS of course lets SR:LE users enter your MCM directions from the guide once and those settings will be updated across all saves & profiles. 1
Smile44 Posted August 30, 2014 Posted August 30, 2014 (edited) Sigh! So few things to look at, and so much time. Edited August 30, 2014 by Smile44 1
justjr Posted August 31, 2014 Posted August 31, 2014 I wonder why didn't you put Warburg's 3D Paper Map in SR:LE, in the end I think is sooo much better, more immersive, and easier to look at long paths (from one end of the map to another in one glance) then the vanilla map, modded or not. :P 1
redirishlord Posted August 31, 2014 Posted August 31, 2014 (edited) Thanks for including Immersive Armors, I had passed on that myself previously but I'm glad I added it as part of SR:LE lots of good content there. I agree that Immersive Weapons isn't at the same level, I'm using Insanity's Lore Weapon Expansion and think it would be worth considering for SR:LE, pairs nicely with Private Eye's Heavy Armory (CCOR compatible) which you might also consider. Edited August 31, 2014 by redirishlord 1
TehKaoZ Posted September 5, 2014 Posted September 5, 2014 I was wondering why none of the Bookshelf SKSE scripts were never included. Both Book Covers of Skyrim and now Lost Library are in the guide. Personal preference or is something off about those scripts? https://www.nexusmods.com/skyrim/mods/49770/? 1
redirishlord Posted September 5, 2014 Posted September 5, 2014 Dramatic Clouds as recommended in the guide look great, but only change the lower clouds. You might consider adding Realistic Clouds by Frozunswaidon to change the upper. I've been using the two together, hiding the lower clouds textures in Realistic Clouds, and they pair quite nicely. Realistic Clouds, hide the following textures;skyrimclouds01.ddsskyrimcloudsheet01.ddsskyrimcloudshorizon01.ddsskyrimcloudslower01.ddsskyrimcloudslower02.ddsskyrimcloudslower03.ddsskyrimcloudslower04.dds
DefyVelocity Posted September 5, 2014 Posted September 5, 2014 (edited) What are your thoughts on the Character Creation Overhaul? While the return of classes and more racial diversity are awesome, what really makes it stand out in my eyes is the implementation of major/minor skills. This really aids in making each character build unique, and making gameplay more diverse Edited September 5, 2014 by DefyVelocity
Gekko64 Posted September 5, 2014 Posted September 5, 2014 what about Ethereal Clouds, that's also pretty sweet :)
redirishlord Posted September 5, 2014 Posted September 5, 2014 SIC and HLE are great, and I appreciate you convincing me to try Immersive Patrols. Have you consider the SkyTEST by etayorius & the SkyTEST Integration Patch for SIC by evrymetul?
phazer11 Posted September 6, 2014 Posted September 6, 2014 I can imagine a headache coming from adding in SkyTEST it's already not completely stable without them (from my speed runs).
Gekko64 Posted September 6, 2014 Posted September 6, 2014 (edited) skytest integration has a version with no added spawns available. Edited September 6, 2014 by Gekko64
redirishlord Posted September 11, 2014 Posted September 11, 2014 I've been enjoying EBD - EveryBody's Different Redone by MongoMonk quite a bit, primarily as a gender animations & lore-friendly racial height fixer, but the texture & facepart randomizer is quite nice as well. It is skyproc patcher based and plays nice with SUM (allowing me to have a combined DSR / EBD plugin). I set the femine animation fix, which unchecks the reverse gender animations where present. I use the following settings for race heights (you can of course recommend what you feel is most lore friendly as I have departed from that a bit for personal taste);Female offset height: -3Nord height min/max: 101/107Breton height min/max: 95/101Imperial height min/max: 95/101Redguard height min/max: 98/104Orc height min/max: 104/110Altmer height min/max: 107/113Bosmer height min/max: 92/98Dunmer height min/max: 98/104Argonian height min/max: 98/104Khajiit height min/max: 92/113 * * I made Khajiit height encompass a range from Bosmer to Altmer to roughly simulate some of the different lore breeds. There are a variety of texture packs available to give an "AV" type section to random NPCs, you can disable this feature (and the face parts randomizer feature) for unique NOCs (so that Skjor doesn't look like Fabio if you have ApachiiHair).
DefyVelocity Posted September 22, 2014 Posted September 22, 2014 In the comments section of Undies Underneath, Popcorn has recently shared a file that supports UNPB! Undies Underneath adds an equipable underwear that is added to all NPCs, supports both genders, and can also be used by the player https://www.nexusmods.com/skyrim/mods/23817/?
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