DoubleYou Posted October 24, 2021 Posted October 24, 2021 Discussion topic: SSE FPS Stabilizer by Shizof Wiki Link I'm sure everyone has at least heard of this mod by now. The default settings mainly alter TerrainManager LOD settings higher/lower as FPS increases/decreases, but it can be configured to dynamically adjust any INI setting higher/lower as the FPS increases/decreases. Below is the customized INI file that I am using with this for testing, which is geared toward higher-end hardware. Spoiler ################################################################################################ # This is the config file for SSE Fps Stabilizer mod - HIGH Quality # # # # ->This is the comment character. # ################################################################################################ [Settings] EnableLog = 0 #This prints the current config change action in the log file. May be used for testing if the config setting is applied. Config file is located at: "My Documents\My Games\Skyrim Special Edition\SKSE\SSEFpsStabilizerPlugin.log" FPSStabilizerEnabled = 1 #Set this to 0 if you only want to use console feature of this mod. TargetFps = 60 #This is the target fps we are trying to achieve. Decimal value. FPSChangeThreshold = 0.01 #This is the fps change required for checking if a different level setting is more suitable. Decimal value. LevelChangeBackUpWait = 1 #This is the duration in terms of seconds to wait before changing the level back up. LevelChangeBackDownWait = 0.1 #This is the duration in terms of seconds to wait before changing the level back down. LevelChangeBackUpAngle = 0.1 #This is the player heading angle change required in degrees to change the level back down. # Enter lines to be run on console in this area [DataLoaded] #Runs after the game opened and menu is loaded taa hf 0.75 taa lf 0.5 taa ps 1.0 taa po 0.675 [PostLoadGame] #Runs after a saved game is loaded setgs fBumpReactionSmallDelayTime 0.5 setgs fBumpReactionSmallWaitTimer 0.5 setgs fBumpReactionMinMoveDist 150 setgs fBumpReactionIdealMoveDist 250 setgs iArrowInventoryChance 50 setgs fAIMinGreetingDistance 60 setgs fArrowSpeedMult 2100 setgs iCrimeAlarmRecDistance 1800 setgs fFastTravelSpeedMult 3.4 setgs fCombatDodgeChanceMax 0.75 set timescale to 15 ################################################################### # Enter the ini setting under each level from best to worst. [Level0] #Config settings for good fps (Fps is above TargetFps) fBlockLevel0Distance:TerrainManager=53248 fBlockLevel1Distance:TerrainManager=159744 fShadowDistance:Display=10860 iShadowMapResolution:Display=8192 fPoissonRadiusScale:Display=1 fFirstSliceDistance:Display=5430 fMeshLODLevel1FadeDist:Display=16384 fMeshLODLevel2FadeDist:Display=20272 fMeshLODLevel1FadeTreeDistance:Display=16384 fMeshLODLevel1FadeTreeDistance:Display=20272 fTreesMidLODSwitchDist:Display=20272 fLightLODStartFade:Display=6144 fLightLODRange:Display=57568 fLODFadeOutMultActors:LOD=15 fLODFadeOutMultItems:LOD=6 fLODFadeOutMultObjects:LOD=30 fDecalLODFadeStart:LightingShader=1.0 fDecalLODFadeEnd:LightingShader=1.0 fEnvmapLODFadeStart:LightingShader=1.0 fEnvmapLODFadeEnd:LightingShader=1.0 [Level1] #Config settings for just a little worse fps fBlockLevel0Distance:TerrainManager=53248 fBlockLevel1Distance:TerrainManager=159744 fShadowDistance:Display=8145 iShadowMapResolution:Display=4096 fPoissonRadiusScale:Display=2 fFirstSliceDistance:Display=4072 fMeshLODLevel1FadeDist:Display=12288 fMeshLODLevel2FadeDist:Display=17376 fMeshLODLevel1FadeTreeDistance:Display=12288 fMeshLODLevel1FadeTreeDistance:Display=17376 fTreesMidLODSwitchDist:Display=17376 fLightLODStartFade:Display=6144 fLightLODRange:Display=45984 fLODFadeOutMultActors:LOD=12 fLODFadeOutMultItems:LOD=4.5 fLODFadeOutMultObjects:LOD=15 fDecalLODFadeStart:LightingShader=0.6 fDecalLODFadeEnd:LightingShader=0.7 fEnvmapLODFadeStart:LightingShader=0.6 fEnvmapLODFadeEnd:LightingShader=0.7 [Level2] #Config settings for a little worse fps fBlockLevel0Distance:TerrainManager=53248 fBlockLevel1Distance:TerrainManager=159744 fShadowDistance:Display=8145 iShadowMapResolution:Display=2048 fPoissonRadiusScale:Display=2.5 fFirstSliceDistance:Display=2896 fMeshLODLevel1FadeDist:Display=10240 fMeshLODLevel2FadeDist:Display=14480 fMeshLODLevel1FadeTreeDistance:Display=10240 fMeshLODLevel1FadeTreeDistance:Display=14480 fTreesMidLODSwitchDist:Display=14480 fLightLODStartFade:Display=6144 fLightLODRange:Display=34400 fLODFadeOutMultActors:LOD=11 fLODFadeOutMultItems:LOD=4.5 fLODFadeOutMultObjects:LOD=14 fDecalLODFadeStart:LightingShader=0.55 fDecalLODFadeEnd:LightingShader=0.65 fEnvmapLODFadeStart:LightingShader=0.55 fEnvmapLODFadeEnd:LightingShader=0.65 [Level3] #Config settings for much worse fps fBlockLevel0Distance:TerrainManager=53248 fBlockLevel1Distance:TerrainManager=159744 fShadowDistance:Display=8145 iShadowMapResolution:Display=2048 fPoissonRadiusScale:Display=2.5 fFirstSliceDistance:Display=2896 fMeshLODLevel1FadeDist:Display=8192 fMeshLODLevel2FadeDist:Display=14480 fMeshLODLevel1FadeTreeDistance:Display=8192 fMeshLODLevel1FadeTreeDistance:Display=14480 fTreesMidLODSwitchDist:Display=14480 fLightLODStartFade:Display=6144 fLightLODRange:Display=22816 fLODFadeOutMultActors:LOD=10 fLODFadeOutMultItems:LOD=4 fLODFadeOutMultObjects:LOD=13 fDecalLODFadeStart:LightingShader=0.5 fDecalLODFadeEnd:LightingShader=0.6 fEnvmapLODFadeStart:LightingShader=0.5 fEnvmapLODFadeEnd:LightingShader=0.6 [Level4] #Config settings for very much worse fps fBlockLevel0Distance:TerrainManager=53248 fBlockLevel1Distance:TerrainManager=159744 fShadowDistance:Display=3620 iShadowMapResolution:Display=1024 fPoissonRadiusScale:Display=3 fFirstSliceDistance:Display=2896 fMeshLODLevel1FadeDist:Display=6144 fMeshLODLevel2FadeDist:Display=11584 fMeshLODLevel1FadeTreeDistance:Display=6144 fMeshLODLevel1FadeTreeDistance:Display=11584 fTreesMidLODSwitchDist:Display=14480 fLightLODStartFade:Display=6144 fLightLODRange:Display=19920 fLODFadeOutMultActors:LOD=9 fLODFadeOutMultItems:LOD=3 fLODFadeOutMultObjects:LOD=12 fDecalLODFadeStart:LightingShader=0.45 fDecalLODFadeEnd:LightingShader=0.55 fEnvmapLODFadeStart:LightingShader=0.45 fEnvmapLODFadeEnd:LightingShader=0.55 [Level5] #Config settings for too much worse fps fBlockLevel0Distance:TerrainManager=53248 fBlockLevel1Distance:TerrainManager=159744 fShadowDistance:Display=3620 iShadowMapResolution:Display=1024 fPoissonRadiusScale:Display=3 fFirstSliceDistance:Display=2896 fMeshLODLevel1FadeDist:Display=6144 fMeshLODLevel2FadeDist:Display=8688 fMeshLODLevel1FadeTreeDistance:Display=6144 fMeshLODLevel1FadeTreeDistance:Display=8688 fTreesMidLODSwitchDist:Display=14480 fLightLODStartFade:Display=6144 fLightLODRange:Display=17024 fLODFadeOutMultActors:LOD=8 fLODFadeOutMultItems:LOD=3 fLODFadeOutMultObjects:LOD=11 fDecalLODFadeStart:LightingShader=0.4 fDecalLODFadeEnd:LightingShader=0.5 fEnvmapLODFadeStart:LightingShader=0.4 fEnvmapLODFadeEnd:LightingShader=0.5 [Level6] #Config settings for too too much worse fps fBlockLevel0Distance:TerrainManager=53248 fBlockLevel1Distance:TerrainManager=159744 fShadowDistance:Display=3620 iShadowMapResolution:Display=1024 fPoissonRadiusScale:Display=3 fFirstSliceDistance:Display=2896 fMeshLODLevel1FadeDist:Display=6144 fMeshLODLevel2FadeDist:Display=8688 fMeshLODLevel1FadeTreeDistance:Display=6144 fMeshLODLevel1FadeTreeDistance:Display=8688 fTreesMidLODSwitchDist:Display=14480 fLightLODStartFade:Display=6144 fLightLODRange:Display=14128 fLODFadeOutMultActors:LOD=7 fLODFadeOutMultItems:LOD=3 fLODFadeOutMultObjects:LOD=10 fDecalLODFadeStart:LightingShader=0.35 fDecalLODFadeEnd:LightingShader=0.45 fEnvmapLODFadeStart:LightingShader=0.35 fEnvmapLODFadeEnd:LightingShader=0.45 [Level7] #Config settings for too too too much worse fps fBlockLevel0Distance:TerrainManager=45056 fBlockLevel1Distance:TerrainManager=135168 fShadowDistance:Display=3620 iShadowMapResolution:Display=1024 fPoissonRadiusScale:Display=3 fFirstSliceDistance:Display=2896 fMeshLODLevel1FadeDist:Display=6144 fMeshLODLevel2FadeDist:Display=8688 fMeshLODLevel1FadeTreeDistance:Display=6144 fMeshLODLevel1FadeTreeDistance:Display=8688 fTreesMidLODSwitchDist:Display=14480 fLightLODStartFade:Display=4096 fLightLODRange:Display=13280 fLODFadeOutMultActors:LOD=6 fLODFadeOutMultItems:LOD=3 fLODFadeOutMultObjects:LOD=8.5 fDecalLODFadeStart:LightingShader=0.3 fDecalLODFadeEnd:LightingShader=0.4 fEnvmapLODFadeStart:LightingShader=0.3 fEnvmapLODFadeEnd:LightingShader=0.4 [Level8] #Config settings for too too too too much worse fps fBlockLevel0Distance:TerrainManager=36864 fBlockLevel1Distance:TerrainManager=110592 fShadowDistance:Display=3620 iShadowMapResolution:Display=1024 fPoissonRadiusScale:Display=3 fFirstSliceDistance:Display=1810 fMeshLODLevel1FadeDist:Display=6144 fMeshLODLevel2FadeDist:Display=8688 fMeshLODLevel1FadeTreeDistance:Display=6144 fMeshLODLevel1FadeTreeDistance:Display=8688 fTreesMidLODSwitchDist:Display=14480 fLightLODStartFade:Display=3072 fLightLODRange:Display=11408 fLODFadeOutMultActors:LOD=6 fLODFadeOutMultItems:LOD=3 fLODFadeOutMultObjects:LOD=7 fDecalLODFadeStart:LightingShader=0.25 fDecalLODFadeEnd:LightingShader=0.35 fEnvmapLODFadeStart:LightingShader=0.25 fEnvmapLODFadeEnd:LightingShader=0.35 [Level9] #Config settings for worst fps fBlockLevel0Distance:TerrainManager=28672 fBlockLevel1Distance:TerrainManager=86016 fShadowDistance:Display=3620 iShadowMapResolution:Display=1024 fPoissonRadiusScale:Display=3 fFirstSliceDistance:Display=1500 fMeshLODLevel1FadeDist:Display=6144 fMeshLODLevel2FadeDist:Display=8688 fMeshLODLevel1FadeTreeDistance:Display=6144 fMeshLODLevel1FadeTreeDistance:Display=8688 fTreesMidLODSwitchDist:Display=14480 fLightLODStartFade:Display=2560 fLightLODRange:Display=8688 fLODFadeOutMultActors:LOD=6 fLODFadeOutMultItems:LOD=3 fLODFadeOutMultObjects:LOD=5 fDecalLODFadeStart:LightingShader=0.2 fDecalLODFadeEnd:LightingShader=0.3 fEnvmapLODFadeStart:LightingShader=0.2 fEnvmapLODFadeEnd:LightingShader=0.3 z929669 --> I have been testing with the above config with the first section modified a bit more realistically and for my own FPS, which averages more around 55 FPS overall: Spoiler [Settings] EnableLog = 0 #This prints the current config change action in the log file. May be used for testing if the config setting is applied. Config file is located at: "My Documents\My Games\Skyrim Special Edition\SKSE\SSEFpsStabilizerPlugin.log" FPSStabilizerEnabled = 1 #Set this to 0 if you only want to use console feature of this mod. TargetFps = 52 #This is the target fps we are trying to achieve. Decimal value. FPSChangeThreshold = 1 #This is the fps change required for checking if a different level setting is more suitable. Decimal value. LevelChangeBackUpWait = 3 #This is the duration in terms of seconds to wait before changing the level back up. LevelChangeBackDownWait = 3 #This is the duration in terms of seconds to wait before changing the level back down. LevelChangeBackUpAngle = 45 #This is the player heading angle change required in degrees to change the level back down. # Enter lines to be run on console in this area [DataLoaded] #Runs after the game opened and menu is loaded #taa hf 0.100000 #taa ps 1.000000 #taa po 0.675000
z929669 Posted October 24, 2021 Posted October 24, 2021 Interesting ... but further complicates display config, LOL. It could take us months to agree on optimal configs with this one in the mix. I don't want to offer every scenario or maintain those instructions in our guides. Maybe some suggestions is all or for the most common setup. Remember, every time one of these mods is updated, we would need to spend a lot of time adjusting (and debating) the changes to our recommendations. PC envs are just too variable.
Mousetick Posted November 6, 2021 Posted November 6, 2021 Check this out: https://forums.nexusmods.com/index.php?/topic/8925953-sse-fps-stabilizer/page-58#entry100904403 Quote It will change the settings in-game, but the game will write those settings to the files, so you should set your ini files to read-only. While not a deal-breaker, I'm thinking this could become a support nightmare for the STEP team.
DoubleYou Posted November 6, 2021 Author Posted November 6, 2021 34 minutes ago, Mousetick said: Check this out: https://forums.nexusmods.com/index.php?/topic/8925953-sse-fps-stabilizer/page-58#entry100904403 While not a deal-breaker, I'm thinking this could become a support nightmare for the STEP team. I have noticed it does save SkyrimPrefs.ini settings. I don't really see any issue with this, however, as long as we use good settings. I think this is probably a good thing, as it will mean that when you reload an area, the settings will persist, and you won't need to wait for it to lower the settings upon reload.
Mousetick Posted November 6, 2021 Posted November 6, 2021 46 minutes ago, DoubleYou said: I don't really see any issue with this, however, as long as we use good settings. I don't have a problem with it either personally. I was thinking that with this mod your 'baseline' configuration will become meaningless, as it can't be used as a reference point anymore for supporting users with performance issues. If you're confident you can find a good set of settings for each LevelN that provides adequate performance for everybody, then that's great and I'm all for it.
DoubleYou Posted November 7, 2021 Author Posted November 7, 2021 I think it very possible that we will need multiple configs, such as low, medium, high. But, especially if you could test and advise your performance, that would be great.
z929669 Posted November 11, 2021 Posted November 11, 2021 @DoubleYou Thanks for providing a config file. I am using it as is and will report any findings when I find the time.
Mousetick Posted November 12, 2021 Posted November 12, 2021 On 11/6/2021 at 9:38 PM, DoubleYou said: I have noticed it does save SkyrimPrefs.ini settings. I don't know why but it doesn't touch mine, nor Skyrim.ini for that matter. I tried your INI configuration. FYI, it looks like 'fBlockLevel2Distance:TerrainManager' is ignored. You can see it complain about 'setting not found' if you turn on logging in the mod's INI. For example: Switching to level 1 - Angle:324.719 - CurrentFPS:54.054 New setting (fBlockLevel0Distance:TerrainManager): 53248 New setting (fBlockLevel1Distance:TerrainManager): 159744 setting not found (fBlockLevel2Distance:TerrainManager) <----- HERE New setting (fShadowDistance:Display): 8145 New setting (iShadowMapResolution:Display): 2048 New setting (fMeshLODLevel1FadeDist:Display): 10240 New setting (fMeshLODLevel2FadeDist:Display): 14480 New setting (fMeshLODLevel1FadeTreeDistance:Display): 10240 New setting (fMeshLODLevel1FadeTreeDistance:Display): 14480 New setting (fTreesMidLODSwitchDist:Display): 14480 New setting (fLODFadeOutMultActors:LOD): 11 New setting (fLODFadeOutMultItems:LOD): 4.5 New setting (fLODFadeOutMultObjects:LOD): 14
DoubleYou Posted November 12, 2021 Author Posted November 12, 2021 2 hours ago, Mousetick said: I don't know why but it doesn't touch mine, nor Skyrim.ini for that matter. I tried your INI configuration. FYI, it looks like 'fBlockLevel2Distance:TerrainManager' is ignored. You can see it complain about 'setting not found' if you turn on logging in the mod's INI. For example: Switching to level 1 - Angle:324.719 - CurrentFPS:54.054 New setting (fBlockLevel0Distance:TerrainManager): 53248 New setting (fBlockLevel1Distance:TerrainManager): 159744 setting not found (fBlockLevel2Distance:TerrainManager) <----- HERE New setting (fShadowDistance:Display): 8145 New setting (iShadowMapResolution:Display): 2048 New setting (fMeshLODLevel1FadeDist:Display): 10240 New setting (fMeshLODLevel2FadeDist:Display): 14480 New setting (fMeshLODLevel1FadeTreeDistance:Display): 10240 New setting (fMeshLODLevel1FadeTreeDistance:Display): 14480 New setting (fTreesMidLODSwitchDist:Display): 14480 New setting (fLODFadeOutMultActors:LOD): 11 New setting (fLODFadeOutMultItems:LOD): 4.5 New setting (fLODFadeOutMultObjects:LOD): 14 Interesting. It would seem that some settings may not be supported. I will have to make sure I enable the log as I test the different ones.
z929669 Posted November 12, 2021 Posted November 12, 2021 I think this mod is good for the console feature, but the dynamic INI settings seem to be only useful for testing purposes IMO. As a method of validating performance-impacting INI settings specifically. Using the log to verify what setting tweaks result in beneficial impact. I would not run with this mod otherwise unless it is being used to resolve some nagging performance issues. And then it is likely still best to use it to seek out more appropriate INI values for key INI settings that impact performance. Maybe throttling this mod to only certain key settings to be dynamic would be best (e.g., terrainmanager), but I think it is highly experimental and would not recommend using it for Step as a blanket approach. The TargetFps setting should be set to a realistic value and NOT what you are using as a frame cap necessarily. My cap is set to 141, and I rarely get that outdoors but often indoors and always in menus. TargetFps for me would be something like 50-55, which is what I see often in game. I would rather have consistency of visuals than consistency of frames. At the end of the day, I think it is best to set optimal static INI values as always. Seems like mileage will vary significantly, and troubleshooting/conflicts/obfuscation of legit issues will possibly be exacerbated by this mod. Definitely a fun mod to use for testing/tweaking, but not as a blanket solution for Step, IMNSHO.
DoubleYou Posted November 12, 2021 Author Posted November 12, 2021 You evidently haven't enjoyed the pleasing effect of 8k shadows in interiors.
z929669 Posted November 13, 2021 Posted November 13, 2021 I'm revising my opinion a bit on this mod. If DY's settings are used and I set TargetFps to a reasonable value (50) based upon my actual FPS in game where I struggle (40 FPS in places on the tundra), then this mod does a good job keeping me near 50 FPS. In these lower-performance areas, I spend most of my time switching among Level5-9. Indoors and in town, I spend most of my time in Level0-2, depending. I don't notice any real degradation while playing, so that's a plus. And shadows indoors and in town ARE very nice with DY's settings. I haven't notice shadows are bad outdoors, and tree skinning seems fine. This mod does not write to my Skyrim.ini or SkyrimPrefs.ini files, so it must be setting these INI values in memory. I have my 'blank' SkyrimCustom.ini set to read only, so it is never used (and MO doesn't care in the least about this, as I have mentioned. This file does nothing at all for me that I can notice). I will test with it at some point, but I'm not motivated to do so without good reason (i.e., something is not working).
DoubleYou Posted November 13, 2021 Author Posted November 13, 2021 That has been the main goal I have had for this... make changes that are hardly perceptible but improve performance in bad areas. Plus, actually add extra detail that you otherwise couldn't enjoy. I think the only ini file that would be saved by the game would be SkyrimPrefs.ini and it would only happen on occasion. The mod itself doesn't save it; it merely is pointing out a vanilla game mechanic, mostly for saving Settings such as sound volume.
Mousetick Posted November 13, 2021 Posted November 13, 2021 10 hours ago, z929669 said: I have my 'blank' SkyrimCustom.ini set to read only, so it is never used (and MO doesn't care in the least about this, as I have mentioned. This file does nothing at all for me that I can notice). I will test with it at some point, but I'm not motivated to do so without good reason (i.e., something is not working). OT: As DY pointed out elsewhere, MO needs to write to SkyrimCustom.ini if you configure your MO profile to 'Use profile-specific Save Games'. 4 hours ago, DoubleYou said: I think the only ini file that would be saved by the game would be SkyrimPrefs.ini and it would only happen on occasion. The mod itself doesn't save it; it merely is pointing out a vanilla game mechanic, mostly for saving Settings such as sound volume. That must be right. Changes made by the mod are saved to the INI if a save of settings is triggered by something else (such as the user changing game options), but the mod itself doesn't trigger the save. 1
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