DoubleYou Posted January 30, 2024 Author Posted January 30, 2024 9 hours ago, louis said: Understood. I already had Grass Cache Helper NG installed. Can you explain how do I check for density? Also, I was wondering if this setting is good to have set true?: https://imgur.com/a/GPhn3GO. It was true by default so idk. That's all fine. You just load the game and see if the grass looks correct to test density of the cache. If it is fine, then that means that something else is causing the issue. I would probably check to ensure that the bounds have been set in Creation Kit. There is a small guide here that has some steps on how to do that, but I'm not sure if that will help or not. https://github.com/The-Animonculory/Modding-Resources/blob/main/Grass Lods.md#bounds-data-recalculation
Soulmancer Posted April 5, 2024 Posted April 5, 2024 I am a but thrown off by this? OverwriteGrassDistance=6144 OverwriteGrassFadeRange=14128 What is the logic in those numbers? With fade the recommendation in the grass config says to keep it at "at least half of the other value" ... though STEP doubles it instead? Also... ExtendGrassDistance = False Stated above that it says this should be enabled for LOD grass?
DoubleYou Posted April 5, 2024 Author Posted April 5, 2024 FadeRange is slightly more performant than Distance. Increase Distance and reduce FadeRange if your grass mod fades into the landscape too far, but keep the sum at 20272. ExtendGrassDistance allows the game to load full grass beyond uGridsToLoad. It is more performant to restrict full grass to within uGridsToLoad and use grass object LOD via DynDOLOD.
Cavanoskus Posted July 1, 2024 Posted July 1, 2024 (edited) Hey all, I've been coming back to Skyrim SE after a few months and updating some of my load order, and I found out that No Grass in Objects has been updated to support AE and no longer requires .NET Script Framework. Is it time for the downgrading instructions to be removed from the Grass LOD guide? Edit: Sorry, I see now elsewhere in the STEP forums that NGIO has been accepted for the next guide update because you're aware of this change; I got to this thread directly from the Grass LOD Guide before I looked at the rest of the forums, so I missed that before. (I was rereading the grass guide because I have to update my grass cache — yay that I don't have to downgrade my game version anymore, but I'm also more confused than I should be because I don't know how much of the guide is outdated at this point. ) Edited July 1, 2024 by Cavanoskus
z929669 Posted July 1, 2024 Posted July 1, 2024 3 hours ago, Cavanoskus said: Hey all, I've been coming back to Skyrim SE after a few months and updating some of my load order, and I found out that No Grass in Objects has been updated to support AE and no longer requires .NET Script Framework. Is it time for the downgrading instructions to be removed from the Grass LOD guide? Edit: Sorry, I see now elsewhere in the STEP forums that NGIO has been accepted for the next guide update because you're aware of this change; I got to this thread directly from the Grass LOD Guide before I looked at the rest of the forums, so I missed that before. (I was rereading the grass guide because I have to update my grass cache — yay that I don't have to downgrade my game version anymore, but I'm also more confused than I should be because I don't know how much of the guide is outdated at this point. ) I updated the guide. I think I hid all irrelevant content. Also updated the BEES explanation a bit. Let us know if there is still an inconsistency.
Elaura Posted January 1, 2025 Posted January 1, 2025 The config file is now "GrassControl.ini" not "GrassControl.config.txt" as stated in the guide at https://stepmodifications.org/wiki/SkyrimSE:Grass_LOD_Guide
z929669 Posted January 2, 2025 Posted January 2, 2025 2 hours ago, Elaura said: The config file is now "GrassControl.ini" not "GrassControl.config.txt" as stated in the guide at https://stepmodifications.org/wiki/SkyrimSE:Grass_LOD_Guide The guide is outdated now that we have an SKSE version of NGIO, and much of it no longer applies. We'll need to update a lot more than this piece, but thanks for letting us know.
z929669 Posted January 23, 2025 Posted January 23, 2025 On 1/1/2025 at 3:55 PM, Elaura said: The config file is now "GrassControl.ini" not "GrassControl.config.txt" as stated in the guide at https://stepmodifications.org/wiki/SkyrimSE:Grass_LOD_Guide Actually, I forgot that I had updated the guide to current standards after releasing the latest Step SkyrimSE guide, which uses the latest methods. I've now also corrected this.
Soulmancer Posted October 11, 2025 Posted October 11, 2025 Are there any recommended TexGen settings if I am using the "apply to basic grass" ENB Complex Grass feature? regarding the direct and ambient settings?
z929669 Posted October 11, 2025 Posted October 11, 2025 3 hours ago, Soulmancer said: Are there any recommended TexGen settings if I am using the "apply to basic grass" ENB Complex Grass feature? regarding the direct and ambient settings? No, just CG or not-CG. You can reference our most recent recommendations in the dev guide. CG grass will never match LOD at all ToD for all weathers and in all locations. It's quite maddening for perfectionists.
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