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Glitches at cave entrance terrain and a little more


TaxTalis

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3 hours ago, TaxTalis said:

I also couldn't get the DoF for the STEP ENB to work, the settings

As I mentioned in that post, you must first open enbseries.ini and set EnableDepthOfField=true under [EFFECT]

Those are just modifiers of DoF once it is enabled.

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Ah ok thank you, I thought I could do that from within the game when I set the flag in the ENB Menu, save and apply, but that was the problem then I guess.

 

I found a missing wall section in Fellglow Keep, is this caused by a mod?

https://my.hidrive.com/share/j1oexi3905

X -2809 Y -2254 Z -1561 Cell -1,-1 Block -1,-1 SubBlock -1,-1 (is this of any use indoors?)

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On 3/21/2022 at 2:48 AM, TaxTalis said:

Ah ok thank you, I thought I could do that from within the game when I set the flag in the ENB Menu, save and apply, but that was the problem then I guess.

This has never worked for me ... oh so sadly, and I don't know why :(

On 3/21/2022 at 2:48 AM, TaxTalis said:

I found a missing wall section in Fellglow Keep, is this caused by a mod?

https://my.hidrive.com/share/j1oexi3905

X -2809 Y -2254 Z -1561 Cell -1,-1 Block -1,-1 SubBlock -1,-1 (is this of any use indoors?)

Most likely if you are not running our SAE guide, but I have not checked and cannot at the moment. Use More Informative Console to identify the missing wall in vanilla and search for that reference in your lineup.

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