z929669 Posted February 26, 2013 Posted February 26, 2013 If you want to suggest any mods for SR, please do so in the Mods forum. The Mods forum is our central repository of mod suggestions for STEP and other guides. This enables all of our members and guide creators a "one-stop-shop" for referencing or commenting on mods. HINT: Use the tagging system, and tag mods you like for SR as 'Skyrim Revisited'. Neo and others can then do an Advanced Search using that tag. We even have built-in "Prefix Tags" to distinguish mods suggested for a particular game:[sKYRIM][OBLIVION][FALLOUT 3][FALLOUT NV][MORROWIND]etc. Tags and prefixes can be chosen or added during thread creation ... or they can be added by the thread creator by using "the full editor". This may seem like a PITA to some of you, but having a centralized 'repository' of all mod discussions pertaining to whatever guide(s) reduces clutter and consolidates information in as logical a fashion as possible in the forum format.
SSL Posted February 26, 2013 Posted February 26, 2013 https://skyrim.nexusmods.com/mods/6333FSS - No pause between lines This one can be considered a "fix" - it changes people way of speaking so they don't stop at every 10 seconds. https://skyrim.nexusmods.com/mods/4679Staff of Magnus Improved by ALHNo other mod provides that texture - no brainer for me. https://skyrim.nexusmods.com/mods/12110 That one is purely preference based, but I lake like more filled Whiterun. The Vanilla one is so... empty https://skyrim.nexusmods.com/mods/30408 Very simple AutoLoot - works even when in vampire of werewolf form. https://skyrim.nexusmods.com/mods/19733Immersive ArmorsIf you have to install one armor mod - use that one. Plays very nice with Frostfall.
WilliamImm Posted February 26, 2013 Posted February 26, 2013 Closer Quivers and Longer Arrows This one is a complete no-brainer. Why do quivers float so far from anyway? With the new NMM and Bain installers, there's no real reason not to include this mod.
Neovalen Posted February 26, 2013 Posted February 26, 2013 Got a lot of these on track. I actually have closer quivers downloaded but not yet installed.
haelfix Posted February 27, 2013 Posted February 27, 2013 Obviously COT + RLO (or some other weather/lighting solution).  Probably doesn't need to be said, although it does require some extensive cleaning and patches. Lanterns for guards.  (This is an optional for the mod Wearable lanterns by Chesko, that has its own page) Immersive armors is great, but it actually has a bunch of armors that are imo lore breaking.  On the other hand, there are several (like Einharjar and Warchief) of its real HQ amors which are available as separate standalone packs that are great.  I also use Black Sacrament, even though its a little bit lore breaking. I use SKREE (less dragon attacks), the no boring sleep menu mod (its annoying but its good to have in a tight spot when scripts go awol) and I have a fondness for birds and flock (yes yes, I know there is some reported instability..  It works fine for me). The only other mod i'm considering adding is immersive patrols and I don't have any follower mod (they all seem unstable). Once DSpSOB nad left hand rings is up and running, I think I might just play the game as is and get a full playthrough.  I haven't played DragonBorn yet..
SSL Posted February 27, 2013 Posted February 27, 2013 SKREE can be achieved by changing Deadly Dragons' option.
Executor Posted February 27, 2013 Posted February 27, 2013 Flora Respawn Fix and the related forum thread that goes into a bit more detail about the issue. https://skyrim.nexusmods.com/mods/12110 That one is purely preference based, but I lake like more filled Whiterun. The Vanilla one is so... emptyThere's also a Beautiful Riften by the same author. Both mods only make minor cell changes that don't require new navmeshes, so shouldn't cause compatibility issues.
WilliamImm Posted February 28, 2013 Posted February 28, 2013 What about these pair of mods? Enhanced Skyrim Factions - The Companions Guild Enhanced Skyrim Followers - Aela the Huntress Haven't really tried either of those, but I will try them on my next playthough. Looks like really well designed mods.
Aiyen Posted February 28, 2013 Posted February 28, 2013 https://skyrim.nexusmods.com/mods/32505 This has finally gone from beta into real action, and it looks promising. I am currently using it however I either get 60 fps everywhere without ENB or 30ish with so I do not think it really affects the higher end cards all that much, but more optimization is always nice I guess. https://skyrim.nexusmods.com/mods/32424 This one seems to go nicely with the animation mods already included I am however not really an expert in it, but it might be nice to have.
justjr Posted March 2, 2013 Posted March 2, 2013 I am looking forward Real Shelters. https://skyrim.nexusmods.com/mods/31629 Also, WHAT ABOUT THAT BEAUTY? https://skyrim.nexusmods.com/mods/32282/#content
Aiyen Posted March 2, 2013 Posted March 2, 2013 The cloak physics one is sadly not in a state where it has anything to do with the other cape mods. Not much point in it then, but a definite one to watch out for in the future! Also real shelter is nice looking for sure! But it needs to be in a final state before I am going to include it... would just bug me that the feature only works in so few areas for now!
WilliamImm Posted March 3, 2013 Posted March 3, 2013 Even Better Quest Descriptions Yes, this is me promoting one of my own mods, but it is a really good one, trust me.
Neovalen Posted March 3, 2013 Posted March 3, 2013 Planning to add a few of these in the near future... trying to get the new DSpSoB Redux to work is being a pain.... lol.
cybexgames Posted March 3, 2013 Posted March 3, 2013 What about considering, Respectful Lydia - Willing Burden Carrier, as I find Lydia response very unfriendly. There is also links on the download page for the subtitles. I have already made a BAIN install that has all the options, including subtitles, back for an earlier version osf STEP.
mortimermcmire Posted March 4, 2013 Posted March 4, 2013 What's your take on the Skyrim Project Optimization mod? While occlusion planes are foreign to me, I don't think SR alters any cells majorly so this might work.
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