If I want to create a mod for which I want to have persistent, static object LOD, and this mod is replacing existing statics in SSE, then I do not need to use "Create Mod Mode", correct? This is only for new lands/objects (records that neither SSE or DynDOLOD are aware of) in order to set up the new plugin records with the proper flags for LODGen?
Rather, all I need to do is create the full and LOD models using the file-naming and path conventions, and DynDOLOD will take care of the rest?
I have read through the doc, but I am still churning around what I have read. My questions will get more intelligent as I understand more.
PS: Disclaimer ... my questions may not get more intelligent either way
Question
z929669
If I want to create a mod for which I want to have persistent, static object LOD, and this mod is replacing existing statics in SSE, then I do not need to use "Create Mod Mode", correct? This is only for new lands/objects (records that neither SSE or DynDOLOD are aware of) in order to set up the new plugin records with the proper flags for LODGen?
Rather, all I need to do is create the full and LOD models using the file-naming and path conventions, and DynDOLOD will take care of the rest?
I have read through the doc, but I am still churning around what I have read. My questions will get more intelligent as I understand more.
PS: Disclaimer ... my questions may not get more intelligent either way
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