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REL/Relocation.h(567): failed to open file
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Question
irisquexo
Hi guys I'm new here so hopefully this is the right place to post this.
When I try launching Skyrim SE through Mod Organizer 2 I get the error "REL/Relocation.h(567): failed to open file"
Before this error I was getting the error "REL/Relocation.h(548): failed to open file" but I uninstalled and reinstalled the engine fixes and SKSE libraries. After doing that and relaunching I get the error I mentioned above. Do you guys know what I could have done wrong? I'm really new to messing with mods so it's probably something I did wrong... I've made sure all plugins are enabled and all mods are installed with their masters except for the ones below because I can't find the appropriate mod that goes with it so maybe that could also be the issue. I'm pretty sure I have "Blues Skyrim" but the creator renamed it so that's why MO2 is detecting it as missing. Idk if that's the case with the other ones though.
Missing masters:
Master Required By
Blues Skyrim.esp Eli_Breezehome [PATCH - DOS (Director's Cut) SE VER1.4] (STD).esp
Skyrim Better Roads - All In One - Merged.esp Settlements Expanded SE - Skyrim Better Roads Patch.esp, Skyrim Better Roads - All In - One - Merged - PATCHED.esp
Soljund's Sinkhole.esp Settlements Expanded SE - Soljunds Sinkhole Patch.esp
Tes Arena - Skyrim Frontier Fortress.esp Settlements Expanded SE - Legendary Cities Patch - AIO.esp
Whistling Mine.esp Settlements Expanded SE - Whistling Mine Patch.esp
also another problem is when I run LOOT it gives me the error
Loot failed to run
Errors:
Cyclic interaction detected: ELE_SSE.esp --[Master]-> SoS_ELE_Patch.esp --[Group]-> Luminosity Lighting Overhaul.esp --[Master]-> SoS_Luminocity_Patch.esp --[Group]-> ELE_SSE.esp
If anyone knows what I could do to fix this, that would be amazing. Thank you
13 answers to this question
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