Hi there peoples,
First time posting, so if this isn't allowed please just let me know. Looking for a bit of support, as been scratching my head for ages now and getting nowhere.
I have used MO2 + xEdit in the past and never had any issues with it. However, decided to mod Fallout NV again. When trying to run FNVEdit through MO2, it doesn't seem to complete the action as LOOT tells me after cleaning that it still needs cleaned. I have made sure the installation directory for MO2 isn't in the Fallout folder. It's all on my C drive (SSD). Tried running as admin ect. Clearing read only. Just can't seem to get it working.
Any advice or help is appreciated.
Since the release of Anniversary Edition, I renamed my Skyrim SE installation folder from 'Skyrim Special Edition' to 'Skyrim Special Edition Classic' before updating the game on Steam. So now I have both folders in Steam\steamapps\common.
I have setup MO2 to have two different instances of Skyrim SE (one being Anniversary Edition and the other being just before Anniversary Edition). I'm using the same Base Folder (F:/Tools/MO2Base/Skyrim) for both instances so I don't have duplicate mods using up disk space. However, I did create unique subfolders for 'Profiles' and 'Overwrite' (e.g. %BASE_DIR%/AE/profiles and %BASE_DIR%/SE/profiles).
So, now I have FNIS installed and when I run it through the 'Skyrim Special Edition' instance, it runs as expected. When I switch to the 'Skyrim Special Edition Classic' instance, FNIS gives me the following warning...
FNIS Behavior V7.6 11/14/2021 2:35:15 PM
Generator: F:\Games\Steam\steamapps\common\Skyrim Special Edition Classic\data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
Skyrim SE 64bit: ??.??.?? - F:\Games\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
>>Warning: Expected generator path: F:\Games\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users not found<<
I'm also getting similar pathing error when trying to run DynDOLOD through MO2...
Error: Can not find DynDOLOD Resources SE core files to create improved LOD.
Current Data path F:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\
Is there a way to run these utilities through MO2 with Skyrim SE being in a folder other than 'Skyrim Special Edition'?
Just thought I'd share something I make heavy use of in MO2. You can use symbols and emojis (such as many found here for example) in the comments field (that's the small one line box) of a mod's Notes tab as custom flags, and also filter the mod list by these symbols.
For example, I use 🧹 to indicate a plugin has been cleaned in xEdit, ⚠️ to indicate I put some important information in the full notes field, 👻 to indicate I hid some files (hey, that was the best thing I could find ), etc.
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