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Nemesis Unlimited Behavior Engine (by Shikyo Kira)


DoubleYou

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The release of Nemesis v1.0 is getting closer. Below some information from the Nemesis Discord Channel.

"At last, the rewritten nemesis is a feature complete. This brings the release date of nemesis v1.0 closer than ever.

There is still a lot of more internal testing I still need to go through but we can expect things to go a lot faster, including more development update and focus group test with modders and users.

"So what can we expect from this new version?" You may ask. Continue reading to find out.

Creature support: The current public released version v0.84 technically supports it but with limitation. And obviously you can expect this upcoming version to have a full complete support

New race support: None of the support is hardcoded in the program, including the humanoid behaviors. So modders can follow how the existing behaviors/files are read, patched and generated by Nemesis, and apply that for their new custom behaviors/files

More simplified process: Engine update and launch engine/patch behaviors, will be combined together

Performance improvement: Up to 10 times performance improvement. Whole patching process can be done within 10s depending on your hardware. 6-8s with my ryzen 5 3600

Major Stability improvement: The new core design is made with stability, speed, maintenance and rapid iteration in mind. Bringing a smooth debugging experience and an ease expansion on top of it

Optimized Papyrus script: Some of the legacy features like Alternate Animations, which has been replaced by more modern technology like DAR and OAR, have been heavily optimized

Staging directory: User can specify the output folder to be treated like Skyrim data folder

Above are just some of the changes you can expect. More to come, so stay tuned"

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4 minutes ago, MightyCrow said:

ice skating fixed for real is not recognised by nemesis. or at least there is no option to select as per the instructions in the step guide.

Just checked, it is for me. Try to update the engine.

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17 minutes ago, MightyCrow said:

I have tried that. Attached are screenshots of the program.

I am using MO2 version 2.5.2. I've also attached my plugin options, ran from within MO2.

Screenshot2024-08-24060633.thumb.png.a4526f9700160948d80900389490bc5c.pngScreenshot2024-08-24060619.thumb.png.1e46f86ab4a2dd7824bfc3e18c080567.pngScreenshot2024-08-24060640.thumb.png.713431c41845d986ca2f7974702fe225.pngimage.thumb.png.3f740387ae16a9acd2e75d39da2395a4.png

Strange. Looks the same for me but with the patch. Is the mod in Step-5 actually active? 

O1Xa5xe.pnghLvj3uz.png

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9 hours ago, MightyCrow said:

Yes, see attached. Also attached file conflicts page.

I have re-installed the mod and still same issue. I'm using latest STEP 2.3.

I wonder if it has anything to do with the imminent update to Nemesis?

Screenshot2024-08-24094811.thumb.png.4c91fe732c25f6b22a0c74030ba566fc.pngScreenshot2024-08-24094542.thumb.png.a6f10e05cec6d44350bfa2de883afe5a.png

Should not have. We use the same version of the mod, Nemesis and MO2.

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